Little Samson

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Little Samson
Box art of Little Samson
Developer(s) Takeru
Publisher(s) Taito
Release date(s) June 26, 1992 (Japan) October 22, 1992 (U.S.) March 18, 1993 (Europe)
Genre(s) Action
Mode(s) Single player
Platform(s) NES
Media 3-megabit cartridge

Little Samson (called Seirei Densetsu LICKLE in Japan, which loosely translates to Lickle: Legend of the Holy Bell) is a game developed by Takeru and published by Taito for the Nintendo Entertainment System. Taito released the game at the height of the platform genre's success, hoping to finally achieve a solid hit on the system with a proven formula, the same way Hudson Soft had done with their Adventure Island series and Capcom with their Mega Man and Disney licensed titles.[citation needed] However, the game did not sell well upon release and is today completely unknown to most gamers.[citation needed] It was notable for having highly detailed graphics for an 8-bit game, seen in the game's menacing boss characters (which contrasted heavily with the more childlike sprites of the protagonists).

[edit] Characters

Throughout the game the player operates one of four characters, each with their own strengths and weaknesses. The first four stages are each dedicated to a specific character, but upon their completion the player can swap characters at any time for the remainder of the game, and oftentimes must do so in order to complete the level. The four characters are as follows:

Little Samson - Samson, for whom the game is named, is the young human protagonist. He is a small, quick character who attacks enemies by throwing bells. He is able to jump higher and further than most characters and has the unique ability to climb on the walls and ceiling.

Kikira The Dragon - Kikira is the second hero. As a dragon, she has the ability to fly for brief periods of time, making her a valuable character in many jumping oriented stages. She attacks by spitting fire, which travels in a J shaped arc. The player can increase the strength of her flame by holding down the B button for longer periods of time (If Kikira is green, then the fireball will be small; if purple it will be medium-sized; if pink, it will be large).

Gamm The Golem - Gamm is the third hero. Big and bulky, he is the slowest of all the characters but his punch is stronger than any of the other character's attacks. His size is both a benefit (he takes the least damage from enemy attacks, no damage from spikes, and starts with more health than the other characters) and a hindrance (his jumping ability is severely stunted). He is also the only character who can attack in all four cardinal directions.

K.O. The Mouse - K.O. is the fourth hero. He has the least health of any character, but is very quick and a great jumper, and is small enough to traverse some narrow passages that are otherwise inaccessible. He is unique in that he attacks by placing bombs.

[edit] Story

The game begins simply enough - a dark prince is freed from his seal by a thunderstorm, and begins to try and take over the world. The kingdom is in peril, and the King orders that the four heroes receive a summon. Four pigeons fly off to meet these heroes, and each reads the summon. From here, the player must navigate all four of these players through an introductory course (all fairly simple).

From here, the strengths of individual characters must be utilized to get through a variety of courses. Several bosses await the heroes, and it's up to the player's strategy to choose which hero(es) will fight the boss. A few levels have branching exits, taking the player to different levels, although each one ends up taking the player to stages marked by skulls on the map. Here, the player fights one of the four wizards that serve as the dark prince's right-hand men, each of which becomes a larger boss when defeated (green becomes a Cyclops, blue becomes a magic-wielding knight, red becomes a giant Dragon, and the yellow becomes what appears to be the Grim Reaper).

Eventually, the player reaches what appears to be the dark prince's castle, and faces a golden wizard-knight at the end (which transforms into a demonic skull). If the game is played on Easy, this is the final level. If played on Normal or Hard, the dark prince's true stronghold--a castle resting on a giant, green skull, arises, and the game continues for a few more levels, ending with a confrontation with the dark prince himself. In the end, through the utilization of all four characters, the kingdom is saved.

Little Samson is unique in that although there is an established storyline, there is not a single line of dialogue (spoken or written) in the entire game. All story development is shown through pantomimed animated cutscenes.

[edit] Gameplay

The game's setup is highly reminiscent of the MegaMan series. The player jumps with the A button and attacks, usually in the form of a projectile, with the B button. The characters health is shown by a series of bars, stacked vertically, to the right side of the screen. Throughout the stages the characters must defeat enemies and avoid pits, all the while collecting standard powerups including one ups, energy replenishing hearts, and spheres which increase the capacity of the character's health meter.

A unique feature of the game is that the player may switch characters at any point during the level. Each character has their own health gauge, but they all share the same “lives” (if the character which the player is using dies than they lost a life and all heroes' health gauges are restored). This unique setup makes the game's stages much more easy to complete than many other similar games and allows for unique strategies when facing the game's boss characters, which the player must face at the end of many stages. When confronted the boss' health is displayed in a similar fashion to the player's but on the right side of the screen. There are two kinds of boss battles; regular bosses, and the dark prince's 4 henchmen. Normal boss battles consist of one fight against a creature Samson and co. encounter along the way. A henchman boss battle, however, consists of two phases; their cloaked form, and the boss' true form (typically a large monster). After defeating the boss the player is shown their password.

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