Havoc GunStar
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Cost | ||
---|---|---|
Basic Hold Cost | 6,000 | |
Main Drive Cost | 10,000 | |
Computer Cost | 48,000 | |
Ship Hull Cost | 15,000 | |
Ship Base Cost | 79,000 | |
Total Cost (Fully Loaded) | 216,642 | |
Combat Specifications | ||
Max Fighters | 10,000 | |
Max Figs Per Attack | 1000 | |
Maximum Shields | 3,000 | |
Offensive Odds | 1.2:1 | |
Defensive Odds | 1.2:1 | |
Safety Rating | 15,600 | |
Trading Efficiency | ||
Maximum Holds | 50 | |
Initial Holds | 12 | |
Turns Per Warp | 3 | |
TransWarp Drive | Yes | |
Trading Efficiency Factor | 52 | |
Miscellaneous | ||
Mine Max | 5 | |
Genesis Max | 1 | |
Transport Range | 6 | |
Beacon Max | 5 | |
Long Range Scan | Yes | |
Planet Scanner | No | |
Photon Missiles | No |
The Havoc GunStar is one of three TransWarp-carrying ships in the fictional TradeWars 2002 universe.
It is most commonly used by evil-aligned traders who need a TransWarp drive but cannot own a Corporate Flagship because they are not the CEO of their corp. The GunStar's cargo capacity of 50 holds is significantly lower than the FlagShip's, giving it a trading efficiency of 52. Some players use the GunStar for TransWarping between distant ports once the more convenient ports have been traded out.
The GunStar is more of a defensive ship than the FlagShip, since it carries more shields and fewer fighters. Its combat odds of 1.2 are the same, however.