List of Strogg in Quake 4
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This is a list of the Strogg that appear in the computer and video game Quake 4.
[edit] Strogg Marine
Much like the Light Guards from Quake II but lacking a helmet and the same degree of armour. Instead they have an exposed bald head and torso, with various pieces of machinery crudely inserted. Their right arm has a built-in gun that varies between a machine gun, shotgun and a weapon similar to the nailgun. Both their free hand and their feet are replaced with clawed, metal prosthetics. These beings are likely to be the results of earlier Strogg attempts to modify humans.
[edit] Strogg Tactical
The Strogg fighting elite soldiers. More advanced adaptations of humans, specifically modified from human Marines, and therefore already proficient in combat. While having numerous cybernetic enhancements, they do not possess built-in weaponry (and thus are more flexible). They can use shotguns, machine guns, nailguns, and the powerful railgun. The main danger is their intelligence: they employ urban guerilla-like techniques, such as sniping, taking cover, signaling among groups, rather than unconditionally charging the player. They seem to prefer ambushes and their environment usage is probably the game's best AI. This is also the kind of Strogg Matthew Kane becomes "Stroggified" to; Kane can be tipped off that they are near by intercepting their radio communications.
[edit] Berserker
As in Quake II, the Berserker is chiefly a fast-running, mêlée combatant. It still has a blade attached to its right arm. However, as opposed to the hammer weapon of the previous game, the Berserker now possesses a morning star attachment capable of delivering lethal electrical shocks, even over some distance, which also blurs players' vision for several seconds. They are also much faster and can attack quicker than their predecessors.
[edit] Grunt
Large ape-like enemy that is similar to the Berserker. Like the Berserker they excel in mêlée attacks but also sport a shoulder mounted chaingun if the need arises to attack from a distance. They have strong arms that end with clawed hands. A black dome shaped helmet adorns the head, which appears to be used for vision enhancement in a similar manner to night-vision goggles. Their entire lower half and chest is cybernetic and the feet have claw-like metal hooves. When angry or critically wounded, they pound the ground, turn slightly transparent green and gain greatly improved speed and power. This ability is likely derived from the green cylindrical objects that jut from both arms, which may inject adrenaline into the Grunts' bloodstream.
[edit] Gunner
Another enemy returning from Quake II. The Gunners have changed very little but now have a free hand, a gas mask and mêlée attacks. Their implanted guns consist of a nail gun and grenade launcher. The appearance of the organic part of its head hints at a relation with the Berserker. They and their relatives seem more likely to be humanoid aliens than modified humans.
[edit] Gladiator
Yet another returning enemy from Quake II. Gladiators are now much taller than they once were, have a more proportionate physique and have no organic features except for their head. They also appear to be no longer based on human beings, but on a humanoid alien species. They now have two arms but are still equipped with a rail gun, positioned on the right shoulder (which can be destroyed if the player aims at it and shoots it enough). An attachment on their right arm can generate an energy shield that is almost impenetrable and their other arm ends in a mechanical 'pincer' able to fire rapid energy bursts. It should also be noted that two Gladiators are never seen fighting together (with the exception of the mech-driving level). However, a trio of Gladiators can be seen in the Waste Facility but they cannot be fought as they are leaving the area.
[edit] Heavy Tank
The Heavy Tanks are large, heavily muscled aliens with only one free arm and an attached nail gun, the right arm being replaced by a missile launcher and the lower half being a hovering platform. They are considered to be the strongest non-boss enemy in the game, due to their high resiliance and have the largest health rate of all the Strogg encountered, with the exception of the bosses. They usually appear in pairs for combat and are fought each time Kane pilots a vehicle. The only time Kane can fight a heavy tank whilst not in a vehicle is in the level "The Nexus"
[edit] Iron Maiden
Again, another returning enemy from Quake II. In this incarnation, their flesh is considerably less exposed. They now feature a metallic breast plate and a long 'dress', under which there are no legs. They retain their rocket launcher prosthetics but don't use natural claws as a close range weapon anymore. They now use an attached blade on their arm. Another change is that they float and emit a Banshee-like scream to disturb enemies; in addition this enemy can teleport short distances. It is still likely to be a female of the Gunner's species.
[edit] Light Tank
Resemble the Bersekers but are completely robotic except for the head. They also have a rocket launcher prosthetic on their right arm and are armed with a flame-thrower and a mace-like weapon. Extremely dangerous and can absorb tremenduous amounts of fire power. Because it and the Heavy Tank have similar looking heads, this can suggest they have a possible relation. In the cutscene of its first appearance, it kills a Strogg Marine that jumped in front of it. This implies they do not care what they kill and do not tolerate allies crossing their path.
[edit] Nexus Protector
A spider-like enemy, similar to the Arachnotron from Doom II. Their entire lower half consists of robotic spider-like legs, while their upper half consists of a humanoid robot torso with an organic alien head and a large cyclops-like eye. Their right arm sports a flame thrower, their shoulders carry hyperblasters and can also shoot tracking missiles. Their design is very similar to the Vagary from Doom 3 and the Vore from the original Quake.
[edit] Tele Dropper
Large, four legged beast that resemble the Doom 3 incarnation of the Pinky demon and the Parasite from Quake II. The lower half of their legs are mechanical, the back of their head has a gun-shaped device attached and their mouth is frog-like and full of sharp teeth, including blades on their lower jaw. They teleport in other Strogg via small teleportation devices, fired from tubular devices along their pelvic sections. The Tele Dropper will not attack directly, it mainly exists to run, hide and spawn enemies. It will attack, however, if the player gets near it.
[edit] Failed and Slimey Transfers
Failed and Slimey transfers are unsuccessful attempts in the "Stroggification" of humans. They resemble zombies and are easy to kill, as they are incomplete. Some are able to vomit a high-damage armor-burning acid at the character, while others are capable of carrying weapons. Failed transfers without legs can surprise the player; despite their slow speed when crawling, they can fling themselves at the player. An interesting note is that some of the whole "zombies" have a part of their torso cut open. Inside this hole is something that resembles a canister of some material.
[edit] Scientist
Scientists are airborne Strogg that aid in the "Stroggification" of organisms. Their torso sections float on platforms since they lack legs to walk on. This enables them to move around freely. The two robotic arms, attached to their backs, and the right arm end in surgical instruments. Not only can they deliver vicious blows with these tools, but they also carry poison gas grenades that disorient the player.
[edit] Sentry
Sentries resemble the Technician from Quake II. They hover about in a mechanical chassis. Being mostly metal, their only organic features are the upper part of the head and organs in the transparent chamber below. Surprisingly, sentries are more vulnerable to damage to the chamber than to the head. Each sentry is armed with dual shoulder-mounted blasters; they tend to lay supressing fire on the player. Sentries appear and attack in groups.
[edit] Cyber-Voss
Cyber-Voss is the result of Lieutenant Scott Voss' "Stroggification", after he was captured by a Tactical transfer. Voss retained his memory for a short time, as evident before his battle with Kane — he tells Kane that he "can't control it [the Strogg body]" and urges him to run. One possible explanation for Voss retaining his self-awareness is that he was hastily processed. Cyber-Voss is a hulking cyborg with powerful mêlée and ranged attacks, using both rocket launcher and the powerful dark matter gun, and is also able to regenerate his shield from a nearby device. With his dark matter gun, he is able to kill players with single shot if they are not careful. He can also teleport in other Strogg and carries a protective energy shield that recharges in battle.
[edit] Network Guardian
An enormous, horrific cyborg. As its name suggests, it guards the Network Towers leading to the Nexus and is strong enough to fight GDF forces on its own. It can fly across from the towers with ease using its jetpack and its ruthlessness causes both problems for the GDF fleet and even its Strogg allies (due to its impulsively destructive nature). It seems to be the largest of the alien species used by the Strogg, besides the Stroyent Processing Creature. When walking, it is extremely slow but it possesses strong attacks.
[edit] Makron
[edit] Stroyent Processing Creature
A massive grotesque alien that resembles a Mancubus of Doom II but even more obese and cybernetic. It is stationary and feeds on failed "Stroggification" attempts. It has two arms that end in large metal hooks, which it can use as weapons (very high damage), and a large network of tentacles that extend from its ribs and expand throughout the Processing Center. Its back is attached to a machine and it is fed via a large feeding probe, both of which are controlled by nearby computer panels. In the game, the player defeats the creature by forcing the feeding probe into its mouth, the excessive food causing its internal organs to explode. Its first and last appearance is in the Putrification Center. It could be related to the Network Guardian, as the organic components of their cyborg bodies have similar features.
[edit] Harvester
Though it is considered to be a vehicle, it does emit an organic scream when wounded and when dead it seems to dissolve away while turning fluro green as other Strogg do which suggests it may be organic. Harvesters seem to be influenced by the Matrix trilogy, the Tripods in The War of the Worlds, the Arachnotron and Spider Mastermind of Doom and possibly the Combine Strider from Half-Life 2 for they share similar features. Harvesters have four long legs that end with sharp tips that protrude from a relatively small body, a robotic spider-like head and red and black armor plating. The long tentacles that hang from its belly can give off electrical shocks to temporarily stun enemy vehicles, as well as ensnare and capture victims for later 'Stroggification' (hence the 'Harvester' title). The Harvester also has two large missile launchers on its back and two small robotic arms that end with nailguns under its belly. Its legs are powerful enough to break through a tank in a single stab and send it flying with ease. The Harvester is the most imposing and dangerous of all the Strogg's land forces.