Talk:List of physics-based computer and video games
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Of course the list isn't complete. Neither is Wikipedia, and it never will be. Does that mean we shouldn't have them at all? No. Tzarius 07:54, 26 October 2005 (UTC)
- Arent virtually all 3D video/computer games "physics-based"? The list seems very redundant, and not very helpful since it is so short. Remy B 06:44, 29 December 2005 (UTC)
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- No. Many games utilize some physics (eg gravity on the player), but very few games make a point of actually basing the gameplay heavily on physics-calculated objects. Now that you mention it, the list needs trimming (AoE and Doom 3 RoE, which don't actually use physics as part of the essential gameplay). I'm not sure whether racing games like Gran Turismo or Forza Motorsport should be on here either, but they can stay for now. Tzarius 22:09, 29 December 2005 (UTC)
Hmmm - this Supreme Commander game might make it onto the list, even though it is an RTS. Depends on how serious they get with shot trajectories and vehicle motion. Tzarius 07:07, 30 December 2005 (UTC)
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- Can anyone explain what the racers (Flatout, Forza Motorsport, Gran Turismo) do which is so very very physics based? As far as I know they are racing games, which of course have a physics engine, but I don't see it being a huge element of gameplay, certainly no more than almost any modern game (I mean, should we add some american football game because you can tacle people, which is a physics thing?). Same question for Company of Heroes, things blowing up doesn't really count, does it, it's not really part of essential gameplay. --Lijnema 16:44, 16 October 2006 (UTC)
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- I agree. Games that merely use physics to provide some extra realism compared to the more usual 'ad hoc' approaches to vehicle movement (etc) shouldn't be on this list. I believe this list should be reserved for games where the player is required to use the physics to achieve complicated goals (eg making a pile of boxes then toppling them over to smash open a locked door). I have created another list: List of games using physics engines to contain games that merely use physics as a means to better animation or slight increases in realism. SteveBaker 18:04, 16 October 2006 (UTC)
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- I trimmed down the list a bit, I'm not sure if Half-life should still be on the list, but I haven't played it, so I don't really know how much you interact with the physics of the game world in the game. If someone else would like to comment on it, that'd be great. --Lijnema 23:15, 26 November 2006 (UTC)
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- Not sure whether you were just cutting out all racing games, but Flatout might be worthier than the others - the scenery and cars collapse with proper physics, and there's a whole slew of ragdoll subgames where you have to launch your driver at targets by crashing into things. Seems as much of a physics game as Super Monkey Ball. --McGeddon 00:55, 27 November 2006 (UTC)
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- Well, I thought it would be good to trim the list down a bit, so we could have a list of games where the player really has to interact with the physics to make things work. (Modern) Racing games have physics, but the ones I've seen use it as a bit of an extra, it isn't really a core part of the games. The flatout subgames might qualify, the main game doesn't really seems like a racer though. --Lijnema 01:01, 28 November 2006 (UTC)
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[edit] Fun-motion
Re: fun-motion.com - Why does he host the Windows versions of the games he reviews? Is it because he can / will hide trojan code in one of them? Why would he pay for the bandwidth, when he could link to the homepage? It seems odd, to me at least.... Tzarius 09:53, 14 February 2006 (UTC)
No, trojans or similar aren't embedded into the files. There are a few possibly explanations, perhaps he's just a nice guy who wants to save people bandwidth, or perhaps he's curious how many people will download a game after reading one of his reviews. And with the type of games he downloads it's not uncommon for them to suddenly dissapear. Also, I think in most cases he does link to an official homepage, when possible. Lijnema 16:05, 11 September 2006 (UTC)