Kirby's Dream Course
From Wikipedia, the free encyclopedia
Kirby's Dream Course | |
---|---|
Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Release date(s) | JPN September 21, 1994 USA February 1, 1995 EU August 24, 1996 |
Genre(s) | Sports (Golf) |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: Kids to Adults (K-A) |
Platform(s) | Super Famicom / SNES |
Media | Cartridge |
Kirby's Dream Course is a Super Nintendo game developed by HAL Laboratory and released by Nintendo in 1995. It was one of four Kirby games released for the Super NES. Originally, the game was not to have been a Kirby title at all, but rather a miniature golf game called Special Tee Shot; it was only midway through development that the game was retooled with elements from the Kirby series. (The original, non-Kirby version was eventually released for the Japanese Satellaview add-on.). The Japanese version is called "Kirby Bowl".
Dream Course is an isometric view golf game with Kirby as the ball. You must set the power, angle, and spin to collect various enemies scattered on the levels. The last enemy turns into the hole. There are 64 regular holes, 64 extra holes, 32 2-Player holes, and 32 extra 2-Player holes.
The game has eight courses, each with eight holes on each. There is a high score board for each level, with medals to be won on each of them. The player can unlock extra features by winning the medals. There are Bronze, Silver and Gold medals to be won, which are awarded to Kirby at the end of the course.
Kirby loses one of his 4 tomatoes every time he makes a shot, and gains one every time he hits an enemy or lands in a hole. He loses one life when all his tomatoes are gone. When you run out of lives, you get a Game Over and can either continue from the beginning of the course or exit. Getting a Hole in One earns an extra life.
[edit] Abilities
If Kirby hits any of the special enemies during a shot, he gains its ability. Activating the ability can help to complete the level in fewer shots. The following list describes each ability.
- Fireball - Kirby gets a boost of speed.
- Freeze - Kirby turns to slippery ice and freezes any water solid.
- High Jump - This causes Kirby to fly high in the air.
- Parasol - This parasol lets Kirby fall slowly and steer his descent.
- Spark - Activating this causes Kirby to spark with electricity. He can destroy some dangerous enemies, such as Kracko and Gordo.
- Needle - Kirby sticks to any surface regardless of its slope.
- Stone - Turns Kirby into a heavy stone that falls straight down.
- Tornado - Allows Kirby to steer along the ground until he stops spinning.
- Wheel - This turns Kirby into a wheel that goes in a straight path, rolling and treading water, until it hits a wall.
- UFO - Kirby can move at constant speed with full steering for 10 seconds.