H.E.R.O.
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- This article is about the video game. There is also a superhero comic titled H.E.R.O. (comics).
H.E.R.O. | |
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Screenshot of Commodore 64 version of H.E.R.O. |
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Developer(s) | Activision |
Publisher(s) | Activision |
Designer(s) | John Van Ryzin |
Release date(s) | 1984 |
Genre(s) | Platform game |
Mode(s) | |
Platform(s) | Atari 2600, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, ColecoVision, MSX, ZX Spectrum |
Media | Cartridge |
Input | Joystick,Gamepad |
H.E.R.O. is a computer and video game published by Activision in 1984. It is available for the MSX, ZX Spectrum, Atari 8-bit family and Commodore 64 home computer systems and early games consoles such as the ColecoVision and the Atari 2600.
The game was originally created for the Atari 2600 and later ported to other systems.
H.E.R.O., supposedly meaning "Helicopter Equipped Rescue Operation", is a platform-style action game, set in a system of underground mines.
The player's character (known as Roderick according to the game inlay) in H.E.R.O. is a rescue worker with a small helicopter-type backpack, enabling him to fly around the underground mine shafts and caverns. For defense, the character is equipped with a laser beam and a finite supply of dynamites.
The object of each level is to rescue a trapped mine worker at the extreme end of the mine shaft. Dangers along the way include various cave-dwelling animals (like bats, snakes, spiders and even butterflies) and on later levels, some kind of red ore (magma, on the 8-bit systems) which is lethal to the touch, and water at the bottom of the shaft.