Talk:Infinity: The Quest For Earth

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[edit] Not a proper article as it is now

This whole article needs to be rewritten if it is supposed to be an encyclopedia entry. I see advertising, typos, confusing section headers etc. I will try to look into that tomorrow evening or tuesday. Wally 18:39, 16 July 2006 (UTC)

Agreed. It's pretty much just a rip of the project's website. - Chris 01:53, 17 July 2006 (UTC)
Hmm... I noticed in particular the two "development" sections don't look too encyclopedic to me in the tone of the content. -- Northgrove 23:06, 5 September 2006 (UTC)

[edit] Temporary new page

I've done some rewriting of the temp page, I removed some of the original content. Especially the ship types, because the game is still in an early state of developement Markornikov 4:01, 30 July 2006
Changing some typos/spelling errors.OPless 22:00, 9 Dec 2006

[edit] Review

Alright, so far it looks like everything seems ship shape. Lets see if we can increase more information in a concise manner as much as possible. Great work guys koshime 13:31, 31 July 2006 (UTC)

[edit] Article Cleanup

Included new sections:

Development: Game Technology
Development: Game Design

koshime 13:50, 31 July 2006 (UTC)


Rewrote "storied" items to make more in keeping with wikipedia standards, though it's my first major edit. --OPless 22:39, 9 December 2006 (UTC)


MegaBurn Edits:

  • Created local backup
  • Merged Development Process sections, moved vehicle intro to top of section
  • Moved Combat Prototype to talk/snips, removed move to gaming wiki tag
  • Renamed talk "Content Update" to "Article Cleanup"
  • Added Atomic reference to References section and removed reference tag - might be premature but more references can be added during cleanup (else tag it again).
  • Renamed "Game Technology" subsection "Game Engine"
  • Rewrote Game Engine subsection to note I-novae and clarify it overall
  • Renamed "Vehicle Design" subsection "Public Participation" and cleaned up the text a little. The section is focused on public involvement in development, barely even mentions vehicle design.
  • Moved "Combat Prototype" section under "Development Process" as a subsection, cleaned up the text a little, still needs sources.
  • Moved "Ship Classes" to talk/snips.

Note: I tried to edit the lead but Wikipedia is being really slow tonight, couldn't save. --MegaBurn 03:09, 11 December 2006 (UTC)

[edit] Edit Note and Comment

I added the future game template, its supposed to go on any game on Wikipedia that hasn't been released yet. I'm also going to link Openlancer to Infinity as a similar game. Both games have a lot in common. If someone adds a "similar games section" to this article consider adding Openlancer the list along with roughly the same list of games on the Openlancer article. I would add it myself but that should be left up to InfinityAdmin or another dev team member. --MegaBurn 04:35, 11 August 2006 (UTC)

[edit] Article Snips

If you remove large blocks of text from the article paste it here for later use during clean up. This section will be deleted after clean up. --MegaBurn 00:40, 11 December 2006 (UTC)

[edit] Combat Prototype - Tactics

There are numerous of tactical "stunts" and tricks you can learn to become a better pilot, This list explains the most regular ones:

Orbiting - This technique uses the thrusters and the speed of a fighterclass. You simply approach your target with full speed and when close enough aim at the middle of the target and hold down either up or down thrusters to start spinning around your target, thus "Orbiting" it. The technique is mainly used against the carrier and the battle ship to bring them down with out getting shot by its cannons.

Mining - Capital ships are better at this, because of their more powerful weaponry. If plagued by small fighters, you can head over to the nearest asteroid and begin shooting at it. After a while it will explode, often destroying nearby fighters while barely scratching the capital ship's shields, which proceed to quickly regenerate. The larger the asteroid, the more powerful the explosion, but it will take much longer.

Camping - This involves flying into the Hangar bay of an enemy Battleship and firing upon it from the inside. This is a very risky manoeuvre and is difficult to accomplish, but can usually pay off dividends. The advantages are that once inside, you are out of range of the Carriers' and Battleship's big guns and so are fairly free to fire upon the Battleship without fear of destruction. The disadvantages are that you must first get past the big guns to get into the Hangar Bay, that an enemy fighter may spawn inside the Hangar Bay while you are there or may follow you back inside, and that only small ships are capable of accomplishing this as the Hangar Bay entrance is too small to allow a Makon or larger vessel inside. Defensive turrets have been added recently to the hangar bays in order to make this technique harder to use effectively.

Carrier Charging - Carrier charging first requires that a player earn enough points (10,000) to purchase a carrier. Then, the player simply flies the carrier straight at the enemy battleship. This tactic usually severely damages the enemy battleship, due to the heavy armor, strong weapons, and lack of recharge time the carrier possesses. A good defense against carrier charges is to work up a large amount of speed and ram the carrier, as this will send it spinning off course, and its great inertia makes it very difficult to manoeuvre the carrier back into the necessary position.

[edit] Ship Classes

In Infinity, there will be many classes of ships. The following is a list that includes just some of them.

Interceptor - Interceptors are light and fast. They are incapable of FTL travel, and thus must dock with a capital ship for long-range transportation. Because of this, pilots will be at an advantage by working for the owner of a battleship. Normally, this would be done by defending the larger ships from bombers because they are well-suited for the job due to their speed. When used in defense, interceptors are not prone to enemy flak coming from the enemy battleship. This makes an interceptor's job relatively safe. They can be up to 25 meters long.

Fighter - Fighters are bulkier than interceptors, and have better defenses. However, they are slightly slower and are less maneuverable. They are capable of FTL travel, but because of their small size and lack of self-sufficiency, this gives fighter pilots only a small amount more freedom than an interceptor pilot. Thus, fighter pilots gain an advantage working for a capital ship. They are well-suited to hunting down and destroying interceptors and bombers. The role of a fighter is riskier than an interceptor, though, because they are often midfield in the battle, which exposes them to enemy flak. They can be up to 25 meters long.

Bomber - Bombers are heavy and carry explosive weapons. These weapons are especially effective against capital ships, which tends to lead to them attacking the enemy battleships directly. Like fighters, bombers can travel faster than light, but again, lack self sufficiency. In battle, bombers have the most dangerous role because of their proximity to the enemy capital ships and constant interactions with interceptors. Bombers can be up to 25 meters long.

Corvette - Corvettes are larger than the previously mentioned ships, and are the smallest ship capable of wielding weapons that move independently of the ship. Because of their size they still move fast and handle well, but not nearly as well as an interceptor. These ships can be outfitted with explosives, flak, and forward-facing guns. Corvettes, and all ships larger, are capable of FTL travel. They are 25 to 50 meters long.

Battleship - Battleships are huge, slow ships covered with weaponry. They carry subhunter-class ships into battle. The destruction of a battleship often marks the end of a battle because they are so important. Battleships can have up to 40 turrets which can be used for flak and heavy turrets. They are 1250-2500 meters long.

Haulers - Haulers are the workhorse of the Infinity universe. These ship range in size from small to massive, and are used for transporting, or hauling cargo, from raw resources to completed ships from one place to another.

Carriers - Tactical weapons not meant for use in close quarters combat, carriers are capital ships designed to deliver smaller craft like fighters and bombers into battle. Commonly large, yet often poorly armed in comparison with like-sized combat ships, the best place for a carrier is far behind the front lines, where it can function as a support ship for the larger capital ships.

Dreadnaughts - Dreadnaughts are designed for use as powerful weapons, both physically an psychologically. Many times larger than battleships, dreadnaughts deliver massive firepower on the battlefield, as well as intimidation intended to greatly demoralize the enemy, encouraging them to either route, or surrender.