Import gamers

From Wikipedia, the free encyclopedia

Import gamers are a subset of the video game player community that partake in the practice of purchasing games from another region, usually from Japan where the majority of games for certain systems originate.

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[edit] Reasons for Importing

There is no uniform motivation amongst import gamers, but some common reasons for importing include:

  • Wider selection of titles. A large fraction of games are never released outside of Japan. This is especially true of the visual novel medium, where very few titles have ever been given overseas releases. Those who are interested in these games but do not live in Japan can only enjoy them through importing. This also applies to European gamers who purchase North American game releases, as it offers an extended selection of English language titles. Japan is not the only region to have exclusive games which attract importers, simply the most common.
  • Localization issues. Many import gamers do not want games that feature edited dialogue, changed names, re-dubbed audio tracks, removal and/or censorship of content (typical with Nintendo games), and/or other similar changes which often appear in translated editions.
  • Collector's value. Sometimes, a die-hard fan of a series that is released in their local region will buy both the local releases and the Japanese copies. This is also sometimes done for special print or premium box versions which are more common in Japanese releases than those from other regions and come with special extras.
  • Language factor. Import gaming is common among students looking to improve their language skills (This is not necessarily an accurate way to learn, but it can provide practice.), as well as native speakers of Japanese who do not live in Japan. This is also occasionally done with games in other languages as well, though less common.
  • Advance release. Some do not wish to wait for a game to be released in their local region, and import the Japanese (or other non-local region) copies to obtain the game sooner. This is very common in English speaking European countries (i.e. the UK) where games are often released later than in North America. This is also sometimes done with consoles; shops offering advance PSP imports recently made news when Sony took action against them.
  • Financial reasons. Due to the current high value of the Euro compared to the US dollar, along with the high pricing of games in Europe, import gamers may save money by importing games instead of buying localised versions, even when shipping and handling costs and import tax is taken into consideration.

[edit] Difficulties of Importing

Many game consoles feature varying degrees of regional lockout to discourage import gaming. Nevertheless, determined individuals find ways to enjoy their hobby. Some purchase Japanese (or other non-local region) game consoles to avoid the need to struggle with protection methods (though these are generally not able to play local games, in the event the user wishes to play both), while others prefer to have modchips installed inside of their machines. There are yet others who prefer non-permanent alteration methods such as boot disks, GameSharks, swap tricks, or other methods. Some only purchase import games for region-free consoles. GameBrink.Com is one of the few sites to actively cover the Import scene and updates daily.

[edit] Region-free consoles

While many games consoles do not allow games from other countries to be played on them (mainly due to voltage, localisation and licensing issues), some consoles (often handheld, due to the universal nature of batteries) are not necessarily restricted to a certain locale. Some of these include:

While the 3DO does not feature regional lockout, a few Japanese 3DO games can only be played on a Japanese console due to special kanji data. (Likewise, games for the Chinese iQue DS do not run on non-Chinese Nintendo DS systems, whose firmware does not include the Chinese character font.) At the 3DO company's suggestion, the majority of game developers added these files to the game CDs so that they could be played on foreign consoles. Known titles that did not feature these data on the CDs include Sword & Sorcery and a demo version of Alone in the Dark.

The seventh generation consoles have complicated matters by largely leaving the region coding of games down to the individual developer. The Xbox 360 has many games that are not region coded (as did the original Xbox, albeit to a lesser extent) and both Sony and Nintendo have alluded to the fact that developers will have the option of making their games region-free.

[edit] Cartridge-based protected systems

Consoles that feature regional differences in cartridge sizes or slots:

  • Sega Master System: North American and European machines can run games from each other's regions, but Japanese cartridges are incompatible, having the same shape and pinout as the Master System's Japanese predecessor, the Mark III. This serves the purpose of backwards-compatibility with Mark II and Mark I games in Japan, as well as a form of regional lockout.
  • Sega Mega Drive (Genesis in North America): The Genesis and European Mega Drive have a cartridge slot which is mutually incompatible with the Japanese Mega Drive, but the same pinout. The cartridges can be interchanged if either the cartridge slot is squared off, or a simple converter is placed on the bottom of the cartridge. Later in the Mega Drive/Genesis's life, some publishers, including Sega, produced games which would refuse to run outside the region they were marketed in. These games would require a more complex device such a Game Genie or an Action Replay in order to play in a different region.
  • Nintendo NES (Famicom in Japan): A NES can run Famicom games by use of a converter placed on the end of the Famicom cartridge. Some North American NES games published in the winter of 1985 use Famicom game boards with converters; it is possible to disassemble these games and use their converters, or simply purchase third-party ones.
  • Super Nintendo (Super Famicom in Japan): A North American Super Nintendo can run Super Famicom cartridges if two tabs are removed from its cartridge slot. PAL Super Nintendo consoles, while sharing the same cartridge size as the Japanese Super Famicom, require an adapter cartridge to work with Japanese or North American games due to a lockout chip that differentiates between PAL and NTSC versions of a game.
  • Nintendo 64: A Nintendo 64 can run Nintendo 64 games from another region by use of a device such as Passport 64 which reads the regional data from one cartridge and game data from another.

[edit] Disk-based protected systems

The majority of disk-based consoles released in more than one region feature regional lockout, the main exception being the 3DO Interactive Multiplayer.

Modchips are a popular choice for many of these consoles as they are generally the easiest to use; however a poorly installed chip could permanently break the console. Some modern consoles, such as Xbox, cannot be used for online play if chipped.

Boot disks are another common choice, as they are generally reliable and do not require risky installation methods. These disks are loaded as though they are local game disks, then prompt the user to swap them for an imported game, allowing it to run.

The Sega Saturn has a fairly unique workaround; while mainly a disk-based console, it has a cartridge slot generally used for extra memory, cheat cards, or other utilities. This same slot can be used for cartridges that allow imported games to run. Some of these cartridges include extra memory, RAM expansions, cheat devices, and regional bypass all in one, while others only feature regional bypass and cannot play certain Japanese Saturn games that require RAM expansion cartridges.

[edit] Single-region consoles

Some consoles are only released in one region, and therefore have no protection. These include:

[edit] PC-based import gaming

The PC is a popular platform for import gaming as well. While some operating systems are unable to run games designed for other language versions of the same operating system, others, such as Windows XP and Windows Media Center Edition are capable of being set to run Japanese (and/or other non-local) games and other software.