Laser Squad Nemesis

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Laser Squad Nemesis
Developer(s) Codo Technologies
Publisher(s)
Got Game (America)
Merscom (Europe)
Designer(s) Julian Gollop
Release date(s) April 26, 2005, although available direct from the developer much earlier
Genre(s) Turn-based game
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Teen (13+)
Platform(s) Microsoft Windows
System requirements Intel Pentium 500 MHz CPU
Input Mouse

Laser Squad Nemesis (LSN) is a 2005 multiplayer turn-based strategy computer game developed by Codo Technologies. The lead designer, Julian Gollop, previously designed the X-COM series and the original Laser Squad.

Contents

[edit] Gameplay

The game features gameplay similar to the first three X-COM games. The player gives orders to their troops and submits them after testing them in the LSN client. The difference between this game and the X-COM games is that the LSN server resolves turns simultaneously after both players have submitted their orders. The players can see the final outcome of their orders after the server sends them via email. It is also possible to use the web interface to play, so players do not need email accounts for the game.

[edit] Species

There are four species that can be played in the game: the Marines, the Machina, the Spawn and the Greys. Marines are armoured foot soldiers that rely on their mobility and firepower to stay alive. Machina are slower, durable mechanical units with strong firepower. Spawn are an alien race that rely on numbers. They are mostly melee units and must get close to the opponent to engage them, though they do possess some ranged units. Greys are the stereotypical alien race with expensive weapons, mind-control technology and energy shields to protect their fragile bodies. Each race is distinct from the others and requires different tactics to be used efficiently.

[edit] Community

This game features a very active community found at the official forums. There are many player run tournaments, where participants can play as part of a team or individually. There is also an automated tournament system that enables the game server to start games between players as necessary. Some of the more enterprising players have set up their own competitions using this system, and it is also used for the official Codo tournaments.

[edit] External links