Knowledge Machine
From Wikipedia, the free encyclopedia
The Knowledge Machine is a concept of Seymour Papert, which is intended to enable children to explore any situation and engage them completely. Although Papert never clearly defined the Knowledge Machine, one interpretation is a virtual reality device that allows the user to slip into any situation and have a simulated experience of that situation.
It is also a developed system at the University of Texas for Knowledge Representation within the Artificial Intelligence field. Developed by Bruce Porter.
[edit] External links
- Knowledge machine, by Piotr Wozniak.