Hypertext fiction
From Wikipedia, the free encyclopedia
Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext which provides a new context for non-linearity in "literature" and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction.
The first hypertext fictions were published prior to the development of the World Wide Web, using software such as Storyspace and Hypercard. Michael Joyce's Afternoon, a story, first presented in 1987 and published by Eastgate Systems in 1991, is generally considered one of the first hypertext fictions. It was followed by a series of other Storyspace hypertext fictions from Eastgate Systems, including Stuart Moulthrop's Victory Garden, its name was Penelope by Judy Malloy, (whose hyperfiction Uncle Roger was published online on Artcom Electonic Network on The WELL from 1986-1987) Carolyn Guyer's Quibbling, Shelley Jackson's Patchwork Girl and Deena Larsen's Marble Springs.
Douglas Cooper's Delirium (1994) was the first novel serialized on the web; it permitted navigation between four parallel story strands. Hypertext fiction is often far more multi-linear than this. Judy Malloy's l0ve0ne, created in 1994, was the first selection in the Eastgate Web Workshop. Some other web examples of hypertext fiction include Adrienne Eisen's Six Sex Scenes (1995), Stuart Moulthrop's Hegirascope, (1995,1997) Sunshine 69, The Unknown (which won the trAce(Alt X award in 1998), The Company Therapist, Caitlin Fischer's These Waves of Girls (2001) (which won the ELO award for fiction in 2001), and The Adventures of Hamish (2006) (an example of a combined text-graphics approach to hypertext fiction).
The internationally oriented but US based Electronic Literature Organization (ELO) was founded in 1999 to promote the creation and enjoyment of electronic literature. Other organisations for the promotion of electronic literature include trAce Online Writing Community, a British organisation that has fostered electronic literature in the UK, Dichtung Digital, a journal of criticism of electronic literature in English and German, and ELINOR, a network for electronic literature in the Nordic countries, which provides a directory of Nordic electronic literature. The Electronic Literature Directory lists many works of electronic literature in English and other languages.
The term can also be used to describe traditionally-published books in which a non-linear and interactive narrative is achieved through internal references. Vladimir Nabokov's Pale Fire (1962) and Julio Cortázar's Rayuela (1963; translated as Hopscotch) are early examples (predating the word hypertext), while a common pop-culture example is the "Choose Your Own Adventure" format of young adult fiction.
[edit] See also
- Jay David Bolter
- J.Yellowlees Douglas
- N. Katherine Hayles
- Hypertext poetry
- Shelley Jackson
- Michael Joyce
- George Landow
- Lev Manovich
- Stuart Moulthrop
- Ted Nelson
- Milorad Pavić
- Juan B Gutierrez
- Interactive Fiction
[edit] References
- Cicconi, Sergio (2000). "The Shaping of Hypertextual Narrative". The Integrated Media Machine: A Theoretical Framework, Ed. M. Yla-Kotola, J. Suoranta, S. Inkinen & J. Rinne. Helsinki: University of Lapland. 101-120.
[edit] External links
- The Rapture Is At Hand - CYOA style hyperlinked novella centered around The Rapture. (Published Annonymously in 2006)
- Cyberculture Studies click on Hypertexts & Interactive Narratives link