Knights of the Blazing Sun

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In the fictional world of Warhammer Fantasy, the Knights of the Blazing Suns are the third largest and influential of the Knightly Orders in The Empire. The knights belonging to this order are all followers of Myrmidia, a goddess of warfare especially popular in the southern parts of the Old World.

[edit] History

During the wars against Araby some of the Empire's knights helped to recapture the Temple of Myrmidia in Magritta in 1457 IC, the southern sea port of Estalia. This was part of the crusades which eventually freed the land of Estalia from the Arabian invaders. The battle was a great victory for the Knights of the Old World, made all the remarkable by a strange and prophetic occurrence. During the fierce street fighting around the temple of Myrmidia, a group of knights found themselves surrounded by the dreaded Black Scimitar Guard led by Emir Wasr the Cruel. Just as the Arabians closed in a sudden earth tremor shook the temple, dislodging a huge bronze statue of Myrmidia riding a pegasus which was fixed on its topmost steeple. The statue plummeted to the ground below, smashing into a thousand fragments and crushing the Emir and his troops. This event was to prove the turning point of the battle. Afterwards, upon returning to Empire, the surviving knights of that battle established the Order of the Blazing Sun with Myrmidia as its patron and protector and built a shrine to Myrmidia in Talabheim.

[edit] Appearance

These knights wear armour of burnished brass, and their shields bear the device of the blazing sun. Their standard depics a soaring Pegasus against the blazing sun emblem.