Havok (Company)
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Havok | |
Type of Company | Private |
---|---|
Founded | Dublin, Ireland (1998) |
Headquarters | Dublin, Ireland |
Website | www.havok.com |
Havok is a computer software company that provides interactive software and services for digital media creators in the video game and movie industries.
Contents |
[edit] Products
Havok’s products work independently of and seamlessly in conjunction with each other:
[edit] Havok Behavior
Havok Behavior is a system for developing event-driven character behaviors in a game. The Havok Behavior product is comprised of a composition tool for artists and designers, and a run-time SDK for game programmers. Together, the Behavior tool and SDK provide “what you see is what you get” results.
[edit] Havok FX
Havok FX is a special effects SDK and tool chain that works with Shader Model 3.0 class GPUs to enable tens of thousands of object collisions occurring in real-time, without putting additional burden on the CPU or otherwise slowing down the game. Havok FX integrates seamlessly with Havok's industry-leading game-play physics technology, allowing game-critical objects to interact with each other in split second timing, adding complexity and realism to the game-play experience.
[edit] Havok Physics
State-of-the-art physics engine solution. For PC, Mac and all current and next-generation game platforms. Havok Physics provides support for the following areas:
- Collision Detection - including Continuous Physics™
- MOPP™ Technology - for compact representation of large collision meshes
- Dynamics and Constraint Solving
- Vehicle Dynamics
- Data Serialization and Art Tool Support
- Visual Debugger for in-game diagnostic feedback
[edit] Havok Animation
SDK and tool chain that provide optimized playback and real-time blending on PC, Mac and all current and next-generation game systems. Comprehensive compression of animation data, inverse kinematics for corrected foot placement, and out-of-the-box integration with Havok Physics.
[edit] Partners, Games and Movies
Havok works in partnership with the world’s best known game developers - including Sony, Microsoft, EA, Ubisoft and Activision. Havok’s cross-platform technology is available for the PlayStation 2, PlayStation3, PSP, Xbox, Xbox 360, Wii, GameCube, and the PC. Havok’s technology has been used in more than 150 of the world’s best known game titles, including Half Life 2, Halo 2, Tony Hawk’s Project 8, The Elder Scrolls IV: Oblivion, Age of Empires III and Cars.
Havok products have also been used to drive special effects in movies such as Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory. Havok provides the dynamics driving 3ds Max from Autodesk Media and Entertainment.
[edit] History and Awards
[edit] History
Havok was founded in 1998 in Dublin, Ireland and has offices in San Francisco, San Antonio, Stockholm, Calcutta, Munich, and Tokyo.
[edit] Awards
- Red Herring 100 - 2006 Winner
- Best Choice of Computex - 2006 Winner
- OnHollywood - 2006 Winner
- Develop Industry Excellence Awards [1] - 2006 Nominee- Best Tools Provider, 2005 Winner - Best Tools Provider, 2004 Nominee - Best Tools Provider
- Game Developer Frontline Award [2] - 2006 Finalist - Middleware, 2003 Winner - Best Game Component, 2002 Winner - Best Game Component
- FileFront - "Most Advanced Technology" of 2004
- Computer Graphics World - CGW 2003 Innovation Award