Hârn
From Wikipedia, the free encyclopedia
Hârn is a world designed for use in fantasy role-playing games. It was designed by N. Robin Crossby and originally published over 20 years ago by Columbia Games. Crossby and Columbia Games now independently produce printed and online materials for use with Hârn-based role-playing campaigns and fiction.
Properly speaking, Hârn is an island off the western coast of the continent of Lythia, on the planet Kethira, but as Hârn is the focus of the setting, most people refer to the world as Hârn or HârnWorld.
Hârn is notable for its high level of detail and internal consistency. A large number of individual cities, fortifications, towns, manors and adventure locations have been described down to the names of the peasant families residing there. In its immense detail it rivals other game worlds known for their depth, such as Tekumel.
Hârn is also notable for its high level of realism and a concomitant low level of magic. Its societies are, for the most part, modeled quite closely on Earth during the Middle Ages. Nonetheless, it has many of the standard trappings of fantasy, such as elves, dwarves, orcs, wizards, etc. Many of these have a unique Hârnic spin.
The role-playing game HârnMaster was developed specifically for use with Hârn. It enables players, gamemasters, and writers to develop character descriptions that exploit the deep level of detail found in Hârn.