Kid Mystic

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Kid Mystic is an action-adventure game with RPG qualities. It was originally released by eGames as Spooky Castle: The Adventures of Kid Mystic in 1999, but in 2004, Hamumu Software re-released it with new monsters, modes, and other improvements.

Contents

[edit] Story

The story of Kid Mystic is told as follows: "The peaceful kingdom of Tulipton has stood in the midst of the Monster Wilderness safely for centuries, thanks to the magical orbs which encircle it, creating a powerful anti-monster barrier. But now the vile Bobby Khan has sent in a band of thieves to snatch the orbs. His plan is to let the monsters soften up the kingdom, and then his evil horde can swoop in and claim it as their own. King Butterfingers of Tulipton isn't about to let him get away with it. Unfortunately, he already did. And since the majority of the King's army is tied up holding off the monsters, all he can spare is one wizard to reclaim the orbs before it's too late. An eight year old wizard who goes by the hip name of Kid Mystic who never paid any attention in magic class, except when they were discussing fireballs."

In the original version, there are four levels that must be beaten. The first level is contains a small beginner village and some grassy plains. The player must beat a bridge level to cross a river and enter the second level, which is a forest area. The player crosses through a canyon area to enter the gloomy Spooky Castle, and eventually must travel underground to the fourth level to fight the infamous Bobby Khan, who is revealed to be the caretaker of Spooky Castle, Mr. Wilkins. Wilkins claims he stole the magical orbs to protect Spooky Castle from monsters and make it more popular for tourists. This claim is questionable, since the third level, Spooky Castle, is overrun with monsters.

[edit] Gameplay

Throughout the game, Kid Mystic can visit shops and buy upgrades to enhance his magical ability. Upgrades include:

    Staffs: Pine, Oak, Ironwood, Mystical
    Hats: Felt, Moon, Checkered, Steel
    Boots: Leather Boots, Doc Merlins, Lucky Boots, Air Lancelots
    Miscellaneous: Heart Pendant, Moon Amulet, Lantern

At the beginning of the game, Kid Mystic possesses a balsa staff, paper hat, and orthopedic boots.

Staffs, as they increase in power, give Kid Mystic greater ability to deal damage to his foes when he shoots fireballs or uses special spells, while Hats increase Kid Mystic's defense and Boots increase speed.

The Heart Pendant doubles Kid Mystic's life, and the Moon Amulet doubles his "Mana," or the indicator of how many magical spells he can use before he exhausts his power. The lantern serves no readily identifiable purpose, though it is said to be useful for exploring in the dark areas, such as the underground fourth level.

Kid Mystic can find the four pieces of the legendary Armaggeadon Sword, one in each level. The Armaggeadon Sword has the same offensive power as the Mystical Staff, but is free and has a homing ability when shooting fireballs.

As he defeats enemies, Kid Mystic can gain experience and grow up to level fifty. As his level increases, his health, mana, and attack power all increase steadily.

Kid Mystic is given the ability to use fireballs, but only when he collects energy orbs to let him shoot and speed gems to increase his rate of firepower. Blue gems allow him to shoot in all directions, while yellow gems allow his fireballs to bounce off other objects.

Besides his fireballs, Kid Mystic can learn magical spells as the game progresses. The spells use up "mana", and when mana is all gone Kid Mystic cannot use anymore spells.

    Spells found in Level 1:  Energy Barrage, Dragonflame, Ice Blast, Seeker Bolt.
    Level 2:  Stoneskin, Inferno, Healing, Summon Ptero, Berserk
    Level 3:  Seeker Swarm, Life, Energy Storm, Insane Rage, Ice Beam
    Level 4:  Steelskin, Summon Golem, Hyper Inferno, Liquify, Armageddon*

The spells Seeker Swarm, Life, Energy Storm, Insane Rage, Ice Beam, Steelskin, Summon Golem, Hyper Inferno, and Liquify (all of the Level 3 and 4 spells except for Armageddon) are simply upgraded forms of the spells Seeker Bolt, Healing, Energy Barrage, Beserk, Ice Blast, Stoneskin, Summon Ptero, Inferno, and Dragonflame, respectively (all of the level 1 and 2 spells).

The remaining spell, Armageddon, is special in that it can only be obtained by collecting all four pieces of the Armageddon Sword and can only be used if Kid Mystic is level 50 and has the Moon Amulet upgrade. Even then, the spell takes up all of his mana. It has no upgradable form, but is immensely powerful even so. The spells are listed below:

Energy Barrage: Shoots out a small blue bolt that does very little damage, but at higher levels, you can hold down the fire key to continually fire a stream of them.

Dragon's Flame: Shoots out a little blast of fire. This fire pushes back enemies and hurts them as long as they are in the fire. Therefore, this spell is best used against enemies on walls.

Ice Blast: Freezes an enemy in their tracks. The higher your level, the longer the enemy stays frozen.

Seeker Bolt: Shoots out a fat red bolt that strikes its enemy with sheer power. This spell is incredibly powerful, and can soon eradicate the most powerful overworld enemies with a couple of levels.

Stoneskin: A spell that hardens your skin and makes you take less damage. You are still instantly killed the moment you walk on water though. Wears off after a certain amount of time.

Inferno: A powerful spell that blows up the area around you with red blasts.

Healing: This spell heals your HP.

Summon Ptero: Summons a little bird which will shoot little streams of yellow dart-like projectiles. These can be damaged and destroyed.

Berserk: A spell that drastically increases your fire speed and walk speed. Wears off after a certain amount of time.

Seeker Swarm: This spell shoots out three seeker bolts which all do massive damage.

Life: Fully restores HP.

Energy Storm: A spell that shoots out those blue pellets all around you, striking every monster in range.

Insane Rage: Apart from the normal Berserk bonuses, this one has an added stream of flame trailing behind you as you run, doing damage to enemies who touch it. Wears off after a certain amount of time.

Ice Beam: This spell shoots out a beam of ice that freezes anything it touches. It goes extremely far, and can hit enemies not even on your screen.

Steelskin: A spell that protects even more than Stoneskin. Also, you are invincible when walking on lava. Wears off after a certain amount of time.

Summon Golem: A "Grumpy Golem" appears next to you and fights for you with powerful slams and purple shockwaves. It dies after a certain amount of time. This can be accelerated by further damage to the golem. When it dies, it leaves behind a small explosion.

Hyper Inferno: A spell that blows up everything around you with a concentrated circle of flames and explosions.

Liquify: A spell that shoots out 3 flaming streams that do plenty of damage to your enemies. Since the flames stream out and do not last indefinitely, it would be wise to cast it on nearby enemies.

Armageddon: The spell to end all spells, Armageddon has the screen rumble and shake while firey blasts similar to Insane Rage pop up all over the map, doing massive damage to every enemy onscreen. Uses up all of your mana.

[edit] Enemies

'These are the bosses that you must fight at the end of each level'

Mama Spider: You fight her at the end of the first level and three of her in a part in the second. If you are fighting her, keep some distance and use Seeker bolt if you have enough mana, if you dont have mana use fireballs. WARNING: When the mama spider dies, it leaves behind a lot of eensy-weensys(baby spiders)

Mush King: The Mush King is fought at the end of the second level. Shoot seeker bolts at him until he falls,if you don't have mana, there are some hidden caves that you can teleport to.

Lookie Loo: The Lookie Loo is the third boss and is fought in the Spooky Castle. The only way to kill it is to shoot it while its eye is open.

Guardian of the Tower: The Guardian is not a boss because you fight it more than once. But it is still worth mentioning here because it is more powerful than normal enemies.

Bobby Khan: Bobby Khan is the final boss in Spooky Castle. You can kill him while his sheild is not up. If it is, then energy orbs that can hurt you fly out. WARNING: If you touch touch the lava, you will lose health very quickly.

'These are the enemies that you fight throughout the game'

  First Level Enemies:

Mushie: Slow and easy-to-kill are words that describe Mushies. However, in the first part of the first level Mushies can kill you in one hit.

Mush Lord: The Mush Lords are surprisingly powerful compared the their smaller cousins. But along with power comes strength: the Mush Lords are hard to kill. They also serve as gaurds for the Mush King(see above).

Eeensy-Weensy: The Eensy-Weensy is the weakest enemy in the game. You can kill it in one hit, but in large numbers, these guys can bring you down quite fast. They are created in two ways, one, by killing a Mama Spider, and two, from an eggsac.

Spitter: The Spitter is a common enemy in the first and second levels. They have a medium range attack and can move at moderate speeds. They are often guarding eggsacs, so expect Eeensy-Weeensys also.

Eggsac: Eggsacs create Eeensy Weeensys. As seen above Spitters often guard them with their lives.

Octons: Added in the 2004 version. They can swim in water and shoot at you (similar to aquazoids).

  Second Level Enemies:

Same as the first, with two exceptions.

Aquazoid: These creatures only exist in water. Their attacks are pretty damaging and are long to short range.

Block Heads: Added in the 2004 version. They are robots who ram at you relentlessly and are generated from kilns. There is also a larger variety, which is indestructible, and therefore is mostly used in puzzles.

  Third Level Enemies:

Skeleton: The Skeletons can bite and kick you up close, and spit fireballs at long range. Luckily, they are easy to kill.

Zombie: Yes, even this game has zombies. Their only attack is to jump on you, but from close range.

Eye-Guy: The Eye-Guys have little fireballs that they spit and have several eyes. They are the moderate enemies in the third level.

Oculoid: Think of them as floating eyes. Literally, they are large floating eyes with several eyes protruding from their main one. They are the most powerful non-boss enemy in the third level.

This chapter has several minor monsters which include pinkeyes, microfish, and trapazoids.

  Fourth Level Enemies:

The Skeletons are back, but they are the only ones that appear again.

Scary Bat: These "scary" bats, similar to the earlier Eensy-weensies, fly around bumping into you. They die in one hit.

Scarier Bat: These large bats, equivalent to large moving Eggsacs, are a force to be reckoned with. They have incredible life and the ability to belch Scary Bats.

Mucho Moss: The Mucho Moss keeps growing around you unless you kill it. It damages you on contact.

Mucho Moss Grande: This monster tries to destroy everything around it by shooting little red fireballs all around it.

Lavazoid: These are the same as the aquazoid except that they swim in lava and spit flames.

Die Uberbat: A miniboss seen in one level.

Sniper Snails: Introduced in the 2004 rerelease. They are snails who spit slime and hide when you come near them.

[edit] External links