Killzone (PlayStation 3)

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Current event marker This article or section contains information about an unreleased computer or video game.
It is likely to contain information of a speculative nature, and the content may change dramatically as more information becomes available.
Game controller
Killzone (working title)
Developer(s) Guerrilla Games
Publisher(s) Sony Computer Entertainment Europe
Release date(s) TBA 2007
Genre(s) First-person shooter
Mode(s) Single player, Multiplayer, Online
Rating(s) ESRB: Rating Pending (RP)
Platform(s) PlayStation 3
Media BD-ROM
Input Gamepad; Possible Keyboard & Mouse[citation needed]

Killzone is the working title of the third installment to the Killzone franchise that began on the PlayStation 2. It is being developed for PlayStation 3 by Guerrilla Games and published by Sony Computer Entertainment. It was announced in EGM magazine. Killzone has often been confused with Killzone: Liberation, a PSP title released on October 31st, 2006.

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Critics in the media argued that the trailer shown at the E3 2005 trade show did not show actual gameplay footage, as its high level of visual detail has been argued to be impossible to render in real-time even by the PlayStation 3 hardware.

SCEA's Vice President, Jack Tretton, was quoted as saying that the Killzone footage "is definitely real" and "is real gameplay", but it was later claimed that Tretton was referring to Resistance: Fall of Man (formerly called I-8), not Killzone. Sony's Chris Ivester later stated the video was done "to spec".

The framerate shown in the trailer does not fluctuate as it should in any real time rendering because of the varying complexities of the scene. An article in PSM stated that, the trailer was produced on PC with roughly the specs of the PS3. The trailer was a scripted walkthrough of a level running on the PC, not having enough time to fine tune it, they had it running at 5 Frames Per Second, which was later sped up to the 60 constant frames per second seen in the trailer. Another article stated that a developer said that they only had time to tap into about 70% of the power of the PS3, and that the final product will look the same, or close to what was shown in the trailer.[citation needed]

Chris Ivester recently stated in an interview: "With Killzone, the expectation internally and externally is very high - and I won't show it until it's going to exceed people's expectations. It will be next year before we show it again, but it's coming along very well. The teams are working very hard, they know exactly what they have to do and there's no doubt they will achieve it, but there's nothing to be served by something that doesn't satisfy my goals for the project. I can tell you, though, that some elements already exceed the trailer."

More information has surfaced on Killzone.[1] There are more than 120 developers in the Netherlands working on the game at the moment. Also the new Killzone will be fully translated in 20 different languages. It will have downloadable content like other contemporary games raising the question of episodic content.

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  1. ^ PS3 Killzone resurfaces. Gamespot.com.