List of Strogg in Quake II

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The Strogg are fictitious, cybernetic aliens, and are the enemies in the video games Quake II and Quake 4. This article lists the different varieties of Strogg that are found in Quake II. It should be noted that the Strogg are not a singular race; rather, they represent a combination of various captured and processed races, including human beings. Quake II's enemies will engage in monster infighting with each other. 'Bosses' are larger enemies that rarely appear, and only in climatic battles during the game. Note also that 'blasters' and 'hyperblasters' are generic energy weapons in Quake II (the latter generally being superior).

Contents

[edit] Grunts

[edit] Guards

A Shotgun Guard, an example of a Stroggified human.
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A Shotgun Guard, an example of a Stroggified human.

Humans with simple modifications including enlarged penis, most notably a firearm prosthetic replacing the right forearm. There are three varieties: the Light Guard, the Shotgun Guard, and Machine Gun Guard, equipped with a basic energy weapon similar to the player's blaster, a shotgun, and a machine gun respectively.

[edit] Enforcer

Another modified human like the Guards, but bulkier, capable of punching, and wielding a chaingun prosthesis (which more closely resembles a Gatling gun and fires like the player's machine gun) instead of a right arm.

[edit] Gunner

Although anthropomorphic, it is likely (due to the appearance of its head) that this being is based on a non-human species. Armed with a machine gun and automatic grenade launcher.

A Berserker.
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A Berserker.

[edit] Berserker

An ex-human (this can be denoted by its limited use of English), with both arms replaced by mêlée weapons. The right arm terminates in a deadly blade, whereas the left arm is a blunt, hammer-like club. Its attacks have the ability to knock the player back or even lift him/her into the air, depending on the direction of the swing.

[edit] Iron Maiden

The higher-pitched vocal effects, monstrous face, clawed hands, and prominent chest indicate that the Iron Maiden is perhaps a female from the Gunner's species, rather than a former human. It has a mechanical left arm, on the end of which is a rocket launcher. (Two of the creatures are seen in the lap of a Tank in an Easter egg.)

[edit] Gladiator

A human torso mounted on hydraulic legs, and with a railgun replacing its right arm. Also armed with a blade weapon crudely inserted into its remaining left arm.

[edit] Parasite

Bizarre, grotesque creature with an entirely mechanical dog-like body. It retains from its organic form both its head and some form of proboscis that is used to literally suck the life from potential victims.

A Medic, with probe arm extended.
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A Medic, with probe arm extended.

[edit] Medic

The Medic does more than just heal; it is armed with some form of probe that is able to resurrect dead Strogg within seconds, in addition to a fast-firing energy weapon.

[edit] Brains

Seemingly constructed from spare parts, the Brain is only capable of slow, hobbling movement. To compensate, it is equipped with an energy shield that allows it to sustain a large amount of gunfire. It attacks with its claws and with tentacles hidden inside its torso.

[edit] Barracuda Shark

Not actually a Strogg, merely fauna from the planet Stroggos. It has oversized, extremely sharp teeth, and a spiked tail.

[edit] Technician

Almost entirely mechanical bar a brain floating inside its 'body', the Technician is designed to repair facilities on Stroggos. Nevertheless, it has no qualms in pursuing adversaries, using a laser blaster, a metal claw, and an electric shock prod as weapons.

[edit] Mutant

Once a peaceful example of wildlife from Stroggos, the Mutant is the product of decades of exposure to toxic waste that turned it into a hostile, voracious carnivore. It uses enormous claws to take down its prey.

A Flyer.
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A Flyer.

[edit] Flyer

Similar to the Technician, the Flyer's only biological component is its head. Otherwise, it consists of a small cyborg body that allows it to fly, augmented by hyperblasters and blade-like wings.

[edit] Icarus

A humanoid creature with its forelimbs removed and replaced by an enormous jetpack. A pair of energy weapons are attached to its shoulders.

[edit] Tank

A Tank, preparing to fire rockets.
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A Tank, preparing to fire rockets.

Consisting almost entirely of metal, the lumbering Tank is equipped with a rocket launcher, a machine gun, and an unusually powerful and burst-fire blaster. Due to its considerable size and armour, the Tank is able to withstand a great deal of firepower. Tank Commanders are almost identical, bar a different color scheme and double the resilience. Because of their very slow movement, Tanks can be contained and taken down with reasonable ease, even using less powerful weapons (although this may take a while).


[edit] Bosses

[edit] Supertank

A cyborg being that travels around on caterpillar tracks - making it almost literally a (self-driving) tank - this behemoth is armed with a very large Gatling gun and tri-cannon rocket launcher.

[edit] Tank Flyer

This beast consists of a humanoid torso attached to a massive machine, equipped with jet engines that enable it to fly and a number of mechanical, insect-like legs. It is equipped with a multiple fire missile launcher and massive chainguns. There are three Tank Flyers. The first guards the Big Gun. The second guards the Strogg communications satellite (secret level), and the third is found in the Hangar Unit.

[edit] The Makron

Main article: Makron

[edit] The Reckoning

Quake II: The Reckoning expansion introduces a few more monsters into the Stroggo world. The AI of all Stroggos have also been slightly improved.

[edit] BETA soldiers

These solders are more of those human-converted cyborgs with a gun attached to their right arm. The weapons are a bit different for these guys. One of them has an Ion Ripper for a weapon that shoots in two consequetive shots, another has a "Hypergun" (Hyperblaster gun) which shoots three blue-flavoured hyperblaster shots in a row, and the last has a laser weapon that he shoots at you, which also goes through you to hit other things (dangerous in Cooperative, but you can make him hit other Stroggs aswell)

[edit] BETA Gladiator

This gladiator is a bit different from the normal gladiator. He has more health and has power armor to protect him from most weapons. He shoots two consequetive Phalanx shots out of his railgun.

[edit] BETA Brain

The BETA Brain consists of a few minor changes. He has a bit more health and can shoot two lasers out of his eyes.

[edit] BETA Iron Maiden

The BETA Iron Maiden has one small change; her rockets are homing missiles! These things cut corners pretty well and will track you down until you are dead or you hide behind a wall!

[edit] BETA Supertank

This one is very similar to his modified counterpart. The only difference is he has a higher health value and has a power shield to help him.

[edit] Gekk

You'll find these hanging around swamps. This creature is a whole new monster (and resembles the Fiend from Quake1 and Mutant from Quake2). From close range, he will swipe at you. From long range, he will spit loogies at you. His gibs are also radioactive, his gibs are dangerous to human kind.

[edit] Fixbot

The Fixbot (or Repair bot) is found fixing doors, buttons, or anything that is broken. He will also revive dead monsters (ala Medic) when he sees them. They will leave you alone if you leave it alone. They have a blaster that can shoot you with.

[edit] Bosses in The Reckoning

Strangely enough, The Reckoning has no real bosses that you fight one on one.

[edit] Ground Zero

Ground Zero is the second mission pack to Quake2. Two of these monsters have modified counterparts from Quake II.

[edit] Stalker

The Stalker resembles a spider. They are pretty big (about half the size of the player), and are pretty strong aswell. He will slash you from close range and fire a green blaster at you from afar. He can also inverse gravity for himself, and stick on the roof.

[edit] Medic Commander

This monster is a handful. The Medic Commander can not only revive monsters, he has a stronger blaster which shoots green bolts, and he can also spawn monsters to fight with him. Difficulty-dependant for how many monsters and which monsters he spawns.

[edit] Daedalus

The Daedalus is a modified Icarus. It's red parts are now green, and he has a power screen. He shoots green bolts out of his blasters.

[edit] Bosses in Ground Zero

[edit] Carrier

The Carrier is very very annoying. He has four weapons; for the main weapon, he spawns flyers to aid him. He has a railgun to shoot you from far away, a grenade launcher for medium range and twin chainguns when all else fails.

[edit] Black Widow

The last boss in Ground Zero. She has two forms, both very annoying.

[edit] Form 1

Her first form is a walking beast, about 3x taller than the player. She will kick you when you are close enough to her enormous foot, and has a blaster that she will shoot you with while running or standing still. She also has a railgun to shoot you with from her left hand. As an added bonus, she will spawn stalkers to take you down.

[edit] Form 2

Her second form is a spider. She still spawns stalkers in this form (No wonder.). She is very dangerous as a spider, and very hard. If you get close enough to her, she will use a tongue from the middle of her body to suck you near here, and then snip you with her tongs. She has a heat beam armed, which she likes to shoot from far away. She also has a disrupter, which will catch you and do damage for a few seconds.

[edit] See also