List of non-Kremling Donkey Kong enemies

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This is an article about enemies from the Donkey Kong series of video games other than Kremlings. For a list of Kremlings, please see Kremlings.

Contents

[edit] Basic enemies

[edit] Army

Armies are armadillo enemies that curl into balls and roll toward the Kongs. They can snap them out of this by jumping on them. There was also an Army boss named Army Dillo in Donkey Kong 64 (see bosses).

Appearances:

  • Donkey Kong Country
  • Donkey Kong Land
  • Conker's Pocket Tales
  • Donkey Kong 64 (as Army Dillo)
  • Donkey Kong Jungle Beat

[edit] Bazza

Green Kong-eating fish found in a few underwater levels of Donkey Kong Country 3. Bazza always travel in a straight line from one Bazza hole to another biting anything in their way. Although it is possible to defeat a Bazza using Enguarde, it simply regenerates in the next wave.

Appearances:

[edit] B. Locker

While not an actual enemy, he appeared in Donkey Kong 64, blocking the portal to the worlds (hence the name). He only leaves if the Kongs have the correct amount of Golden Bananas. He looks at them and leaves if they do. If they do not, he does not let them pass him.

There is a glitch that lets Lanky get past him without the required amount, however. It is possible to use Lanky's stretchy arms and make them stretch toward the portal. If done right, Lanky should get past him without the required amount of bananas. This glitch works for every stage, except Hideout Helm since the entrance is different.

Appearances:

  • Donkey Kong 64

[edit] Bitesize

Bitesize are redbelly piranhas that are found in the underwater levels in Donkey Kong Country. They are small and weak, but cannot be attacked by the Kongs.

Appearances:

  • Donkey Kong Country

[edit] Buzz

Buzz
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Buzz

Buzz are bee-like enemies which replaced Zingers in Donkey Kong Country 3. They come in two varieties: a green version which serves as equivalent to the Yellow Zinger, and a red model which can only be defeated using invincibility or explosives. In keeping with the look of many of the enemies from Donkey Kong Country 3, Buzz are much more cartoon-like than Zingers, and less like real bees. They resemble cyborgs, with metal legs and a circular saw in place of a sting.

The name "Buzz" has a double meaning as it could be interpreted either as referring to the buzzing sound a bee makes or to a buzz saw, a less common name for a circular saw.

Appearances:

  • Donkey Kong Country 3
  • Donkey Kong Land 3

[edit] Booty Bird

Fat birds encountered in several levels of Donkey Kong Country 3, Booty Birds are red and are usually carrying items such as coins or bananas. Bounty Bass are similar to Booty Birds and also Booty Birds are the only enemies Parry the Parallel Bird can defeat.

Appearances:

[edit] Bounty Bass

Fat red fish sometimes found in the underwater levels of Donkey Kong Country 3, Bounty Bass usually carry items such as bananas or KONG letters. A yellow version of Bounty Bass also appears in one level of the game, if struck by Enguarde the Swordfish they will brighten up the area. Bounty Bass are essentially an aquatic version of Booty Birds. In Donkey Kong Land 3, Bounty Bass never carries items.

Appearances:

[edit] Bristles

Bristles, are very similar to Spiny, porcupine enemies from Donkey Kong Country 2, but have to ability to curl into a ball and roll towards the Kongs (á la Sonic The Hedgehog); they cannot be defeated in this form.

Appearances:

  • Donkey Kong Country 3
  • Donkey Kong Land 3

[edit] Cat-O-9-Tails

Cat-O-9-Tails
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Cat-O-9-Tails

Cat-O-9-Tails is an awkward-looking blue cat enemy, reminiscent of Sylvester the Cat from Warner Bros. cartoons. Its name is a direct reference to the cat o' nine tails - a type of multi-tailed whipping device that originated as an implement for severe physical punishment. Cat-O-9-Tails spins itself in circles, attempting to trap a Kong within its nine tails. If a Kong jumps on, or walks into him, while he is spinning, that Kong is instantly repelled. Also, if a Kong becomes trapped within the tails, Cat-O-9-Tails will continue to spin until the Kong is propelled high into the air, often directly into the murky swamp, walls of bramble vines, or into an enemy such as a Zinger. To defeat it, the players must guide the Kongs, jumping over it back and forth to mock it until it tires itself out. Then this is the opportunity to knock it out. Diddy can defeat them with an agile somersault in this condition.

Appearances:

  • Donkey Kong Country 2

[edit] Chomps

Chomps
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Chomps

Chomps are sharks that live in the coral reefs in Donkey Kong Country. These are not to be confused with Chomp from the Mario games. There are smaller versions called Chomps Jr. There is also a shark resembling Chomps in Banjo-Kazooie named Snacker.

Appearances:

  • Donkey Kong Country
  • Donkey Kong Land

[edit] Clambo

Clambo
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Clambo

Clambos are clams with eyes and long tongues, found underwater in Donkey Kong Country. They lie on the floor, invulnerable to all attacks. They attack by spitting one to five pearls at the Kongs. While Clambos makes their first Donkey Kong Country appearance in the "Coral Capers" level, they are the main threat of the subsequent underwater level, "Clam City".

Appearances:

  • Donkey Kong Country
  • Donkey Kong Land

[edit] Click-Clack

Click-Clacks are small beetles found on Crocodile Isle. When stomped on, they are immobilized briefly and can be picked up and thrown at other enemies. However, if left alone, they'll get back on their feet and move faster than before.

Click-Clack's name is most likely a reference to the sound it makes when moving.

Appearances:

  • Donkey Kong Country 2
  • Donkey Kong Land 2

[edit] Croctopus

Croctopus
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Croctopus

Croctopus, as the name suggests are octopus enemies found underwater in Donkey Kong Country. Croctopus attack by spinning themselves in circles, making contact with their sharp tentacles fatal not only to the Kongs, but also to Enguarde the Swordfish. Purple Croctopus move in fixed patterns around blocks of coral reef. The theme for the "Croctopus Chase" level is that several blue Croctopus will lie in wait for the Kongs to pass them. Once passed, blue Croctopus will tail directly behind the Kongs for a long stretch of the level. Their colour scheme is similar to that of the blue ringed octopus, an extremely poisonous octopus.

Appearances:

  • Donkey Kong Country

[edit] Crosshair

Although it is not technically considered an enemy, Crosshair is the targeting reticle of an unseen marksman (most likely a Kremling). In Donkey Kong Country 3 it is found in the stage "Krackshot Kroc" and follows Squitter the Spider around the factory. When it turns red, it'll launch a fireball, which are capable of damaging anything, including other enemies (minus Red Buzzes), but they can be blocked by metal barriers throughout the stage. The second bonus level in the stage allows the player to control the crosshair and fire at the Re-Koils and Buzzes in order to win a Bonus Coin.
The crosshair appears again in Donkey Kong 64. In "Angry Aztec", it appears upon obtaining a Golden Banana from one of the temples. In other areas (such as the cabins at "Crystal Caves") it appears if the player fails to complete a certain task. When the crosshair appears, it warns the player to "Get out" of the area. If the player doesn't do so before the timer hits zero, a fireball is launched at their Kong and they lose some or all of their health.

Appearances:

  • Donkey Kong Country 3
  • Donkey Kong 64

[edit] Flitter

Flitter
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Flitter

Flitters are blue dragonfly enemies that are common throughout Crocodile Isle. They are weak enough to be defeated by a simple jump, and are commonly found flying in a row, providing a route across gaps, a habit shared by Necky.

Appearances:

  • Donkey Kong Country 2
  • Donkey Kong Land 2
  • DK: King of Swing
  • Donkey Konga 2

[edit] Floatsam

Floatsam
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Floatsam

Floatsam are common underwater enemies that resemble a stingray. In Donkey Kong Country 2, there are two varieties: blue ones, which travel in a straight line; and green ones, which patrol a certain area. In the GBA port of Donkey Kong Country 2 they are yellow and purple respectively. They can only be defeated by Enguarde the Swordfish or dropping a barrel on them from above the water. There is a boss in Donkey Kong Land that consisted of a group of stingrays that are presumably Floatsam.

Floatsam's name is derived from flotsam, which is any item that is afloat in the ocean that wasn't put there intentionally, particularly wreckage or cargo that remains afloat in the ocean after a shipwreck.

Appearances:

  • Donkey Kong Land
  • Donkey Kong Country 2
  • Donkey Kong Land 2

[edit] Giant Tomatoes

Enemies that appeared in Donkey Kong 64. They only appear in Fungi Forest and can only be destroyed with Chunky's giant ability.

Appearances: Donkey Kong 64

[edit] Gnawty

Gnawty
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Gnawty

Typically fulfilling the role of basic, weak enemy, Gnawtys are small beavers with lazy eyes. They run madly around making high-pitched squeaking noises. Gnawtys can typically be defeated with a single attack, and are vulnerable to just about every move. They come in two varieties, blue (green in the first game) and brown.

In Donkey Kong Country, some Gnawtys can be seen riding in big millstone-like wheels. A discarded one of these wheels can be seen in Mario Superstar Baseball.

In Donkey Kong 64, Gnawtys provide some of the game's comic relief. On the menu screen, for example, Gnawtys would do things like crowd around Donkey (before being shooed away). In one of these jokes, Rambi would chase a group of Gnawtys across the screen, before being chased away by an absolutely enormous Gnawty. Gnawtys also appear in two of the minigames - "Beaver Bother" and "Rambi's Arena".

Gnawty's name is a pun on the words 'gnaw' and 'naughty'.

A similarly styled beaver named Gnawty appears in Banjo-Kazooie, a game also created by Rareware. Other than name and appearance, the two characters seem to be unrelated.

Appearances:

  • Donkey Kong Country
  • Donkey Kong Land
  • Donkey Kong 64
  • Banjo-Kazooie (Cameo)

[edit] Hogwash

Hogwash
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Hogwash

Similar to Necky and Flitter, Hogwashes are flying pigs in Donkey Kong Land. They roam the skies for intruders and are not a significant threat as a simple jump attack is enough to defeat one.

Hogwash’s name comes from the word “hogwash”, meaning nonsense. In addition, Hogwash is a reference to the popular saying "when pigs fly", which refers to an impossible event.

Appearances:

  • Donkey Kong Land

[edit] Karbine

Karbine are small owls encountered in the level "Fire-Ball Frenzy" in Donkey Kong Country 3. Karbines attack the Kongs by shooting large fireballs at them with a cannon they carry, Karbines cannot be defeated and can only be avoided.

Appearances:

[edit] Knik-Knak

Knik-Knak are small insects found in Donkey Kong Country 3. Red ones are airborne and will either fly around in a set area or remain stationary. Yellow ones act much like Click-Clack and are more rare (only appearing in "Belcha's Barn", "Lightning Lookout", and "Surfs-Up" (GBA version only). There are only flying Knik-Knaks in Donkey Kong Land 3 (which is spelled Niknak in that game).

Appearances:

  • Donkey Kong Country 3
  • Donkey Kong Land 3

[edit] Koco

A clownfish-like enemy encountered in several of the underwater levels of Donkey Kong Country 3. Kocos are similar to the Cheep-Cheeps of the Mario series - they swim either in a side-to-side pattern or directly ahead.

Appearances:

[edit] Lemguin

Lemguins are sharp-beaked penguins found in the levels "Lemguin Lunge" in K3, "Polar Pitfalls" in Primate Plains, and "Tundra Blunda" in Blackforest Plateau. They attack by leaping from their holes attempting to slide into the Kongs, and they can be bounced onto to add leverage to the Kongs jumps. The are described as being half penguin and half lemming.

Appearances:

[edit] Lockjaw

Lockjaw
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Lockjaw

Lockjaws are red piranhas with huge jaws that try to eat the Kongs. In Donkey Kong Country 2 they can only be beaten by Enguarde. A variant of Lockjaw, Snapjaw, follows the Kongs throughout the course of the "Slimb Climb" and "Clapper Cavern" levels, Snapjaws are invincible. The object of these levels is to not venture into the water where Snapjaw lurks; otherwise Snapjaw will munch at them immediately. In DK:King of Swing, Donkey Kong can just swing at them to beat them. In the Game Boy Advance, these creatures are colored orange.

Appearances:

  • Donkey Kong Country 2
  • Donkey Kong Land 2
  • DK: King of Swing
  • DK: King of Swing DS

[edit] Lurchin

Lurchin
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Lurchin

Lurchin is a sea urchin baddie, found in nearly all of the underwater levels of Donkey Kong Country 3. Lurchin cannot be touched by the Kongs, but he can be destroyed by Enguarde the Swordfish. In the underwater level, Fish Food Frenzy, Nibbla the Fish must avoid swallowing Lurchin. If Nibbla does ingest a Lurchin, its mood will gradually worsen until Nibbla eventually takes out his hunger pains on a Kong. In the Game Boy Advance version of Donkey Kong Country 3, there are palette swap Lurchins in the stage "Ripcurl Reef" with yellow shells, purple spikes and green skin, but are no different than any other Lurchin, except they are harder to see.

Appearances:

  • Donkey Kong Country 3
  • Donkey Kong Land 3

[edit] Manky Kong

Manky Kong
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Manky Kong

Manky Kongs are orangutans that throw barrels at Donkey Kong, a reference to the original Donkey Kong game. They are members of a gang called the 'Orang-utan Gang'. Some fans believe Manky is related to Lanky Kong, another orangutan. The manual for the SNES version of Donkey Kong Country describes them as "Kong reject orangutans." Manky's name comes from the word Manky, which is a slang for dirty. Eddie the Mean Old Yeti from the Donkey Kong Country animated series might have been based on Manky Kong.

Appearances:

  • Donkey Kong Country

[edit] Minkey

Minkey are small evil monkeys encountered in the level "Barrel Shield Bust-Up" in Donkey Kong Country 3 and "Minky Mischief," "Redwood Rampage," and "Simian Shimmy" in Donkey Kong Land 3. Minkeys attack by hurling nuts at the Kongs while they climb rope. In order to get past these mean monkeys, the Kongs must either use a barrel shield or time their movements so they can climb past right after a Minkey throws a nut. In the GameBoy Advance remake of Donkey Kong Country 3, Minkeys appear in another level called "Sunken Spruce".

Minkeys bear a close resemblance to the white monkeys from Donkey Kong Jungle Beat

Appearances:

[edit] Neek

Neek
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Neek

Neek are rats that are the Donkey Kong Country 2 equivalent of Gnawty; they have similar attack patterns and are just as easy to defeat. In DK: King of Swing, Donkey Kong can simply charge into Neek to defeat them.

Appearances:

  • Donkey Kong Country 2
  • Donkey Kong Land 2
  • DK: King of Swing

[edit] Necky

Mini-Necky
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Mini-Necky

Necky is a vulture enemy and one of the most well-known enemies in the series. They appear in many games. Neckies fly around, trying to hit the Kongs. Some spit or throw coconuts at them. There is also a smaller variety called Mini-Neckies that are a bit more hostile.

In Donkey Kong Country 2, Neckys appeared wearing pirate bandanas and fought alongside the ghost of Krow. (see below)

There are also many Necky bosses, such as Master Necky, Master Necky Sr., Krow (see below), and Fire Necky.

In the Angry Aztec level of Donkey Kong 64, there is a Necky that Lanky must defeat. It is not hostile, but flies around out of reach. Shooting it enough times rewards the player with a Golden Banana. There is also a friendly Necky in Donkey Kong 64 that asks Diddy for a challenge where he goes through rings that he leaves behind after he is released from a cage by Diddy. If Diddy succeeds, the Necky gives him a Golden Banana.

Necky also made a cameo in Super Smash Bros. and Super Smash Bros. Melee in the background of the "Congo Jungle" ("Kongo Jungle 64" in Super Smash Bros. Melee) and "Jungle Japes" stages.

Mini Necky will be appearing again in DK: King Of Swing DS.

Appearances:

  • Donkey Kong Country
  • Donkey Kong Land
  • Donkey Kong Country 2
  • Donkey Kong Land 2
  • Donkey Kong 64
  • DK: King of Swing
  • DK: King of Swing DS
  • Super Smash Bros. (Cameo)
  • Super Smash Bros. Melee (Cameo)

[edit] Nibbla

Angry Nibbla
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Angry Nibbla

Nibblas are the Donkey Kong Country 3 equivalent of Snapjaw. They are found mostly in areas with shallow water, where they wait for a Kong to fall in, at which point they move in for a bite. Nibbla is also featured in the stage "Fish Food Frenzy". In this level, a Nibbla follows the Kongs, eating any enemies along the way. As long as it eats Kocos (a clownfish-like enemy) it won't attack, but if it's not fed continually or eats a Lurchin, its mood will gradually worsen and it will change colors from blue to red. If the Nibbla turns completely red, it will satisfy its hunger by attacking a Kong.

Appearances:

  • Donkey Kong Country 3

[edit] Ninjape

Ninjapes debuted in Donkey Kong Jungle Beat. They resemble the helpful white monkeys, but wearing coloured bodysuits and masks. They come in several varieties. Red ones are basically harmless and ride green piggies and tusk cannons, but the others can attack directly. Blue and green ones both throw shuriken, whilst black ones jump into the air and leap at DK with a drawn sword. The first three can be defeated with a single punch, but red and blue ones will both attempt to vanish in a cloud of smoke when DK gets too close. Black ones are slightly more complicated - clapping whilst they are in the air causes a bolt of lightning to strike them, thus stunning them. Then the player must attack them before they recover.

Additionally, a group of Ninjapes appear as opponents in the Ninjape Rally level (in the Starfruit Kingdom). These are agile and athletic, and able to whip out miniature helibirds and parachutes to ascend and descend without losing speed.

The name is a portmanteau word made by combining the words 'ninja' and 'ape'.

Appearances:

  • Donkey Kong Jungle Beat

[edit] Oil Drum

Oil Drums are not really enemies, but they do pose a threat to the player character. They first appeared in Donkey Kong, in which they are burning and expel Fireballs. In this game, it was not possible to jump over them or destroy them, due to Mario's limited abilities in that game.

In Donkey Kong Country, Oil Drums were the only obstacle to return. They appear in two basic forms, the ones which burn and the ones that expel enemies. These drums could be destroyed using TNT barrels. In Oil Drum Alley, it is actually necessary to stand on some barrels whilst they are not burning to progress. Careful timing is needed, as the barrels reignite quickly.

In Donkey Kong Country 2 a tipped over Oil Drum can be seen in the backround of Klubba's Kiosk.

Appearances:

  • Donkey Kong
  • Donkey Kong Country
  • Donkey Kong Land
  • Donkey Kong Country 2 (Cameo)

[edit] Puftup

Puftup are pufferfish enemies covered in spikes. True to their name, they inflate to the point where they brust, sending spikes flying towards the Kongs. In Donkey Kong Country 2, some Puftups inflate and deflate, but never pop. Like other underwater enemies, they can only be defeated by Enguarde the Swordfish. Puftup appears again in Donkey Kong Land 2, however, none of them inflate and burst. In Donkey Kong 64, Puftups are purple and often stationary. They are also the only underwater enemies that regenerate.

The Nintendo 64 game Banjo-Tooie (another game made by Rare) features a pufferfish enemy named "Swellbelly" that is almost identical to the Donkey Kong 64 version of Puftup. The two differences are that the Banjo-Tooie version is red, not purple and both are fought differently.

Appearances:

  • Donkey Kong Country 2
  • Donkey Kong Land 2
  • Donkey Kong 64

[edit] Rogue TNT Barrel

Rogue TNT Barrels are barrels of trinitrotoluene on wheels. They are found in the minecart levels of Donkey Kong 64. They chase after the Kongs and explode on impact.

Appearances:

  • Donkey Kong 64

[edit] Shuri

Shuri are starfish enemies that move in patterns, typically bouncing off the walls of underwater levels. In Donkey Kong Country 2, a darker colored Shuri will lie in wait for the Kongs, and then propel itself directly in their pathway. Similar to Croctopus in Donkey Kong Country. Also similar types of Shuri are found throughout Donkey Kong 64. Shuri cannot be harmed by the Kongs, but can be defeated by Enguarde the Swordfish in both Donkey Kong Country 2 and Donkey Kong Land 2. The name 'Shuri' is a reference to the shuriken.

Appearances:

  • Donkey Kong Country 2
  • Donkey Kong Land 2
  • Donkey Kong 64

[edit] Slippa

Slippa
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Slippa

Slippa are snake enemies that slither low to the ground in air planes, caves, and mines. They bear some resemblance to coral snakes. In several of these levels, oil drums will spit out an endless number of Slippa. While they move quite rapidly, the Kongs can eliminate them with minimal effort.

Appearances:

  • Donkey Kong Country
  • Donkey Kong Land

[edit] Snapjaw

Main article: Snapjaw

Snapjaws are crocodilian-like creatures first encountered in Donkey Kong Jr.

Appearances:

[edit] Sneek

Sneek
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Sneek

Sneek are rats very similar to Neek. Although they are no real threat to the Kongs, in classic cartoon form, Ellie the Elephant will get spooked if she sees them; one stage in Krematoa centers around this. In Donkey Kong Land 3, Sneek cannot scare Ellie.

Appearances:

  • Donkey Kong Country 3
  • Donkey Kong Land 3

[edit] Spiny

Not to be confused with the Super Mario enemy of the same name, Spinies are porcupines found in Donkey Kong Country 2. Because their quills cover most of their body, they cannot be defeated with a jump attack or a roll attack from behind, but are vulnerable to frontal attacks. Spinies are sometimes seen with Klampons making it hard to attack them without colliding into Klampon (who is immune to frontal attacks).

Appearances:

  • Donkey Kong Country 2
  • Donkey Kong Land 2

[edit] Squidge

Squidges are jellyfish with eyes that are found in Donkey Kong Country. They are invulnerable to the Kongs, but not very aggressive, as they tend to move upwards weaving from side to side in a predictable way. Enguarde the Swordfish can defeat Squidge easily.

Appearances:

  • Donkey Kong Country

[edit] Swoopy

A large red bird with a sharp beak, Swoopys are rare enemies from Donkey Kong Country 3. Swoopys appear only once in the mandatory worlds but have an entire level dedicated to them in the lost world, Krematoa called "Swoopy Salvo". Salvos attack by flying at the Kong, but, unfortunately for them, if they miss they usually end up with their beaks stuck in the wall.

Appearances:

[edit] Toys

In Donkey Kong 64, the Frantic Factory level featured living toys that try to attack the Kongs.

First, there were Windup Kremlings. These were robotic Kremlings with windup keys in their backs. They are extremely tough and can only be defeated by Orange Grenades, Musical Instruments, and Chunky Kong's Primate Punch. They drop two watermelon slices (health).

Others were dice with arms and legs (Mr. Dice), dominoes with arms and legs (Sir Domino), and little stick-like blocks with shapes put in them (Ruler).

There was also a large toy monster made from dice, dominoes, blocks, and stick blocks. Chunky must enlarge himself and beat up this monster. On a side note, the blocks never appear as regular enemies, as the others do.

Appearances:

  • Donkey Kong 64

[edit] Zinger

Zinger
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Zinger

Zingers are flying enemies present in most Donkey Kong games, and resemble bees (or yellowjackets). They are immune to physical attacks due to their body being covered in spikes; only certain methods (such as barrels and various animal buddies) can defeat them. In Donkey Kong Country, Zingers came in a variety of colors which determined their flight pattern. In Donkey Kong Country 2, Zinger come in only two colors, yellow and red. The latter cannot be defeated. A similar enemy named "Buzz" replaces Zinger in Donkey Kong Country 3 and Donkey Kong Land 3. Zingers returned in Donkey Kong 64, along with a mechanical version known by some as "Mecha-Zingers". It is unknown if there is an official name for these enemies as nothing was mentioned in the game. All the Donkey Kong 64 Zingers could be killed with a single shot from one of the Kongs' weapons.

Zinger will be appearing again in DK: King Of Swing DS.

Appearances:

  • Donkey Kong Country
  • Donkey Kong Land
  • Donkey Kong Country 2
  • Donkey Kong Land 2
  • Donkey Kong 64
  • Donkey Konga
  • DK: King of Swing
  • DK: King of Swing DS

[edit] Bosses

[edit] Arich

Arich is a large red spider that protects his turf in the "Kremwood Forest". His two attacks are spitting balls at his enemies and jumping on top of them. He is easily defeated by a few well thrown barrels to his jaw.

Appearances:

  • Donkey Kong Country 3
  • Donkey Kong Land 3

[edit] Army Dillo

Army Dillo is an exceptionally large Army with a mechanical shell. He is the boss of "Jungle Japes" and "Crystal Caves" in Donkey Kong 64. His shell is armed with cannons that shoot fireballs. After his defeat in "Jungle Japes", he tells K. Rool he has failed, and K. Rool orders the Kritters to repair his shell. This time, he has rockets to make him fly up and land to create a shockwave. He also has a much larger cannon on the top of his shell that shot homing missiles. After his second defeat, he disappears. On both occasions, Army Dillo is fought by Donkey Kong, making Donkey the only Kong to appear in three boss fights (other than the fight with King Krusha K. Rool himself).

Appearances:

  • Donkey Kong 64

[edit] Barbos

Barbos is the largest Lurchin, and according to Donkey Kong Country 3 Player's Guide is "the Mother of all spiny things." She is fought by Enguarde the Swordfish. Her home in "Razor Ridge" ("Pacifica" in the Gameboy Advance remake) has three compartments and she retreats to a lower level every time she is attacked. In the first, she sends her lurchins out to do her dirty work, in the second, she sends out conch shell-like missiles at players, and in the third she projects spikes. Despite her spikey shell, her inside is very vulnerable to attack.

In Donkey Kong Land 3, she can be found in "Cape Codswallop".

Appearances:

  • Donkey Kong Country 3
  • Donkey Kong Land 3

[edit] Belcha

Belcha
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Belcha

Belcha is an animate barrel that guards the "Lake Orangatanga" area of the Northern Kremisphere. Located in a vast barn, he spits smaller barrels at the Kongs, and jumps towards them, hoping to knock them off an edge. True to his name, he burps himself backwards if he happens to eat a Knik-Knak. Unlike other bosses, Belcha cannot hurt the player directly, but will attempt to push the player off the platform into a pit if he isn't defeated quickly (In the GBA version the pit has a large spiked turbine).

Appearances:

  • Donkey Kong Country 3

[edit] Blast-O-Matic

Not technically a boss in the strictest sense as it is an inanimate object, the Blast-O-Matic is the central part of King K. Rool's plan to blow up Donkey Kong's island. It was created by Snide, who was subsequently fired on the grounds that his services were no longer needed. Eager for revenge, Snide betrays K. Rool and get the Kongs to recover the blueprints in exchange for Golden Bananas and extra time to complete "Hideout Helm". Here, the Kongs must use their individual talents to deactivate the Blast-O-Matic. Notably, they must complete minigame barrels, which resemble 44 gallon drums rather than old-fashioned wooden barrels.

The name Blast-O-Matic is a combination of the words "blast" and "automatic".

Appearances:

  • Donkey Kong 64

[edit] Bleak

Bleak
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Bleak

Bleak is an evil snowman residing in "K3" who duels the Kongs in a snowball fight. Though he starts by throwing smaller snowballs at players, he later resorts to launching cannon ball-sized snowballs out of his hat. In Donkey Kong Country 3, he can be defeated by hitting the glowing target on his scarf six times.

Appearances:

  • Donkey Kong Country 3
  • Donkey Kong Land 3

[edit] Bluey the Walrus

Bluey is a blue walrus who lives in "Snowflake Mountain" on Timber's Island. Bluey is not actually villainous, but when Wizpig lands on Timber's Island, Bluey is one of the four creatures who are placed under Wizpig's magic spell and forced to guard Wizpig's lair. The player must defeat Bluey in a race twice in order to progress and get a part of the Wizpig Amulet, the upper-right part.

Bluey's race is, like Tricky's, a start to finish track. It consists of a beginning stretch, followed by a cave, followed by a large area of small hills. Then it is a large straightaway with snowballs. Then there is another cave, then there is a downhill race to the finish.

Appearances:

  • Diddy Kong Racing

[edit] Bubbler the Octopus

Bubbler is a red octopus who lives in "Sherbet Island" on Timber's Island. Bubbler is not actually villainous, but when Wizpig lands on Timber's Island, Bubbler is one of the four creatures who are placed under Wizpig's magic spell and forced to guard Wizpig's lair. The player must defeat Bubbler in a race twice in order to progress and get a part of the Wizpig Amulet, the lower-left part.

Bubbler's level is simple three-lap course, consisting of water and small stretches of land and islands. It has a large cave halfway-through, that leads to an island and a large log, the latter of which leads to the final stretch. In the first match, Bubbler drops naval mines, and in the rematch Bubbler drops bubbles.

Bubbler is the only character in the entire game that does not appear in the ending cinematic (with the exception of the Yellow Dinosaur which doesn't appear at any point in the actual game, either).

Appearances:

  • Diddy Kong Racing

[edit] Congazuma

Congazuma is a giant stone Kremling statue and a boss in the game . Congazuma attacks Donkey Kong by trying to ram him, Donkey has to bash into Congazuma repeatedly in order to defeat it.

Appearances:

  • DK: King of Swing

[edit] Davy Bones

Davy Bones is a large skeletal eel and the boss of Aqua World in . In order to harm Davy, Donkey Kong has to grab a glowing red orb at the end of his tail and swing Davy into some nearby spikes several times.

Appearances:

  • DK: King of Swing

[edit] Dogadon

Dogadon
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Dogadon

Dogadon is a large dragonfly (in this case literally a dragon with insect-like wings) that works for K. Rool. He is the boss of both "Angry Aztec" and "Fungi Forest" in Donkey Kong 64. His main attack is blasting fireballs from his mouth. In the rematch in "Fungi Forest", he has more attacks. He can jump to create a shockwave and make the stage sink into lava. He also has an attack in which he breathes a wall of fire that goes toward the Kongs. After this, he tells K. Rool of his defeats and goes to lie down. He is fought by Diddy and then Chunky.

Appearances:

  • Donkey Kong 64

[edit] Dumb Drum

Dumb Drum
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Dumb Drum

Dumb Drum is a large oil drum found in Donkey Kong Country as the boss of "Kremcroc Industries". It tries to flatten the players several times before dropping a pair of enemies into the area. In the SNES and Game Boy Color versions, defeating the enemies was all it took to beat Dumb Drum. In the Game Boy Advance version, defeating the enemies makes a TNT barrel appear, which has to be thrown at Dumb Drum to defeat it. In order, Dumb Drum releases Kritters first, then Slippas, Klaptraps, Klumps, and finally Armies.

On an interesting note, in the SNES version, Dumb Drum sometimes makes different noises when it hits the ground.

Appearances:

  • Donkey Kong Country

[edit] Fire Necky

A large flame engulfed Necky, the boss of Wild West World. Fire Necky attacks Donkey Kong by spewing flaming rocks at him. To harm Fire Necky, Donkey had to grab these rocks when they cooled down and hurl them back at the flaming bird. Fire Necky can also harm Donkey by simply touching him.

Appearances:

  • DK: King of Swing

[edit] Giant Spider

The Giant Spider is a giant one-eyed spider mini-boss in Fungi Forest in Donkey Kong 64. It is fought by Tiny Kong. It attacks by sending out its offspring to chase Tiny and by shooting webbing that causes the game's controls to reverse temporarily. Tiny damages it by hitting it in its open eye with her feather bow. Afterwards it falls and shrinks, then is defeated by Tiny.

Appearances:

  • Donkey Kong 64

[edit] Hard Hat

Hard Hat is a mole found in Donkey Kong Land as the boss of World 3. He attacks by throwing his Hard Hat at the players. The fight with Hard Hat is similar to a game of Whack-a-Mole as he emerges from one of three holes and the player must whack him with a jump on the head before he retreats. Hard Hat disappears after several successful hits.

Appearances:

  • Donkey Kong Land

[edit] KAOS

KAOS is a mechanical boss piloted by Baron K. Roolenstein. A giant robot, his attacks include spring-loaded boxing gloves, chainsaw blades, and missiles. Players meet KAOS first in "Mekanos", and again in "KAOS Kore".

The Donkey Kong Country 3 instruction manual states that KAOS ousted K. Rool as the leader of the Kremling Krew. However, since K. Rool was controlling KAOS from the beginning, K. Rool was the de facto leader.

Appearances:

  • Donkey Kong Country 3
  • Donkey Kong Land 3

[edit] King Zing

King Zing is an overgrown Zinger who is the boss of "Krazy Kremland". His attacks include flying around and shooting spikes when provoked. As Squawks the Parrot the player must spit eggs at his stinger to damage him. After several hits, King Zing shrinks into a small red Zinger, surrounded by four yellow ones (which regenerate if they aren't defeated quickly). When all four are gone, King Zing can be damaged; three hits defeats him for good.

Appearances:

  • Donkey Kong Country 2
  • Donkey Kong Land 2

[edit] Kleever

Kleever
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Kleever

Kleever is a large scimitar. At first, Kleever appears to be a small lava sprite holding a large sword. After 3 cannonballs are thrown at the sword, however, the sprite is destroyed, and it is revealed that Kleever is the sword itself. Kleever's attacks include slashing to shoot a fireball, slicing the air repeatedly, and thrusting forward.

In the GameBoy Advance remake of Donkey Kong Country 2, the boss of "K. Rool's Keep", Kerozene sometimes attacks the Kongs with swords that resemble Kleever.

Appearances:

  • Donkey Kong Country 2
  • Donkey Kong Land 2

[edit] Kroctopus

A bizarre monster, and the boss of "Razor Ridge" in the Game Boy Advance version of Donkey Kong Country 3. Kroctopus is a new boss, just as Kerozene was the boss of "K. Rool's Keep" in the GBA version of Donkey Kong Country 2. It is a huge, green, octopus-like beast with three, long tentacles on its body, tipped with what appear to be crab claws. In the boss battle, Kroctopus starts by showing off its tentacles by grabbing at the rock ledges the kong are standing on, then it follows the kong with its tentacles, trying to grab you. On top of that, bombs fall from above. You must trick Kroctopus into grabbing the bombs instead of you to injure it. It takes 6 hits to beat Kroctopus. (It is still unknown what Kroctopus is. It does not resemble a normal octopus, or even the enemy from the original Donkey Kong Country, Croctopus.)

Appearances:

[edit] Krow

Krow
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Krow

Krow is a large Necky and the boss of "Gangplank Galleon". Its main attack is throwing eggs at Diddy and Dixie. They must grab the eggs and throw them at Krow. After it's defeated here, Krow dies.

However, it returns in "Gloomy Gulch" as a ghost. Now called Kreepy Krow, it attacks the Kongs with eggs and Necky ghosts. Diddy and Dixie must chase Kreepy Krow by climbing a series of ropes, then attacking it with wooden barrels. Once defeated, its spirit explodes. It is presumed to be gone for good, as he has not reappeared except in remakes of Donkey Kong Country 2.

Appearances:

  • Donkey Kong Country 2
  • Donkey Kong Land 2

[edit] Mad Jack

Mad Jack
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Mad Jack

Mad Jack is a large Jack-in-the-box style toy and the boss of "Frantic Factory" in Donkey Kong 64, apparently a rejected product made in the factory. He mainly jumps from platform to platform, trying to crush Tiny Kong. He can also shoot fireballs from his hands, shoot lasers from his mechanical eye, and become invisible. After his defeat, he falls from the platform he is on, and smashes to pieces on the ground below.

Appearances:

  • Donkey Kong 64

[edit] Master Necky

Master Necky
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Master Necky

Master Neckies are large Neckies, that protrude their heads from the left or right of the game screen. Master Necky is the world boss of "Monkey Mines", while its elder, Master Necky Sr. is the boss of "Chimp Caverns". Their main attack is spitting large coconuts at the Kongs and then reappearing on the other side of the screen. The only difference between the Master Neckies, besides colouration, is that the elder will spit consecutive coconuts, making it more difficult to defeat. Both bosses can be defeated by using a tire spring to jump on their heads.

Appearances:

  • Donkey Kong Country

[edit] Puftoss

Puftoss is a giant Puftup that serves as the boss of the "Gloomy Galleon" in Donkey Kong 64. Puftoss sits in the middle of a pool of water and attacks Lanky Kong using shockwaves, fireballs and exploding Puftups. Puftoss is of note for being the only boss in the game who is not fought on foot. Instead, Lanky must steer a motorboat through star-shaped gates within a time limit. Once this has been completed, Puftoss receives an electric shock. When Puftoss is defeated, he flies around and deflates in the manner of a balloon when the air is let out of it, a fate similar to that of Mr. Patch, a boss from Banjo-Tooie.

Appearances:

  • Donkey Kong 64

[edit] Queen B.

An angry Queen B.
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An angry Queen B.

Queen B. is a large female Zinger found in Donkey Kong Country as the boss of "Vine Valley". In the SNES and Game Boy Color versions, she only circles around the area and flies in zigzag patterns when angered. In the Game Boy Advance version, she is protected by smaller Zingers, which must be destroyed before she can be damaged again. The player must hit her with five barrels to win.

Appearances:

  • Donkey Kong Country

[edit] Screech

An evil black parrot (species mistaken as a Golden Eagle by fans) found in the level "Screech's Sprint" near K. Rool's Flying Krock high in the sky in Donkey Kong Country 2. Screech is the last obstacle between the Kongs and Kaptain K. Rool, if the Kongs and Squawks the Parrot approached Screech he would challenge him to a race through the bramble maze. If the Kongs won, Screech would let them pass unhindered, if they lost they would have to re-challenge him, which results in losing a life.

Appearances:

[edit] Sassy Squatch

A giant (taking up half the screen, with only it's arms, head, and upper torso visible) Sasquatch-like ice monster that lived in an ice cave in the 4th world (Ice World) in. Sassy Squatch breaks through the floor when Donkey Kong enters it's lair and chases D.K. up a series of pegs. When Donkey Kong cannot go any further, Sassy begins to taunt D.K. by roaring at him. D.K. throws bombs into Sassy's mouth, causing it to breath ice at D.K., bridging the gap up to the next series of pegs. In this manner, D.K. eventually beats Squatch, who has not been heard of since.

Appearances:

  • DK: King of Swing

[edit] Smokey the Dragon

Smokey is a red, yellow, and orange dragon who lives in "Dragon Forest" on Timber's Island. Smokey is not actually villainous, but when Wizpig lands on Timber's Island, Smokey is one of the four creatures who are placed under Wizpig's magic spell and forced to guard Wizpig's lair. The player must defeat Smokey in a race twice in order to progress and get a part of the Wizpig Amulet, the lower-right part.

Smokey's level is a three-lap course. It includes many large, perilous caves. It also has a windmill and many curves. During the races, Smokey drops fireballs. In the rematch, Smokey drops many more fireballs than during the first match.

Appearances:

  • Diddy Kong Racing

[edit] Squirt

Squirt is presumably a type of large rock dwelling slug, located in the "Cotton-Top Cove" region of the Northern Kremisphere. Squirt shoots a continuous stream of water out of his mouth and tries to knock the player of off the cliff. Ellie the Elephant is the only one who can defeat Squirt, by irritating his eyes with splashes of water. In the Game Boy Advance remake, it's new attack is when it shoots two streams of water, and another is the speed of the two streams are one fast and one slow.

Appearances:

  • Donkey Kong Country 3

[edit] Tricky the Triceratops

Tricky is a big, red triceratops who lives in "Dino Domain" on Timber's Island, along with several other, similar dinosaurs. Tricky himself is not actually villainous, but when Wizpig lands on Timber's Island, Tricky is one of four creatures who are placed under Wizpig's spell and forced to guard Wizpig's lair. The player must beat Tricky in a race twice in order to progress and get a part of the Wizpig Amulet, the upper-left part.

Tricky's race is a straight-forward run from the start to the finish of a track. It consists of a mountain with a track that spirals up the side, with falling boulders as obstacles. Tricky himself does not attack the player character, although if the said character drives into Tricky, he or she will be trampled underfoot.

Tricky occupies an interesting position in the Mario expanded universe. Since Rareware were bought by Microsoft, the canonicity of Diddy Kong Racing (and, to a lesser extent, the entire Donkey Kong series) has been debated by fans. What is more, Tricky the Triceratops bears a striking resemblance to Tricky EarthWalker from the Star Fox series, which is not generally considered canon within the Mario series. This is because Tricky was planned to appear in the N64 game Dinosaur Planet. When the game was redesigned as the GameCube title Star Fox Adventures, Tricky remained present. However, to further confuse things, an older, bigger version of Tricky EarthWalker appears in Star Fox Assault who looks and behaves differently from Tricky in Diddy Kong Racing. To add to the confusion, Tricky EarthWalker resembles a styracosaurus, not a triceratops.

Appearances:

  • Diddy Kong Racing
  • Star Fox Adventures and Star Fox Assault (As Tricky EarthWalker)

[edit] Very Gnawty

Very Gnawty is a giant Gnawty. Very Gnawty has only one attack; jumping. He is the boss of the "Kongo Jungle" level from Donkey Kong Country. A similar enemy named Really Gnawty is the boss of the "Gorilla Glacier" level, also in Donkey Kong Country. The differences between the two, besides colouration, is Really Gnawty's small jumps become much faster and he will perform a high jump every time he's hit; the speed and number of high jumps increases with each consecutive hit. In the Game Boy Advance version, Really Gnawty also slams the ground which causes stalactite to fall from the ceiling.

Appearances:

  • Donkey Kong Country

[edit] Wizpig

Wizpig, the villain in Diddy Kong Racing
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Wizpig, the villain in Diddy Kong Racing

Wizpig is the sole true antagonist and end boss of Diddy Kong Racing. Resembling nothing so much as a giant anthropomorphic pig, Wizpig is a spiteful space alien who hails from the planet "Future Funland". Unlike many fictional villains, Wizpig's goals are not power or riches. Instead, he is a bully who travels from planet to planet, causing destruction wherever he goes, and only leaves when there is nothing left on a planet to entertain him. On his own planet he is the champion racer and the purpose of his havoc from world to world is to challenge the planet's champion(s) so that he may beat them himself. At the time when he lands on Timber's Island, Wizpig has never yet been defeated. He seals off the island's famous race courses, takes control of their inhabitants, and evicts Taj the genie from his mountain, transforming it into his own likeness and setting up home there. The island's most experienced racer, Drumstick, challenges Wizpig to a race, but Wizpig turns him into a frog.

Desperately trying to get rid of Wizpig, Timber sends a letter to Diddy Kong. With the help of various friends, they confront Wizpig and defeat him in a race. Wizpig turns the lighthouse into a rocket and pilots it to "Future Funland". Here, the player must defeat him when he is riding a rocket. After he is defeated once again, Wizpig's rocket malfunctions and he crash lands on an unknown planet. It is not revealed what happens to him next; the implication is that he is still alive and plotting his revenge.

Additionally, some ghosts shaped like Wizpig's head appear in the "Haunted Woods" stage. They are in themselves harmless, and are apparently only there for decoration, or perhaps to distract the players. It is unlikely that these are intended to be Wizpig's actual ghosts as he is certainly not dead at the time they first appear.

Wizpig's name is a portmanteau word combining 'wizard' and 'pig'.

Appearances:

  • Diddy Kong Racing
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