Talk:Heart of Darkness (game)
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"It is the first game to have its score recorded by an orchestra."
I think the intent here is to say that it is the first game to have an orchestra record the original soundtrack? It is certainly not the first game score to be performed and recorded by an orchestra (that honor most likely goes to one of the Akumajou Dracula / Castlevania or Final Fantasy games).
- Yes, pretty much. And as I noted on the page already, because of delays it ended up not being the first actually released with one. Melodia Chaconne 9 July 2005 19:14 (UTC)
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[edit] Style
IMO, this article needs a fair amount of revision. It needs to be broken up into sections, or at least written a little bit more coherently. I would take a stab at it, but I don't know anything about the game that's not listed here. -Fuzzy 14:56, 22 Jun 2005 (UTC)
[edit] ??? Castlevania music recorded by an orchestra ???
Umm...Excuse me. I DON'T think Castlevania's music was recorded by an orchestra. It was only made to be played for Nintendo. And as you know, when it comes to music, Nintendo has some pretty bad music that plays in the background.
- In Japan, there were and are many CDs with game music recorded by various ensembles, including orchestra. Castlevania did get an orchestral treatment -- but Dragon Quest was the first a good four years earlier. Melodia Chaconne 9 July 2005 19:14 (UTC)
[edit] GAMEPLAY INFO, anyone?
I just love how the entire article of a video game deals with its story.
I'm not saying that games which have stories should have their stories ignored, but they are also games first and foremost. Anyone care to describe the gameplay? I've never played this game myself, so I can't do it.
- The gameplay is pretty similar to Another World, which is one of the very few games one can compare this game to, meaning it is at its base a side-view Jump'n Run without scrolling, each screen is uniq and not build up of tiles like in other Jump'n Runs, the gameplay however focuses strongly on puzzles, meaning the main task is to figure out how to get to the next screen. An example would be in one screen there are hanging a few skeleton monsters from the roof, if one walks by the shadow of these skeleton grabs and kills one, so the task is to blast the skeletons away before walking over to the next screen.
- And a question, is there really a GBA version of Heart of the Darkness? I know that it was planed, but I am not so sure that it was ever released. -- Grumbel 02:35, 17 October 2005 (UTC)
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- In that case, please add that gameplay information, retyped in an encyclopediac form, to the main page of this article, if you don't mind. --CGally81 03:09, 17 October 2005 (UTC)
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- It was apparently finished, but it was never released because of cartridge costs (the amount of graphics required a very large ROM).
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[edit] Designer
Joseph Hewitt? His name appears nowhere on the game's page at Moby Games. I'm changing it to Eric Chahi. HorseloverFat 01:35, 28 November 2006 (UTC)
[edit] POV
I removed a little, but really, this article sounds like a blurb for the game. I think a full rewrite would be great. 220.152.112.132 12:08, 13 December 2006 (UTC)