Greed (dice game)

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Greed is a dice game for two or more players, using six six-sided dice. The object of the game is to be the first to achieve a score of 10,000 points or more.

[edit] How To Play

Each player takes a turn. A turn involves one or more throw of the dice.
When a player begins a turn, he throws all six dice. He then scores points as per scoring below.
If he fails to score any points on his first throw, then his turn ends and the play pass to the person on his left.
In order to enter the game, the player must achieve 1,000 points in one turn not throw.

After a player's first throw in a turn, he may decide to set aside those dice that scored points and throw the rest of the dice or to end his turn.
Each throw at least one die must be kept in order to continue rolling.
If the player scores no points from the second throw, his turn is ended and he scores NO POINTS. Otherwise, the player may continue to throw all remaining non-scoring dice over and over again until

  1.    he decides to throw no more this turn; or 
2. he has scored with all of his six dice (over the course of his throws during the turn); or
3. he fails to score on the throw of the dice
4. he can’t keep more dice

If #1, the player then calculates his score and records it.
If #2, the player calculates his score and then gets to start another turn immediately.
If #3, the player loses all points for that turn.
If #4, same as #1

If a player scores with all six dice, and then, while taking his bonus turn, he fails to score, he does not lose the score from his previous turn.

In addition, if a player scores with all six dice over the course of his bonus turn, he gets another bonus turn, and so on for as long as he keeps scoring with all six dice.


In addition, if a player scores with all six dice over the course of his bonus turn, he gets another bonus turn, and so on for as long as he keeps scoring with all six dice.

[edit] Scoring

The following Sets are given for scoring. You cannot put sets together, as you are expected to in Yahtzee or Farkle.
If you set aside a triple of 5's, then rolled a single 5, you could not claim a four-of-a-kind. You could merely claim one triple of 5's, and one single 5. Your score would be 500 + 50 = 550.
When rolling 4 or greater of a kind, each additional kind that is matched doubles your score. So if you rolled five 4's, your score would be 400 for the first 3.
Then double that for the fourth, making it 800, then double again to make it 1600 points. 400x2x2 = 1600.


Dice Scores
a single 1 : 100
a single 5 : 50
triple of 1's (1,1,1) : 1,000
triple of 2's (2,2,2): 200
triple of 3's (3,3,3): 300
triple of 4's (4,4,4): 400
triple of 5's (5,5,5): 500
triple of 6's (6,6,6): 600
four-of-a-kind (2,2,2,2): Multiply triple score by 2
five-of-a-kind (3,3,3,3,3): Multiply four-of-a-kind score by 2
six-of-a-kind (4,4,4,4,4,4): Multiply five-of-a-kind score by 2
six of 1's (1,1,1,1,1,1): 8,000
three pairs (2,2,3,3,4,4) : 800
straight (1,2,3,4,5,6) : 1,200

[edit] Houserules

Highest Score Wins: In this houserule, when a player wins (by achieving a score of 10,000 and staying), each other player has one last chance to then beat this score. If the winner's score is beat, then the winner and all players who haven't gotten a chance to beat the winner's score, then get one more last chance, until no player is able to beat the new score.