History of the Amiga

From Wikipedia, the free encyclopedia

The history of the Amiga home computer product line has been very eventful from the middle 1980s up to today.

Contents

[edit] Amiga Corporation

The Amiga's chipset was designed by a small company called Amiga Corporation during the end of the first home video game boom. Wary of industrial espionage, the chipset was codenamed Lorraine during development. Amiga Corp. funded the development of the Lorraine by manufacturing joysticks while seeking investors. The chipset was to be used in a video game machine, but following the video game crash of 1983, the Lorraine was repurposed to be a personal computer. Before Amiga Corp. could bring the machine to market, the company encountered financial difficulties and was purchased by Commodore in August 1984.

The Amiga was designed to be the ultimate video game machine. Since a video game console requires lots of processing power, memory, CPU bandwidth, audio and video hardware, it can be seen that the relatively small additions of a capable operating system and good keyboard will make a video game console into a highly capable personal computer.

[edit] Commodore

Original Amiga from 1985, A1000
Enlarge
Original Amiga from 1985, A1000

[edit] 1985-87, The early years

The first Amiga computer, simply called the Amiga (devoid of references to Commodore), was released in 1985 by Commodore. Commodore marketed it both as their intended successor to the Commodore 64 and as their competitor against the Atari ST. It was later renamed the Commodore Amiga 1000.

At the base price of $1295 the Amiga could display four thousand colors and produce 8-bit stereo audio (crude by today's standards) and run several applications concurrently, while still being affordable to middle class workers. These qualities gave the Amiga 1000 a significant technical lead on its three main competitors (the Atari ST, the Macintosh and the IBM PC) that was not matched until after the Amiga faded from the mainstream marked.

Poorly marketed, the Amiga 1000 was not an instant success. Commodore confounded the problem by marketing the Commodore 128 and later the Commodore PC, CDTV, transputer, Amiga Unix and Amiga CD32 alongside the Amiga. This resulted in the general public being confused about what the Commodore and the Amiga was all about. This marketing confusion would plague the Amiga throughout its lifetime, even as it changed hands between Escom, Gateway and other owners.

[edit] 1987-90, Cost reduced triumph

In 1987, Faced with strong competition from Atari ST in the lower end of the segment, Commodore released the cost reduced Amiga 500 and the high end Amiga 2000 for the respective prices of US $595.95 and $2395 (this price includes 1 MB RAM and monitor).

With its lowered price, the Amiga 500 went on to become a successful home computer, that eventually outsold its main rival; the Atari ST. The Amiga 2000, thanks to its Genlock and video I/O connector, managed to carve out a marked niche within graphics and video, this marked was not as large as the office and publishing markets dominated by the IBM PC, and Apple Macintosh and as a result the Amiga 2000 lagged these systems in sales.

[edit] 1990-93, Golden era, with rust

An Amiga 500, with 1084S RGB monitor and A1010 floppy disk drive. (1987)
Enlarge
An Amiga 500, with 1084S RGB monitor and A1010 floppy disk drive. (1987)

In 1990, Commodore released the first true update of the Amiga platform, in the shape of the Amiga 3000 featuring an an enhanced chipset (ECS) and the second release of its operating system, commonly refered to as Workbench 2.0.

Many users had critizied Commodore for letting the Amiga platform languish since its introduction five years earlier, this criticisim did not diminish with the Amiga 3000. Users complained that the ECS chipset failed to mach the features of the PC and Mac display hardware at the time, and that the operation system (Workbench 2.0) only featured improvments taken from the user comunity.

On the flipside many users considered the Amiga 3000 the most well engineered Amiga model. Aparently there were less hardware issues with the Amiga 3000 contra the Amiga 2000 and the later Amiga 4000, and the Amiga 3000's integrated flicker filter made it painless to use cheap PC-style VGA monitors. This may in part be the reason Commodore went on to sell one million Amigas in just one year, which is equal to a third of all Amigas sold up to that time.

In the same year as the Amiga 3000, Commodore released the US $895 CDTV, aimed to move the Amiga platform to the living room. Commodore believed that there was a marked for a system that could display crude animations, pictures and offer educational software and games on a television. The end result was a system that could be described as an Amiga 500 with a remote control replacing the keyboard and a CD-ROM replacing the floppy drive.

Commodore failed to realize that not only would the CDTV compete directly with Philip's CD Interactive, but also Commodore's own Amiga 500. Considering that the Amiga 500 was cheaper, more versatile and had the promise of a future CDTV expansion few Amiga users saw any interest in the Amiga CDTV. At the same time the general public preferred cheaper game consoles over both the CDTV and CD-I, not interested in the multimedia capabilities offered by these CD-ROM based systems.

Both Commodore and Philips tried to tempt users with promise of an MPEG module capable of playing laserdisk quality video from a CD-ROM. These Video CDs can be compared with today’s Digital Video Disks (DVD), but without the convenience of multiple audio tracks, additional features and scene selection and with the added inconvenience of having to change the disks during a full length movie.

The CDTV became Commodore's first Amiga based failure, a failure that allegedly cost them a significant amount of recourses. Commodore made a last ditch effort in saving the system with the CDTV 2, but dropped that design in favor of the much more capable Amiga CD32.

[edit] 1992-94, Trouble ahead

An Amiga 1200 computer ca. 1992, first with AGA
Enlarge
An Amiga 1200 computer ca. 1992, first with AGA

Commodore began 1992 early by introducing the Amiga 500+, an slightly updated and cost reduced Amiga 500, officially. This model had actually been introduced the year before to meet good sales of the Amiga 500. Viewed as a game machine, especially in Europe, this model was criticized for not being able to run a few Amiga 500 games, instead of praised for the numerous improvements to the system software.

By this time the Amiga 500 and 500+ was showing sings of obsolesce, even as a game machine. Instead of discontinuing the product Commodore envisioned it taking the place of the Commodore 64 in the low-cost segment. To make that possible Commodore set out to design the Amiga 300, a system intended to be much cheaper than the Amiga 500. The Amiga 500 itself would be replaced by Amiga 1200, also under development.

When the Amiga 300 was finally realized it turned out that due to manufacturing issues the model would be more expensive to assemble than the arguably superior Amiga 500+. This did not discourage Commodore from beginning manufacturing, expecting the issues to be worked out over time, but with the result that they had to price the Amiga 300 higher than originally intended.

To reflect this they re-branded the Amiga 300 into the Amiga 600 and marketed it as a an compacted and improved Amiga 500, emphasizing its built in hard drive controller and PCICMA expansion port. This caused problems, as some users came to believe the Amiga 600 was Commodore's intended upgrade for the now five year old Amiga 500, and Commodore received criticism from both users and software developers for not raising the lowest common dominator (i.e. the least capable system software and games have to support.)

In October 1992, Commodore released the A1200 and the A4000: Each featured the new AGA chipset and the third release of AmigaOS.

In 1993, menaced by console giants Sega and Nintendo, Commodore marketed the CD32 in a desperate attempt to save their business. The CD32 was one of the earliest CD-based consoles and was also the world's first 32-bit game machine, with specifications similar to the A1200.

The last Amiga released by Commodore was the A4000T, in 1994.

[edit] Amiga in the United States

Mass-market Amigas were then considerably cheaper than PCs and Macs at the time. This factor helped to boost sales in the more price-conscious European markets, but it also led to Commodore being viewed in U.S. markets as a producer of cheap "game machines". This perception was furthered by the fact that most Commodore retail outlets were toy stores, and marketing campaigns were woefully mismatched with the status-conscious American public. Overall, the Amiga was very successful in Europe, but it sold less than a million units in the U.S..

Other people argue that in the U.S. market, the IBM PC was already the dominant market force, especially in the workplace. Potential buyers first question was often, "Is it IBM compatible?", allowing the user to "take work home" or more often take software home to install on their own machines. As a result, the U.S. market tended to be technophiles enamored of the Amiga's software/hardware, iconoclasts who disliked IBM, and video or graphic arts users.

[edit] Bankruptcy

In 1994, Commodore filed for bankruptcy and its assets were purchased by Escom, a German PC manufacturer, who created the subsidiary company Amiga Technologies. They re-released the A1200 and A4000T, and introduced a new 68060 version of the A4000T.

However, Escom in turn went bankrupt in 1997. The Amiga brand was then sold to another PC manufacturer, Gateway 2000, which had announced grand plans for it. However, in 2000, Gateway dropped the Amiga brand.

[edit] Amiga, Inc.

The current owner of the trademark, Amiga, Inc., has licensed the rights to make hardware using the Amiga brand to a UK computer vendor, Eyetech Group, Ltd, which was founded by some former UK employees of Commodore International. They are currently selling the AmigaOne via an international dealer network. The AmigaOne is a PowerPC computer designed to run the last remnants of AmigaOS, which was itself licensed to a Belgian-German company, Hyperion Entertainment.

Only a very few Amiga clones were ever produced, as both Commodore and subsequent owners of the trademark refused to license the Amiga technology to third-party manufacturers.

Today, Amigas running AmigaOS version 3.9 and earlier are now considered "Classic" Amigas, as opposed to the new Amiga Inc./Eyetech/Hyperion models. Due to its popularity as a gaming platform, many people incorrectly refer to the Amiga as a games console (even though it is a fully-featured computer). However, there are many "Classic" Amigas still in use around the world. A popular use for the classic Amiga is as an automated readerboard for local community-access TV stations.