Lunar (series)
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The Lunar games, made by Game Arts and published in the United States by Working Designs, and later, Ubisoft, are a series of console RPGs. The original releases of The Silver Star and Eternal Blue, for Mega CD/Sega CD, were later remade for the Sega Saturn with considerable story, graphical, and musical changes; these remakes were later ported to the Sony PlayStation. The first game was also ported to the Microsoft Windows computer platform in Japan and Korea, and was later remade for the Game Boy Advance. A side-story game, Lunar: Walking School for the Game Gear, was also remade for the Sega Saturn but has seen no North America release in any form. Backed by publisher Ubisoft, Game Arts created a new Lunar installment for the Nintendo DS, released in September 2005 in North America.
The Lunar series are noted for its high level of NPC interaction, well composed music, and excellent characterisation of the main protagonists. Much of the flavour of the English language versions of Lunar series games (the sense of humor, bubbly character voices, etc.) is thanks to the colourful translation job done by Working Designs.
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[edit] Series overview
The Lunar stories take place on an inhabitable moon called Lunar, or "The Silver Star" that orbits an Earth-like planet known as "The Blue Star". Thousands of years ago, the Blue Star was infected with evil by a god named Zophar; a goddess named Althena was only able to stop him by destroying nearly all life on the planet. Unable to restore the planet until several millennia had passed, Althena instead chose to transform the planet's moon into an Earthlike world, and transported the survivors there. These included not only humans but also a race of "beast-men" as well as another race that would be known as "The Vile Tribe" after they rejected Althena's teachings. She was forced to banish them to an area of Lunar called "The Frontier," a barren place where even Althena's power could not reach. They became enemies of Althena and her followers for thousands of years.
To protect Lunar, Althena created four intelligent Dragons -a White one, a Red one, a Blue one and a Black one- that each shared a part of her divine power. There are four Dragons at any given time, though they are replaced over time with younger ones. Strangely, during their infancy, these dragons resemble talking, winged cats, until they claim the power of their predecessor. The Dragons spend most of their time sleeping underground until they are needed.
Althena also decreed that there would be a champion called The Dragonmaster to lead Lunar's heroes; this person would be anyone who managed to find all the Dragons and pass their tests. There have been many Dragonmasters across the centuries.
During Lunar's greatest events, Althena is served by four great heroes, but it isn't known if this something she requires or is merely a coincidence or informal tradition.
The people of Lunar became very devoted to Althena, though many remember Lunar's origins as only an old legend. The various Lunar games and Manga cover different events in Lunar's history.
[edit] Lunar: The Silver Star
Released in Japan in June 1992 and later in North America the following year in December 1993, Lunar: The Silver Star was Game Arts' first true console RPG. Utilizing the Mega CD's graphic capabilities, the game made use of animated cutscenes placed at specific points in the story. This would later become a trademark of the series.
This is the first game to tell the story of Alex, a boy who longs to become a Dragonmaster, servant of the Goddess Althena, and champion of justice.
[edit] Lunar: Eternal Blue
Game Arts' second game in the series was also released for the Mega CD in Japan in December 1994 and the Sega CD in North America in September 1995. This game saw improvements in both graphics and sound, as well as being a much longer game. Taking place 1000 years after Lunar: The Silver Star, it told the story of Hiro, an adventurer who gets caught up in a quest to save the world from an ancient evil known as Zophar.
[edit] Lunar: Walking School
This game was only released in Japan for the Sega Game Gear in March 1995. Though it deviates from the play style of the first two games (mostly due to the limitations of the Game Gear hardware), it takes place in the same world, and even though it was released after Lunar: The Silver Star, it takes places hundreds of years before it. In this game, the hero is a girl named Ellie who must solve the mystery of a magic school while stopping the resurrection of a great evil presence known only as "D".
[edit] Lunar: Silver Star Story Complete
Lunar: Silver Star Story initially released for the Sega Saturn in Japan in October 1996. An enhancement of Lunar: Silver Star Story, now entitled Lunar: Silver Star Story -Complete- was released for the Sega Saturn in Japan in July 1997 and later ported to the PlayStation in both Japan (May 1998) and North America (May 1999). This version benefited from not only having improved animated scenes, but also had new music composed by Two Five. The American release was renowned for its elaborate packaging. A North American release was planned for the Saturn version, but was scrapped due to controversy between Working Designs and Sega, and the Saturn's failing support in the US market. It was later followed by a PC port in both Japan (1998) and Korea (1999).
[edit] Lunar 2: Eternal Blue Complete
Just as the original Lunar benefited from being remade on a new console, so did Lunar 2. Originally released for the Sega Saturn in July 1998 in Japan (Still under the original title Lunar: Eternal Blue), as well as a PlayStation port in Japan in the Summer of 1999 and America in December 2000, Eternal Blue had its graphics, sound, and animation revamped. The American version released was given gracious special packaging courtesy of Working Designs.
[edit] Magic School Lunar!
A remake of Lunar: Walking School released solely for the Sega Saturn in Japan in October 1997. Once again, the graphics and sound were upgraded, and the battle sequences were made to resemble the rest of the series. New animated scenes were also added where there had previously been none.
[edit] Lunar Legend
A re-telling of the story of the first Lunar for the Game Boy Advance released in April 2001 in Japan and in North America the following December. It was the first game to not be published by Working Designs, and was instead handled by Ubisoft, which would explain its unique translation. Though many elements of Silver Star Story Complete are present, it adds in its own plot points while deleting others.
[edit] Lunar: Dragon Song
Known as Lunar: Genesis when it was released in Japan in August 2005, Lunar: Dragon Song, released in America the following September, is the first original Lunar game in nearly a decade. It also has the distinction of being the very first traditional role-playing game for the Nintendo DS. The story takes place 1000 years before Lunar: The Silver Star making it the earliest game in the series chronologically.
[edit] Lunar 3
Since the release of the enhanced remakes of Lunar: Silver Star Story and Lunar 2: Eternal Blue, rumors have come and gone concerning the development of a game known only as Lunar 3. In a 1998 interview PlayStation 2. However, several delays later, no such game was ever revealed by Game Arts or Entertainment Software Publishing, the Japanese publisher of the series. It has been speculated that an English version Magic School Lunar! would be called "Lunar 3", but this has been proven false as well.
with Victor Ireland, president of Working Designs, he stated that Lunar 3 was "in development" and scheduled for release (at least in the US) for[edit] References
- ↑ Webber and Rudo. "Interviews - Victor Ireland (Interview 1)." LunarNET. May 1998. Last accessed on 17 October 2005.