Luft

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Image:chess_zhor_26.png
Image:chess_zver_26.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
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White needs to give his king luft to avoid a back rank mate.

Luft, the German word for "air" (sometimes also "space" or "breath"), is used by some chess writers and commentators to denote a space left by a pawn move into which a castled king may move, especially such a space made with the intention of avoiding a back-rank mate. A move leaving such a space is often said to "give the king some luft".

An example is seen to the right. White has two active rooks on the seventh rank which should easily win the game for him in time. For now, however, Black is threatening the simple 1...Re1# (see algebraic chess notation) and White must deal with this threat. One way is to play 1.Rd1, but this leaves the rook relatively inactive. Another defence is 1.Re7, but after 1...Rxe7 2.Rxe7 Rb8 (or 2...b6), it is not clear whether White can win. The right thing to do is to give the king some luft by moving the g or h pawn: 1.g3, 1.g4, 1.h3 and 1.h4 should all be good enough to win. After each, 1...Re1+ can be simply met with 1.Kg2 or 1.Kh2.

It is usually better to move the h-pawn (or the a-pawn if the king is on the queenside) because moving the f-pawn can weaken the king's position and moving the g-pawn creates holes at f3 and h3 (or f6 and h6) (Evans 1967:52-53).

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