Hang-On

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Hang-On

Screenshot of Hang-On
Developer(s) Sega-AM2
Publisher(s) Sega
Designer(s) Yu Suzuki
Release date(s) 1985
Genre(s) Racing
Mode(s) Single Player
Platform(s) Arcade, Sega Master System, Sega Saturn, MSX
Arcade cabinet Standard and sit-down
Arcade system(s) Sega Space Harrier Hardware [1]
Arcade CPU(s) (2x) 68000 (@ 6 MHz)
Sound CPU: Z80 (@ 4 MHz)
Arcade sound system(s) YM2203 (@ 4 MHz)
Sega PCM (@ 31.25 kHz)
Arcade display Raster resolution 320×224 pixels (Horizontal), 6144 colors

Hang-On is an arcade game released by Sega in 1985. In the game, the player controls a motorcycle against time and other computer-controlled bikes. The game was also built-in in some versions of the Sega Master System.

Contents

[edit] Gameplay

Using a third-person perspective the player races a linear race track divided into several stages. Reaching a checkpoint at the end of each stage extends the time limit.

[edit] Arcade cabinet

There were two arcade cabinet designs -- the usual upright machine, only with a handlebar and brake levers (instead of a joystick and buttons), and a sit-down version which looked roughly like a real motorcycle. The sit down version was the first game to ever make use of force feedback. The player had to tilt the bike in the appropriate direction. The screen was mounted into the windshield area of the bike.

[edit] Sequels and ports

In-game screenshot of the Sega Master System conversion.
Enlarge
In-game screenshot of the Sega Master System conversion.

In 1987, it was followed by a sequel Super Hang-On for arcade, and later for a range of platforms including the Sega Genesis, ZX Spectrum, Commodore 64, Amstrad CPC, Commodore Amiga and Atari ST. A polygon based sequel, developed by Genki, was released for the Sega Saturn, named variously Hang-On GP '95 (Japan), Hang-On GP (USA) and Hang-On GP '96 (Europe). It also appeared for the Game Boy Advance as part of the compilation Sega Arcade Gallery.

In Power Drift, the motorcycle is a hidden vehicle and can only be accessed by finishing first place for all five tracks on courses A, C, and E. It is only playable in the Extra Stage.

In Sonic Riders, there is an unlockable Gear called the "Hang-On", which plays the song from this game during use.

The Sega Dreamcast games Shenmue and Shenmue II both feature "Hang-On" as a mini-game.

In Daytona USA, if one enters "H.O" as thier intials, a clip of main theme from Hang-On will play.

[edit] Notes and references

  1. ^ System16.com. Hang-On Hardware page. Retrieved Auguest 5, 2006.

[edit] External links

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