Knights of Solamnia

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In the Dungeons & Dragons campaign setting Dragonlance, the Solamnic Knights are a chivalric order. The Knights of Solamnia are dedicated to the forces of good, and live by a strict code of honor. Like many groups, however, there have been corrupted members, but on the flip side, there have been incredible heroes.

Contents

[edit] Background

Vinas Solamnus was a general of the army of Empire of Ergoth, who fought for them until he was sent to subdue a rebellion in Solamnia, which was at the time eastern Ergoth. After months of fighting, winter bogged down the campaign. In the months of inactivity, Solamnus studied the cause of the rebels, and found it to be just. He marched to Daltigoth, capital of Ergoth, he led his army in the Rose Rebellion. After defeating the Empire, he spent some time alone meditating. It is this way he had a vision, in which he thought about an army divided in three orders, each of the three orders associated with a god. The Knighthood was born.

The Knighthood requires the help of a conscripted army, footmen, usually local guards, militia and mercenaries, acting under the commands of a Knight. They are not part of the knighthood itself.[1]

[edit] The Oath and the Measure

The Oath and the Measure are a set of rules, written by Vinas Solamnus and held in thirty-seven 300-page volumes,[2] conducting the life of a knight. In those books it is explained how a knight should react in different situations ranging from peace to war times.

During the War of the Lance, there were only 63 known Knights of Solamnia in Ansalon.[3] After the war, Gunthar Uth Wistan, voted Grandmaster of the Knights of Solamnia, took as his goal to revise the Oath and the Measure, considering such strict rules were the ones that made the Knighthood fall in decay with time. The Revised Measure was presented by his successor, Sir Liam Ehrling, on the year 9 SC. The spirit of the Measure changed from being a strict set of rules to a set of proposed rules, which suggest what the knight should do, but not impose them.

The oath of the Knights of Solamnia is Est Sularus Oth Mithas (My Honor Is My Life).

[edit] Basic structure

The Knighthood is divided into three suborders of increasing rank: the Orders of the Crown, Sword, and Rose. Entry into the higher orders requires attainment of rank in the lower ones. Every order is based in a different set of concepts that the knight must understand.

The Knighthood is ruled by the Grandmaster of the Knights of Solamnia and a Conclave, formed by representatives of each order. This Conclave is reunited during certain times in a year to discuss matters concerning promotions, guidelines, information gathering, war councils, talk with allies, etc. The Conclave may have extraordinary sessions if the situation is exceptional.

When the Grandmaster dies, the new Grandmaster is chosen between the members of the Conclave. Although the Knight of the Rose is usually chosen due to his experience, there is no known rule stating that, and there have been known situations when the Knight of the Sword has been chosen instead.

[edit] Squirehood

During several centuries, the Knighthood only accepted squires coming from noble families located in Solamnia. As the empire of Istar grew stronger and their fight against evil became an obsession, the amount of recruits diminished. This forced the Knighthood to send spies to different organizations, including the Thieves Guild in Palanthas, looking for people that, if not from nobility, with solid concepts of honour that may fit in their ranks.

In more recent times, squires can enter the order so long as they are honorable. A Knight already in the order must sponsor them. Once they have received sufficient training, the squire must be approved by a Council of Knights. If the Council has no valid reason to believe that the squire had performed a dishonorable action, they are accepted into the Knighthood. If their honor is questioned, the issue is worked out in the Council, until the time the squire is either approved or turned away.

[edit] Order of the Crown

The Knights of the Crown are the most inexperienced and generally young knights. They make up the bulk of the Solamnic Army. It is at this time they are taught to be loyal and honorable, and also they are taught to serve the gods of good and to further their cause. They are also taught obedience to their superiors. An ideal Knight of the Crown is humble. Some of the most notable and respected Solamnic Knights were Knights of the Crown, including Huma Dragonbane and Sturm Brightblade. Habbakuk was the patron of this Order until Kiri-Jolith was made patron of all Solamnic Knights.

[edit] High Warrior

The High Warrior is the general of the Knighthood, and usually an excellent strategist. Only knights who have proven themselves can attain this honorable rank. The High Warrior is considered second only to the Grandmaster.

[edit] Order of the Sword

Knights of the Sword have proven themselves skilled fighters in sword, bow, spear, etc. It is possible for a squire to achieve this rank right from the out-set, however they must be amazingly skilled. Some Crown Knights choose to move up to the Sword but others choose to stay with the Crown. They are granted minor healing abilities by Kiri-Jolith, their patron, and are valuable in a battle as they are both great fighters and can heal in a pinch. At this time in the Knighthood, Sword Knights are taught courage and heroism. Sword Knights constantly fight evil, and through this struggle they further themselves in goodness.

The representative of the Order of the Sword in the Conclave is known as the High Clerist of the Knights of Solamnia.

[edit] Order of the Rose

The Order of the Rose is the highest rank in the Knighthood. Knights of the Rose have proved themselves in peace and battle, and are taught the importance of justice and right judgement. Due the great requisites for becoming a Knight of the Rose, they are the smallest branch of the Knighthood and are rarely seen in battle except in command roles. In battle, the members of this Order are the most formidable. Due their extreme faith in Paladine, the patron deity of this Order, they are able to banish undead by praying. They are also immune to any form of fear. In times before the Cataclysm, Knights of the Rose were able to cast specific minor spells for keeping maps up to date, weapon edges sharpened and the like. The practice became less and less common as the Kingpriest began its campaign against the Order of High Sorcery. It is unknown if the practice survived the Cataclysm, though. For a Knight of the Sword to become a Knight of the Rose, besides finishing the quests the High Justice requests, he must obtain the positive vote of all existing members of the Order. Knights of the Rose practice the virtues of justice and wisdom at this time.

The representative of the Order of the Rose in the Conclave is known as the High Justice of the Knights of Solamnia.

[edit] Knights of Sancrist Isle

With the coming of the Dragon Overlords during the Fifth Age, Gunthar Uth Wistan decided the Knights were not strong enough to stop them, and invited the Knights of Takhisis to discuss the possibility of merging both orders. Miriella Abrena, Commander of the Knights of Takhisis, sent a small party to parlay.

Gunthar's idea was to have the Knights of Solamnia absorb the Knights of Takhisis in a single unit, the Honorable Knights of Sancrist Isle, without Orders to differentiate members, only Knights of Sancrist Isle or Knights of Sancrist, and the single white Moon as symbol. However, the Knights of Takhisis plotted against it, murdering Gunthar Uth Wistan and taking over both Knighthoods. The plot was discovered, the Knights of Takhisis were repelled, and Sir Liam Ehrling became the Grandmaster of the Knights of Solamnia.

[edit] References

  1. ^ Margaret Weis, Tracy Hickman [November 1999]. “Book 3, chapter 10, The High Clerist's Tower. The Knighting.”, The Annotated Chronicles, 1st edition, Wizards of the Coast, 850. ISBN 0-7869-1870-5. Retrieved on 2006-07-01.
  2. ^ Margaret Weis, Tracy Hickman [November 1999]. “Book 3, chapter 2, The Knights Trials”, The Annotated Chronicles, 1st edition, Wizards of the Coast, 760. ISBN 0-7869-1870-5. Retrieved on 2006-07-01.
  3. ^ Margaret Weis, Tracy Hickman [November 1999]. “Book 2, chapter 6, Pursuit. A desesperate plan.”, The Annotated Chronicles, 1st edition, Wizards of the Coast, 708. ISBN 0-7869-1870-5. Retrieved on 2006-07-01.

[edit] Other books

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 Deities Paladine | Gilean | Takhisis | Mishakal | Sargonnas | Reorx | Solinari | Lunitari | Nuitari | more...
 Authors Margaret Weis | Tracy Hickman | Stan! | Don Perrin | Jean Rabe | more...
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