Lifeline (video game)

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Lifeline
Developer(s) SCEI
Publisher(s) SCEI/Konami
Designer(s) SCEI
Release date(s) Japan January 30, 2003
United States/Canada March 2, 2004
Genre(s) Action-adventure, Horror
Mode(s) Single player
Rating(s) ESRB: M (Mature)
Platform(s) PlayStation 2
Media DVD-ROM
System requirements USB Playstation 2 Headset
Input Controller commands and direct input via USB Headset

Lifeline (Operator's Side in Japan) is a video game released by SCEI and Konami for the PlayStation 2. It is a horror game in the genre similar to the Resident Evil series. Its defining aspect is the ability to utilize scripted commands into a AI gaming system. It is generally regarded by game reviewers as above average, albeit its innovation has caused it to become a cult classic among fans. The game's sells were competent, however, and sold well enough to become a member of the PlayStation 2's "greatest hits", with the lower priced version released on September 25, 2003 in Japan. Both versions in Japan included the option to purchase the USB headset packaged, but the North America release neglected this option.

[edit] Story

The Massive Space Station that houses the game's setting.
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The Massive Space Station that houses the game's setting.

In the near future (year 2029), the player is placed in the shoes of a young man who has attended a Christmas party in a newly developed hotel set in a Space Station. As the festivities proceed, problems arise with horrific monsters running rampant across the Space Station. Most of the inhabitants are slaughtered and devoured, with the player forcibly trapped in the Space Station's main control center and separated from his girlfriend, Naomi. Elsewhere in the monster-infested hotel, a cocktail waitress named Rio (voiced by Suzuki Mariko in the Japanese version and Kristen Miller in the English version) has been knocked unconscious in the massive assault.

The player (referred to as a nameless operator) has access to all Space Station mechanics via the control room and is able to observe everything in the area via cameras placed around the station. Noticing Rio as she lays unconscious in an enclosed room, the player establishes contact through her headset, and assists her through the perils of the horrendous station, as well as to discover the mystery behind the threat.

[edit] Gameplay

The player directs Rio to fire upon a hostile alien leech, one of the game's many enemies
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The player directs Rio to fire upon a hostile alien leech, one of the game's many enemies

Lifeline's selling point is its advanced AI system and the ability to direct Rio through the game via the USB headset peripheral. By doing this, the game effectively immerses the player into a deep storyline and character interaction.

The player is given no direct control over Rio during any course of the game. Instead, the headset's communication aspect is utilized to its fullest, by giving the player the ability to use scripted commands, outlined in the game's various menus. While holding the input mike button (the O button on the Dual Shock controller), such spoken commands include "hurry", "Stop", "dodge", and "turn left", which cause Rio to perform certain actions and progress throughout the game. Rio can understand up to 500 verbal commands.

The player is given access to various menus which provide inventory insertions, detailed maps, and commands to unlock various parts of the station. By using the menus available, the player directs Rio into combat, solving puzzles, and interactions with NPC characters.

When Rio encounters one of the game's many monsters, combat ensues and the commands are given to direct Rio which enemy to fire at, which specific body part to fire upon, and when and where to maneuver. Combat perspectives switch between first-person shooters' and that of the cameras set about the station, with the latter more suitable for encounters of numerous foes.

Additionally, plot interactions are followed through at the player's general discretion, with Rio inquiring which path of action to take. In common situations, the player can engage in normal "small talk" and friendly conversation with Rio, with the latter sometimes inquiring for it. However, the voice chat has been commonly attributed as the game's weak point, due to inaccurate actions taken when commands are given, and the basic sense of conversation and directions reduced to simple verbs and nouns, particularly when in the course of solving many of the game's puzzles.

[edit] References

  1.   DEngel (2003, 2004). Walkthrough. Gamefaqs. Retrieved on May 22, 2006.
  2.   World3Level2 (2003, 2004). Walkthrough (2). Gamefaqs. Retrieved on May 22, 2006.
  3.   Ryan Davis (2003, 2004). Lifeline review at GameSpot. Gamespot. Retrieved on May 22, 2006.