Gribbly's Day Out

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Gribbly's Day Out
Developer(s) Andrew Braybrook
Publisher(s) Hewson
Designer(s) Andrew Braybrook
Release date(s) 1985
Genre(s) Action
Mode(s) Single Player
Rating(s) Unrated*
Platform(s) C64
Media Cassette or 5.25" floppy
Input Joystick

Gribbly's Day Out is a Commodore 64 game by Andrew Braybrook, released by Hewson in 1985. The game is set on the planet Blabgor and centred on the exploits of Gribbly Grobbly and his attempts to rescue errant 'gribblets' from the landscape and return them to safety.

Contents

[edit] The Heroes

Blabgorians possess the gift of latent psychic ability which allow them to levitate and move items with their minds, as a result they evolved without hands (who needs them?), a single foot (good for bouncing) and an oversized head (handy for containing large quantities of psychic energy). Gribbly Grobbly is your typical Blabgorian, and is tasked with the safety of the 'gribblets'.

'Gribblets' are infant Blabgorians; they have an armoured shell to protect them, however when flipped on their backs they expose their vulnerable belly and are unable to right themselves. They also have an annoying tendency to leave the safety of home in search of adventure. Unfortunately Blabgor is not a safe place; there are hordes of beasts roaming the landscape, eagerly searching for vulnerable Gribblets.

[edit] The Beasts

Seed Pods: With more than a passing resemblance to sycamore seeds, seed pods fly around the landscape. They are relatively harmless, though the hurt when you collide with them. They are vulnerable to bubbles and are easily disposed of, however once they touch the ground they turn into Topsies.

Topsies: These mutated seed pods resemble worms with a suction cup on each end. They move backwards and forwards along the ground seeking out gribblets. When a gribblet is found, the Topsie flips the gribblet onto its back, making it vulnerable. They can still be killed by bubbles and hurt when touched. After a period of roaming the landsape, Topsies stop moving and encase themselves in a chrysalis.

Chrysalis: These do not move and can be destroyed by bubbles, however if left unattended too long, they hatch into Stompers.

Stompers: These resemble armoured Topsies. They cannot be killed by bubbles, however are susceptible to water and drown easily. If a Stomper encounters an overturned Gribblet, it absorbs the helpless creature and mutates yet again into a Flier.

Fliers: These are the final stage of evolution. They are susceptible to bubbles again and when killed they release the Gribblet used to create them, however gravity quickly takes over and this freedom will be short lived unless the Gribblet falls onto flat ground or is caught in mid-air.

[edit] Seon

Seon is a mutated Blabgorian who was corrupted when he absorbed evil psi-energy. He was deemed insane and thought too dangerous to be free; as a result a huge energy web was created to contain him and keep him out of trouble.

[edit] The Energy Web

The energy web covers large portions of the landscape and needs to be navigated carefully. Contact with the web is painful, however certain sections of the web may be turned on and off to allow travel around the landscape.

[edit] The Game

The basic premise for the game required the player to control Gribbly and navigate him through each of the 16 surreal 8-way scrolling landscapes in an attempt to locate and rescue eight baby Gribblets and returning them to the safety of the home cave.

Gribbly can hop and levitate around each of the levels and can blow bubbles to defend himself. Once a Gribblet is located, Gribbly can pick up the hapless offspring and carry it to safety. Once only a single Gribblet remains on a level, the energy web fails, freeing Seon. This usually results in a mad rush to get the remaining Gribblet to safety before succumbing to his attacks. Once all the Gribblets are either saved or killed, the level ends and Gribbly is transported to the next level.