Heavy on the Magick

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Heavy on the Magick
Developer(s) Greg Follis and Roy Carter
Publisher(s) Gargoyle Games
Release date(s) 1986
Genre(s) Graphic Adventure
Mode(s) Single player
Rating(s) N/A
Platform(s) Amstrad CPC, ZX Spectrum
Media Cassette
Input Keyboard

Heavy on the Magick is a computer game for Amstrad CPC and ZX Spectrum published in 1986 by Gargoyle Games.

Contents

[edit] Synopsis

Transported to the magical dungeons beneath the castle Collodon's Pile, Axil the Able has only his wits to help him escape and a deadly grimoire of spells which he must discover how to use. Heavy On The Magick features massive animations, a new command language and the ability for the hero to carry his experience forward.

Heavy on the Magick loading screen
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Heavy on the Magick loading screen

[edit] Plot

From the instruction booklet:

Axil the Able stood in three inches of stagnant water and surveyed one of the most dismal dungeons he had ever been thrown into...30 seconds earlier, he was sitting in front of the ox-roast in that famed haunt of the Occult, The Golden Thurible engaged in his favourate pastime of Wizard-Baiting. What a good story Axil was telling - a new one about Therion, a certain moon creature and a rather gullible Elf - really, the sudden silence of his audience should have warned him. The crowd parted as Therion strode across the floor, dangerous in all his 10 degrees. Therion raised a twig-like index finger and flung Axil several hundred leagues across Graumerphy, into the dungeons beneath the dreary castle called Collodon's Pile. In the dark twilight, Axil tutted - and then took stock. He was, at least, clothed: he carried a large leather pouch, and on a nearby table, there was a book. The title read as follows: The Net of Gugamon - a grimoire : wherein is contained the proper rites for the Convocation of various Demonly Princes, the procurement of lesser spirits, together with sundry workings, conjurations, manifestations, symbols relating to all manner of Astral Phenomena and so on for several more pages, in the rather turgid style thought necessary for such books. Unfortunately, apart from the title, there seemed to be little more than a rather tattered contents page. But they didn't call him Axil the Able for nothing. So, with a flourish, he marched for the door in search of a way out.

[edit] Interaction

This a keyboard only game, and uses a set of commands (called Merphish in game) such as the standard north, south, east and west (N,S,E,W) and some more unique commands such as invoke (I), freeze (f), and blast (b). Conversations with certain friendly characters such as Apex the Ogre are initiated in the following syntax: "[character],[speech]" e.g. "Apex, thanks"

Heavy on the Magick initial screen. This is what greets the player when he starts the game.
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Heavy on the Magick initial screen. This is what greets the player when he starts the game.

[edit] Impact of the game

Reviews of the game were highly positive all round, with the only common criticism being the blocky graphics, which were due to the Spectrum's limited 48k of memory. To reduce the memory impact of the large animated graphics, the programmers blew up single graphic cells to create all the sprites and foreground scenery in the game, effectively reducing the resolution of the graphics but compressing them in memory and so increasing the amount of space available for game content.

The game's influences draw heavily from the occult, with the Master Therion in the plot above a reference to Aleister Crowley. To finish the game, the player must invoke numerous demons who are based on their "real" counterparts, e.g. Belezbar is based on Beelzebub.

[edit] Finishing the game

The game could be finished in three different ways, each way being of varying difficulty. Expansion packs were planned to continue the adventures of Axil, but these never came to light.

[edit] External links