Kintaro (Mortal Kombat)

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Kintaro

Kintaro, as he appears in Mortal Kombat: Armageddon

Place of Origin Outworld
Appearances Mortal Kombat II
Mortal Kombat Trilogy
MK: Shaolin Monks
MK: Armageddon
Species Shokan
Fighting styles Tiger Fist (MK:A)
Weapons Saber Teeth (MK:A)
Alignment Evil

Kintaro is a character in the Mortal Kombat fighting game series.

Contents

[edit] About Kintaro

Kintaro is a gigantic humanoid with four arms. He was introduced as a replacement for the great Shokan prince Goro, and was everything Goro was (including being of the Shokan race), only meaner, bigger and harder to defeat. Being the supreme commander of Outworld's armed forces, he is only second to Shao Kahn himself. He has more clearly defined feline aspects than Goro, with tiger stripes on his back (more recently, claws and cat-like digitigrade feet in his Armageddon makeover as well), and has the ability to spit fireballs from great distances.

[edit] Storyline

In Mortal Kombat II, after hearing of Goro's defeat at the hands of Liu Kang, Kintaro vowed to avenge his comrade and crush Liu Kang in Mortal Kombat. Kintaro tried to prove his loyalty to Shao Kahn when he traveled to Earthrealm with a Tarkatan horde to defeat Johnny Cage. Although the attack failed due to the intervention of other Earthrealm warriors, Kintaro continued to serve Shao Kahn. After Shang Tsung was defeated again by Liu Kang, Kintaro then challenged Liu Kang in Mortal Kombat. Kintaro fought well, but was defeated.

In Mortal Kombat: Armageddon's Konquest mode, Kintaro is seen in the Netherealm along with Sheeva, Havik, and a legion of demons all apparently working in an attempt to overthrow Shinnok's rule at his spire. However, Shinnok later reveals that this was all created as a test for Taven, and that the Kintaro fought by him was merely an illusion.

In Kintaro's Armageddon ending, he defeats Blaze and is offered four magical swords infused with power of any warrior of his choosing. Kintaro selects the powers of ice (Sub-Zero), fire (Scorpion), chaos (Havik), and order (Hotaru). The four fighters are killed and their souls are transferred into the weapons. Kintaro then uses the swords to vanquish his enemies and gain more power. Therefore, no one dared challenged Kintaro to Mortal Kombat, in hopes of ever defeating him.[1]

[edit] Combat characteristics

[edit] Signature moves

  • Fireball: Kintaro shoots a red fireball out of his mouth. (hands in MK:A called Fiery Hands) (MKII, MKT, MK:SM, MK:A)
  • Rapid Fireball: Kintaro shoots multiple red fireballs from his mouth in succession. (MKII, MKT, MK:SM)
  • Teleport Stomp: Kintaro jumps off screen and comes crashing down on his enemy. (MKII, MKT, MK:SM)
  • Grab and Pound: Grabbing his opponent with his lower arms, Kintaro pounds them with his upper arms, shaving off a good portion of his opponent's life. (MKII, MKT, MK:SM, MK:A)
  • Shokan Roar: Kintaro roars, making him vulnerable (or healing in Armageddon). (MKII, MKT, MK:A)
  • Four Armed Grab: Kintaro grabs his opponent with all four arms and smashes him overheard. (MK:A)

[edit] Appearances in other media

[edit] Comic books

Kintaro is portrayed as a minor character in the Malibu Comics Battlewave series. Unlike the games, in which he attempted to avenge Goro's death, the comics shows he's bitter towards the Prince of Pain (Goro's nickname in the comics) since he's always at his shadow, and longs for a confrontation with him. His only noteworthy participation in the comics is when he kidnaps Sonya Blade while she leads an investigation team into Shang Tsung's crumpled island. In the comics, Kintaro refers to himself as the Scourge of Outworld.

Due to the anticipation for both he and Goro to face one on one (since both are impressive and legendary sub-bosses), Malibu Comics wrote as a response a special When Titans Klash mini-story at the end of issue four of the Battlewave series, in which Kintaro has his dream match against Goro. The short struggle (about two to three pages) ended with Goro victorious, and served to reconcile both Shokans in the comics' continuity.

[edit] Character development

Concept of Kintaro's original design
Enlarge
Concept of Kintaro's original design

Kintaro was originally going to be a playable character (a tall anthropomorphic tiger with two arms). While his size would not be a problem (all the playable characters were digitally resized to be the same height), the impending difficulty of creating an extensively detailed fur-lined costume, however, led to Midway's revamping of the character into the game's four-armed boss in the same way as Goro.

Kintaro's appearance since Mortal Kombat II has shifted from simply looking like a tiger (stripes instead of spots like Goro sports) to being an actual tiger Shokan; he is distinguished from other Shokan by having true feline features (actual fur, digitigrade feet, fangs and a distinctly feline nose). His unique features, which differentiate him from other Shokan, are explained by the fact that he descends from a rare and ancient family lineage, known for its brutality.

For Armageddon, Kintaro's tiger appearance was played to the hilt, including his weapons: his Saber Teeth resemble (in both looks and name) the oversized fangs of the smilodon, or "sabertoothed tiger", and both it and his other concept weapon design (a set of circular gauntlet-mounted blades known as the "Tiger Claws") have a distinct tiger's eye jewel imbedded in their center. In fact, one of the concept renders of his weapon actually makes a reference to the Survivor song Eye of the Tiger when noting the jewel, encouraging players to "blast it loud and hard" while playing.

[edit] Game information

For a long time after his introduction, he was seen as one of the hardest bosses in all of the Mortal Kombat series. This was because he was able to grab someone in mid-attack and throw them to the ground, usually followed by a teleport-stomp.

Shang Tsung had a fatality in Mortal Kombat II where he morphed into Kintaro and punched the opponent's upper-body clean across the screen. This is the only time Kintaro was featured in a finisher in the Mortal Kombat series prior to Shaolin Monks.

On his biography card, Ed Boon stated his favorite move for Kintaro is his Teleport Stomp.[2] Ironically, this move doesn't appear in Kintaro's move roster in Armageddon.

[edit] Kintaro's fate after MKII

Concept art from Mortal Kombat: Shaolin Monks

There has been much debate over what happened to Kintaro after the events of Mortal Kombat II. It was mentioned in a Mortal Kombat 3 strategy guide he was vaporized to dust by Raiden, but that was never confirmed to be true. In Mortal Kombat: Deception's Konquest mode, Kintaro is mentioned to still be alive and leading Shao Kahn's armies in an assault on Edenia, while in Mortal Kombat: Shaolin Monks, Kung Lao and Liu Kang rip Kintaro to pieces after defeating him, though this may indicate that either Liu Kang or Kung Lao defeated him in one on one combat. It should be noted, however, that much of Deception's Konquest mode and Shaolin Monks is considered non-canon. Mortal Kombat: Armageddon further muddles the waters, as while he can be fought in the Netherealm in the game's Konquest mode (thus possibly indicating that he may have in fact died during or after MKII), it is later revealed that he and the other characters that the player fights in Shinnok's Spire were merely phantasms created by the fallen Elder God to test the power of the mode's protagonist, Taven, thus further confusing fans as to what Kintaro's true fate is.

[edit] Trivia

  • Despite popular fan belief, Goro and Kintaro are merely of the same Shokan race, and not family.
  • There is actually a Kintaro in Japanese mythology (Mortal Kombat draws upon this mythology frequently), but he is nothing like this one at all.
  • Kintaro made a very brief appearance in the Konquest mode of Mortal Kombat: Deception (where he can be seen very briefly in the forest behind a treasure chest upon leaving the village) as well as in the Krypt, where he can be seen as one of the characters running among the Koffins. He also appears in the "Dark Prison" arena as one of several characters that will hold players if they get too close to the bars.
  • The official Mortal Kombat II comic by John Tobias depicted Jax fighting Kintaro at a movie studio. The battle was, however, interrupted by the arrival of fellow Earthrealm warriors.
  • He and Kung Lao are the only characters from the first two games who never appeared in any of the MK movies.

[edit] References

  1. ^ Kintaro's Armageddon info at Mortal Kombat Warehouse
  2. ^ Kintaro's Bio Card. Mortal Kombat: Armageddon Premium Edition Bonus Disc, Midway Games, 2006.
The Mortal Kombat Universe
Principal Games Mortal Kombat - Mortal Kombat II - Mortal Kombat 3 - Mortal Kombat 4 - Deadly Alliance - Deception - Armageddon
Updates and Ports Ultimate Mortal Kombat 3 - Trilogy - Gold - Advance - Tournament Edition - Unchained
Adventure Games Mortal Kombat Mythologies: Sub-Zero - Mortal Kombat: Special Forces - Mortal Kombat: Shaolin Monks
Main Characters Ashrah - Baraka - Blaze - Bo' Rai Cho - Chameleon - Cyrax - Daegon - Dairou - Darrius - Drahmin - Ermac - Frost - Fujin - Goro - Havik - Hotaru - Hsu Hao - Jade - Jarek - Jax - Johnny Cage - Kabal - Kai - Kano - Kenshi - Khameleon - Kintaro - Kira - Kitana - Kobra - Kung Lao - Li Mei - Liu Kang - Mavado - Meat - Mileena - Mokap - Moloch - Motaro - Nightwolf - Nitara - Noob Saibot - Onaga - Quan Chi - Raiden - Rain - Reiko - Reptile - Sareena - Scorpion - Sektor - Shang Tsung - Shao Kahn - Sheeva - Shinnok - Shujinko - Sindel - Smoke - Sonya - Stryker - Sub-Zero - Tanya - Taven
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