Kingdoms of Kalamar

From Wikipedia, the free encyclopedia

The Kingdoms of Kalamar is a fantasy role-playing game campaign setting created by Kenzer and Company and released in 1994. Shortly after Wizards of the Coast announced the 3rd Edition of Dungeons & Dragons, they announced jointly with Kenzer & Company that Kenzer had acquired a license to produce official Dungeons & Dragons material. The Kingdoms of Kalamar campaign setting would be exclusive setting for that original material.

Contents

[edit] Original Release

The original Kingdoms of Kalamar material was clearly intended for use with Dungeons & Dragons, while carefully avoiding any direct trademark or copyright infringement. The setting appeared in two books, the Sourcebook of the Sovereign Lands, and Mythos of the Divine and Worldly. While distribution was not widespread, fans of the setting continued to support it.

The Sourcebook of the Sovereign Lands detailed the people and places of Tellene, the campaign’s continent (and world). It broke the continent down into six regions and examined each one on a large scale.

The Mythos of the Divine and Worldly examined the setting’s 43 gods with a great amount of detail, including holidays, descriptions of clerical garb, and common sacrifices. It also described secret societies and the setting’s astrology and calendar.

These products were available individually or together in a box set with a two-part map.

[edit] Current Incarnation

The Sourcebook and the Sovereign Lands and the Mythos of the Divine and Worldly were combined with nearly 100,000 words of new material for the Kingdom of Kalamar campaign setting, which was nominated for the Origins Award for Best Roleplaying Game in 2001. Over 30 different products have been released to support it.

[edit] External links

[edit] Fan Sites

Kalamar Name Generator
Kingslayer's Kingdoms of Kalamar Page