Talk:Herman Toothrot

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Wow. Could someone with a little more time on their hands please rewrite the "Marley-Toothrot Problem" section? It could certainly use some touching up. -- DynSkeet 21:00, 24 Mar 2005 (UTC)

Taken care of, just forgot to comment here. -DynSkeet (talk) 18:02, Jun 23, 2005 (UTC)

[edit] Also missing...

this article could use some reference to fangame Night of the Hermit (see http://www.the-underdogs.org/game.php?id=2880).

[edit] Tiny Little Detail

I'm not sure where to put this but near the end of The Curse of Monkey Island we see animatronic versions of various characters including H. T. Marley (called simply Captain Marley in the game) and Toothrot. However here Marley and Toothrot look nothing alike, Marley being taller, more muscular and having a brownish-red beard. I'm not here to question the validity of the retcons of Escape, but I'd just like to point out that at least in Curse the developers still considered Marley and Toothrot to be two different characters.

  • That's sure. However even a person such as Marley (as appears in the tour), would diminish in a Toothrot-state after 20 years of solitude. Pictureuploader 12:35, 5 October 2005 (UTC)

[edit] Another Contradiction

In Escape from Monkey Island it is considered canon that Guybrush has accidentally sunken his ship in the first game and his crew stranded on Monkey Island. (At least I assume this from what I have read here, since I have only played the first two games.) This contradicts that in Monkey Island II it is revealed that Guybrush has forgotten to rescue Herman Toothrot from Monkey Island, which follows the other ending of The Secret of Monkey Island. (If he sinks the ship he leaves the Island together with Herman.)

  • Trying to make sense of the plot of the MI games always seemed very futile to me since the continuity is quite sloppy. But if anyone wants to try and make sense of it, be my guest. (HM)

No, Herman was rescued by Threepwood and then he went to dinky island. If you talk to herman on that island, he'll tell the story.