Linear congruential generator
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Linear congruential generators (LCGs) represent one of the oldest and best-known pseudorandom number generator algorithms. The theory behind them is easy to understand, and they are easily implemented and fast. It is, however, well known that the properties of this class of generator are far from ideal. If higher quality random numbers are needed, and sufficient memory is available (~ 2 KBytes), then the Mersenne twister algorithm is a preferred choice.
LCGs are defined by the recurrence relation:
Where Vn is the sequence of random values and A, B and M are generator-specific integer constants. mod is the modulo operation.
The period of a general LCG is at most M, and in most cases less than that. The LCG will have a full period if:
- 1. B and M are relatively prime
- 2. A-1 is divisible by all prime factors of M.
- 3. A-1 is a multiple of 4 if M is a multiple of 4
- 4. M > max (A, B, V0)
- 5. A > 0, B > 0
While LCGs are (theoretically) capable of producing decent pseudorandom numbers, this is extremely sensitive to the choice of B, M and A. Historically, poor choices had led to inneffective implementations of LCG's. A particularly illustrative example of this is RANDU which was widely used in the early 1970's and resulted in many results that are currently in doubt because of the use of this poor LCG (Press, William H., et al. (1992)). LCGs tend to exhibit some severe defects. For instance, if an LCG is used to choose points in an n-dimensional space, triples of points will lie on, at most, M1/n hyperplanes. This is due to serial correlation between successive values of the sequence Vn. The spectral test, which is a simple test of an LCG's quality, is based on this fact.
A further problem of LCGs is that the lower-order bits of the generated sequence have a far shorter period than the sequence as a whole if M is set to a power of 2. In general, the nth least significant digit in the base m representation of the output sequence, where mk = M for some integer k, repeats with at most period mn.
The Mersenne twister both runs faster than and generates higher-quality deviates than almost any LCG, so only LCGs with M equal to a power of 2, most often M = 232 or M = 264, could make a good efficiency to performance tradeoff. These are the fastest-evaluated of all random number generators; a common Mersenne twister implementation uses it to generate seed data. Numerical Recipes in C advocates a generator of this form with:
- A = 1664525, B = 1013904223, M = 232
Neither this, nor any other LCG should be used for applications where high-quality randomness is critical. For example, it is not suitable for a Monte Carlo simulation because of the serial correlation (among other things). They should also not be used for cryptographic applications; see cryptographically secure pseudo-random number generator for more suitable generators. Nevertheless, LCGs may be the only option in some cases. For instance, in an embedded system, the amount of memory available is often very severely limited. Similarly, in an environment such as a video game console taking a small number of high-order bits of an LCG may well suffice. The low-order bits of LCGs should never be relied on for any degree of randomness whatsoever. Indeed, it is not generally realised that the above generator popularized by Numerical Recipes produces alternately odd and even results!
[edit] See also
[edit] References
- A thorough discussion: Stephen K. Park and Keith W. Miller, Random Number Generators: Good Ones Are Hard To Find, Communications of the ACM, 31(10):1192-1201, 1988
- A more simplistic explanation: Linear Congruential Number Generators
- D. E. Knuth. The Art of Computer Programming, Volume 2: Seminumerical Algorithms, Third Edition. Addison-Wesley, 1997. ISBN 0-201-89684-2. Section 3.2.1: The Linear Congruential Method, pp.10–26.
- P. L'Ecuyer, "Tables of Linear Congruential Generators of Different Sizes and Good Lattice Structure", Mathematics of Computation 68:225, 249–260 (1999).
- Press, William H., et al. (1992). Numerical Recipes in Fortran 77: The Art of Scientific Computing, 2nd edition. ISBN 0-521-43064-X.