Dark Fall II: Lights Out

From Wikipedia, the free encyclopedia

Dark Fall II: Lights Out
North American cover art.
Developer(s) XXv Productions
Publisher(s) The Adventure Company
Designer(s) Jonathan Boakes
Engine Made with Macromedia
Release date(s) 2004
Genre(s) First-person adventure
Mode(s) Single player
Rating(s) ESRB: Teen (13+)
PEGI: 7+
PEGI: 6+ (PT)
Platform(s) Windows
Media CD (1)
System requirements Pentium III 450 MHz CPU, 128 MB RAM, 24x CD-ROM drive, 800x600 with 32-bit colour capable graphics card, Windows 98/ME/2000/XP, DirectX 9

Dark Fall II: Lights Out (also known simply as Lights Out or Dark Fall 2) is a sequel to the game Dark Fall.

Contents

[edit] Gameplay

The game follows the same point-and-click style as the previous game.

[edit] Plot

It is 1912, the shores of Trewarthan, England are dangerous and have cost many ships and lives. Benjamin Parker, a cartographer has been sent to map the area in order to allow a safer passage. He notices that there is a lighthouse on an island out at sea. Why would he be sent here if an operational lighthouse is already here? Benjamin soon learns from his employer that something is happening at the lighthouse and the keepers may be in danger.

As the game unfolds, you discover a sinister enemy has been behind the disappearances of many people at Fetch Rock. Throughout the game you traverse through four different time periods as you try to stop whatever evil is under the Fetch Rock lighthouse from claiming any more lives.

[edit] Development

The game was influenced heavily by The Ballad of Flannan Isle by Wilfrid Gibson. Other influences include the television series Doctor Who serial Horror of Fang Rock, Moon Dial by Helen Creswell and A Warning to the Curious by M.R. James.

[edit] Reception

There are very few differences between Dark Fall II and the original, and the same strengths and weaknesses.[1]

[edit] References

  1. ^ Gamespot Dark Fall II Review (html). Retrieved on 2006-04-28.

[edit] External links