Lost Kingdoms II

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Lost Kingdoms II (America and Europe)
Rune II(Japan)
Developer(s) From Software
Publisher(s) Activision
Release date(s) Japan
North America
Europe
Genre(s) RPG
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Teen (T)
ELSPA: 3+
CERO: All Ages
Platform(s) Nintendo GameCube

Lost Kingdoms II is a video game developed by from Software and published by Activision in North America and Europe. It is the sequel to Lost Kingdoms. The Japanese version of this game is known as Rune. Like its predecessor, the game is a card-based action RPG where battles are fought in real-time.

Contents

[edit] Story

Generations after the events of Lost Kingdoms, Katia of Argwyll is now remembered as a legendary queen. The heroine of the story is Tara Grimface, a reserved member of a guild of thieves, who is trying to find her way through a dangerous world. While she is an outcast even among her allies, they respect and fear her because she possesses a True Runestone, which allows Tara to use powerful magic cards in battle.


[edit] Gameplay Elements

Like several recent RPGs, the first Lost Kingdoms experiments with using collectible card game mechanics in a traditional console RPG context. Its approach is unique in that the card-based combat system is real time, bringing something entirely new to CCG-based games.

Lost Kingdoms II changed the format of the single-player mode considerably, including mixing random battles in favor of engaging enemy creatures during normal exploration. Along with a stronger focus on environment exploration and interaction puts LKII more in line with the "adventure" genre (the first Lost Kingdoms was an RPG).

[edit] Cards

Predictably, the new installment sees a number of new cards. Most of the original cards from the first game are retained. Many of them have their effects reworked in various ways. Notable changes in the card effects include giving each summon card two effects that the player may choose from upon use, and a new type of card that transforms the player into a creature.

A notable interface addition is the ability to pay double the cost for any card in exchange for enhanced effect. Also, certain card combinations can be combined to a single, generally highly potent effect.

A new element was also introduced into the game along with fire, water, wood, earth and neutral. Mechanical was the new element and is much like neutral as it has no weakness and strengths to other elements. The only difference being is that mechanical and neutral have a separate "power" level, which you can increase by using cards of the same element repeatedly, but lowering all other elements slightly and the opposite element even further. The main villain of the game is a fan of the mechanical element.

[edit] External links