HyperMemory

From Wikipedia, the free encyclopedia

HyperMemory is ATI Technologies' method of using a PC's main system RAM as part of or all of the video card's framebuffer memory on their line of Radeon video cards and motherboard chipsets. It relies on new fast data transfer mechanisms within PCI Express.

However, to make up for the inevitably slower system RAM with a video card, a small low-bandwidth local framebuffer is usually added to the video card itself. This can be noted by the one or two small RAM chips on these cards, which usually have a 32-bit or 64-bit bus to the GPU. This small local memory caches the most often needed data for quicker access, somewhat remedying the inherently high-latency connection to system RAM.

The local and system memory areas are not noticeably separate to the user and often HyperMemory solutions are advertised as having as much as 512 MB RAM when this is actually referring to the potential use of system RAM.

HyperMemory offers significant cost reduction to low-end video cards because of the reduction in trace complexity on the video card PCB, and a reduction in the amount of RAM needed on the card. The solution offers excellent performance for 2D acceleration tasks while also maintaining adequate memory speed capable of playing some modern 3D game titles with reduced quality.

[edit] See also

[edit] External links

ATI Graphics Processors
2D Chips: Mach
DirectX 3-6: Rage
DirectX 7.x: Radeon R100
DirectX 8.x: Radeon R200
DirectX 9.x: Radeon R300R420R520
Direct3D 10: Radeon R600
Other ATI Technologies
Chipsets: IGP3xx9000 IGP9100 IGPXpress 200Xpress 3200RD700
Multi-GPU: AMRCrossFire
Professional Graphics: FireGLFireMV
Consumer Electronics: Imageon
Misc: AVIVO
Game Consoles: GameCubeXbox 360Wii
In other languages