Talk:Graphic design

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This article is within the scope of the Graphic design WikiProject, a collaborative effort to improve Wikipedia's coverage of Graphic design. If you would like to participate, you can visit the project page, where you can join the project and see a list of open tasks.

This is the talk page for discussing improvements to the Graphic design article.

Contents

[edit] "Font"

Previously posted:

It seems that many uses of the term "font" in this entry should be replaced by "typeface". Font is really a specific style and size of the typeface ( Univers Bold Oblique ) and typeface is the entire family of fonts.

that's been done, I saw that "font" was incorrectly used, and considering that this was a definition of graphic design, not just computer graphics, and in relation to the correct terminology of typography, they just had to be changed.

Yes,, and it is being used incorrectly in the discussion above. Consulting Robert Bringhurst's book The Elements of Typographic Style (the Strunk and White of typography) gives us the following definition: font: A set of sorts or glyphs. In the world of metal type, this means a given alphabet, with all of it's accessory characters, in a given size. In relation to phototype, it usually means the assortment of standard patterns forming the glyph palette, without regard to size, or the actual filmstrip or wheel on which these patterns are stored. In the world of digital type, the font is the glyph palette itself, or (emphasis mine) the digital information encoding it.

A typeface is the instantiation of the font on a page. Basically, a typeface is what you see. A font is the digital information that creates the typeface.

No, this is backwards. A font is the instantiation of a typeface (in a particular size), not the other way round. When actual typefaces became first available for the PC, the computer makers incorrectly called them "fonts" and the terminology stuck. However, it has been disputed how consistently people had applied this "font"/"typeface" distinction before the widespread use of the computer.—Gniw (Wing) 15:58, 28 December 2005 (UTC)
I'm under the impression both are right. The majority of typesetter I know use the term font to refer to a specific size and style, but Bringhurt's rather authoritative book contradicts that, and I do know some serious typesetters who also use the term as Bringhurst does. I would suggest, that the term font be used for the specific only for consistency, but a note be added to clarify the alternate usage of the word, since it does appear to have validity and some popular useage. Adam Christopher 18:50, 17 September 2006 (UTC)Adam

[edit] a message?

also, i'm not necessarily sure that graphic art must convey a speicifc message as implied in the initial description. that implication seems to me more suited towards propaganda/poster art, or commercial graphic design.

no, art is a form of expression and thus will always convey a message whether it be conciously of subconciously

86.81.35.66 22:28, 23 October 2005 (UTC) It's APPLIED art and therefor it has to follow the message [mostly from AN OTHER ONE e.g. the client] that was ment to be [content e.g.]. That's THE difference with [free] ART as a very personal expression like in paintings and sculptures.

I think you mean commercial art and graphic design. At least it would be udeful to make the distinction, because not all graphic design is commercial. Some of it is personal (not done for any comercial reasons), and some borders on fine art. And not all graphic design conveys messages. Some of it, commercial or not, conveys ideas, emotions, feelings. Are messages equivalent to ideas? Arbo 13:29, 28 December 2005 (UTC)
Messages are ideas, emotions, concepts given form so they can be percieved, in this case graphic form see Communication theory and Semiology. Whether this is for commercial reasons or not does seem overy relevant to its definition, the basis of Graphic design is to communicate something and so therefore is a message. --Davémon 09:19, 17 February 2006 (UTC)
For the record, only the post directly above this one is mine. The edit history for this talk page paints a confusing picture, making it look as if several posts before mine directly above were made by me, but that is not the case. Somehow the system has assigned my signature to the unsigned posts preceeding mine. Arbo 16:19, 8 January 2006 (UTC)
Graphic Design must attempt to purposefully communicate a message (idea, emotion, concept, word, etc...), otherwise it is art. Everything communicates, but it is this purposeful nature that differentiates design from art. But even still there would be overlap with thes definitions. I'm not sure the impetus for this purpose must be external. I can certainly create something for my own purposes which is unambiguosly graphic design, (ie a business card to promote my own graphic design services) although there is no external client involved. How could we better differentiate this distinction then? Adam Christopher 19:03, 17 September 2006 (UTC)Adam

[edit] Images

Why do these two images represent graphic design? Shouldn't there be classic design pieces on this page? Something historical and recognizable, something that will make someone who doesn't know much about design say, "OH. THAT's graphic design," when they see them? The two shown here don't say anything about graphic design to me.. They're just illustrations.

[edit] My class is using this article

I'll ask my instructor if she would help improve this site. Sure, she probably finds this article acceptable, but most (including I), do not. It should be more informative with pictures better showing graphics design.

86.81.35.66 22:40, 23 October 2005 (UTC) Well, why don't you start putting those pictures in here? You're own designs e.g.? If you do so, I will comment on them and so you will have at least two instructors.86.81.35.66 22:40, 23 October 2005 (UTC)

[edit] Vis. comm

Just a question, what is actually the difference between graphic design and visual communication? Lately the name of university courses in graphic design have been changed to visual communication, so I thought they are the same. But there are two separate articles on these topics. Hayabusa future 10:28, 30 August 2005 (UTC)

Cleanup Taskforce article This article is being improved by the Cleanup Taskforce to conform with a higher standard of article quality. It is likely to change frequently until completed. Please see its Cleanup Taskforce page for more details.


I'm not totally sure what the difference is, but it seems like graphic communication is more corporate/techi and less design, and graphic design is more concentrated on the look/design aspect.

The profession of graphic design has been known by a number of different names and to this day is a source of confusion. Maybe the cleanup task force can fix this? Graphic arts, commercial arts, visual design and communication, all are murky waters containing graphic design. My assumption is that graphic design is the preferred term despite the fact that the premier graphic design organization in America (AIGA) is really the American Institute of Graphic Arts, which implies more of a printing origin (which it was). In fact, one of the main U.S. professional periodicals, PRINT, had its origins in the printing business, where most graphic designers were employed before consulting firms were widespread. The overall graphic design article needs work but, alas, most graphic designers are quite busy and must not be getting as involved as they should! Unfortunately, with layout software at everyone's disposal, there is a whole lot of graphic art and visual communication going on that is not graphic design.

Both mean the same thing. I believe that graphic design is the most established term. Where I am many designers prefer the term visual communication design, but few actually use it. I have a serious problem with both terms. As a graphic designer, sometimes the solution I come up with for clients are not graphic or visual in nature. (ie. brand naming, or in some cases sound based solutions). I would prefer the term Communication Design, but this is maddeningly vague. Regardless, the word design has been dragged through the mud at this point. Creating graphics is NOT creating graphic design, the same as simply communicating is NOT the same as Communication Design. The more important focus is on the word design. Adam Christopher 19:11, 17 September 2006 (UTC)Adam

[edit] THIS IS TERRIBLE!!!

This entry is terrible - I have just created a wikipedia account purely to fix this page.

Many notable designers and periods are not credited - Where is Paul Rand? A giant of the industry! Josef Muller-Brockman is mentioned for his 'poster work' - not for his hugely influential book, Grid Systems iiin Graphic Design.

Emil Ruder, Wolfgang Weingart, Peter Saville, David Carson, Neville Brody, Alan Fletcher, Pentagram, D&AD - all missing.

I am going to work on a major rewrite over the next few weeks. This is not on!

Yes, it is extremely lacking. It needs a lot of input from people who work as graphic designers and commercial artists too. Arbo 13:32, 28 December 2005 (UTC)


I would agree. I also think more should be said about indie design companies.

Quite frankly it's an embarrasment to the industry -- davemon 17:52, 13 February 2006 (UTC)
It is horrible. Please let's drum up some effort to get this working. Adam Christopher 19:13, 17 September 2006 (UTC)Adam
Note that there is now a Graphic design WikiProject, which is meant to coordinate such activities. --LambiamTalk 10:47, 18 September 2006 (UTC)

[edit] Support for software section

The additional external links were proper and provided resource support to the section on software. All the sites were excellent and your reaction seems reflexive.

I don't think software how-to sites are relevant to an article about graphic design, even if there is a short section about software. Links to software tutorials really should go to an article about that particular piece of software. Also, especially in the case of tutorials and how-to material, if one or two sites can't be identified as "the sites to go to", linking to a good web directory instead should be considered. Now if somewhere on the web there was an article about the impact of tutorials, linking to that would be more than welcome. Aapo Laitinen 16:06, 15 December 2005 (UTC)

I can accept that. One of the sites was a good Graphic Design Web Directory, I'll just add that one and keep an eye out for an article on the impact of tutorials. A reasonable explanation. Thank You.

MARK COLLINS

[edit] Article structure

I would like to invite people to look into the structure of the article. As it stands now, the section The classic theory of design doesn't really describe what I have come to know as the classic theory of design. Either the headers and the section's introductory paragraph need to be changed to something more approriate or the article needs major restructuring to accommodate both the classic (and constrained) and the modern (and holistic) versions. Aapo Laitinen 19:03, 10 January 2006 (UTC)

[edit] Edits

Anonymous editor placed 'Appreciation of Beauty' in the list of Design Principles. This quality belongs to the designer and observer, and is not a principle of design itself. Really belongs to a discussion of aesthetics --Davémon 09:06, 17 February 2006 (UTC)

Anonymous editor put references to Kelly D. Williams Morrissey silkscreens - this has yet to become an iconic image of the 20th C, unlike the Milton Glaser ILoveNY logo, so doesn't really bear comparison. --Davémon 10:47, 25 April 2006 (UTC)

[edit] Merge

I'll be merging Graphic designers into this article. Clubmarx 21:06, 26 May 2006 (UTC)

What I did in the merger:
  • intro: separated methods from mediums, fixed many links
  • removed/edited several POV statements, including Emigre - not a lot of wiki links to Emigre pages, google search has this graphic design article as second results
  • remove schooling - no creditialing for graphic designers
  • remove other red/non links to WP:NN
The history and theory sections are still in need of a lot of work. It starts at 14000BC then is mostly about typography, not graphic design. Clubmarx 22:20, 26 May 2006 (UTC)

[edit] Graphic arts merge

I've put a tag to merge Graphic arts into this article. However, I don't think there is much content that is appropriate to merge. I do think a redirect from Graphic arts to Graphic design is necessary. --Clubmarx 03:31, 27 May 2006 (UTC)

  • Below are some things I posted on the talk page of Graphic arts and on an AfD page for that article. I believe that what I propose is a better solution, --LambiamTalk 17:32, 28 May 2006 (UTC)
    • (from Talk:Graphic arts)
      Identical topics
      It seems to me that this topic is the same as Printmaking and that the two articles should be merged — by someone more knowledgeable with the subject matter than I am. Lambiam 22:29, 18 February 2006 (UTC)
    • (from Wikipedia:Articles for deletion/Graphic arts:)
      • Make this a disambiguation page. On the talk page of Graphic arts I have argued that the article should be merged with Printmaking. I have no problem if one of these directs to the other; I don't care which to which. Although there is overlap, I do not agree that the terms "graphic arts" and "graphic design" are synonymous; to me they mean different things. Escher was a graphic artist: he used lithography and woodcuts. He was not a graphic designer. So apparently the same term means different things to different people. An acceptable alternative may be to make this a disambiguation page: Graphic arts may mean: *Printmaking, the art of ... *Graphic design, ... --LambiamTalk 03:39, 27 May 2006 (UTC)

I disagree that graphic design is the same as printmaking. Although, I'm not really sure what 'printmaking' is'. It is certainly not a word I have heard in common usage for quite some time. graphic design can overlap into web design, it can also include other forms off multi-media, branding, corporate identity, signmaking and plenty more. But graphic design, as a principle and concept, stands alone in definition. Graphic arts should possibly also stay separate. The graphic arts could include etching, fine arts, illustration, painting ceramics and many other artisan-based topics. But garaphic design - at least in its 20/21st century mode, is a commercial professional, not an 'art' in the traditional sense.—The preceding unsigned comment was added by 202.7.176.130 (talkcontribs) .

No-one said or suggested that graphic design is the same as printmaking. That remark comes from the talk page of Graphic arts, and in that context "this topic" mains: the graphic arts. It used to be the case that graphic arts and printmaking were more or less synonyms. Printmaking is the graphic art form in which an image is printed through one of various techniques, such as engraving, etching, lithography, screen-printing, woodcut, linocut and various other ways. Examples of graphic artists (several but not all of which were also painters) are Rembrandt, Escher, Toyokuni, Daumier, Steinlen, and Masereel. It would be weird to call any of these a graphic designer. --LambiamTalk 12:35, 15 June 2006 (UTC)

To try and answer the difference between graphic design and print making - and I appologise if I am doing this all wrong, it's my first edit. I agree with the previous edit starting ':No-one said', in that print making encompasses the physical act of making a print, using whatever medium the print maker chooses (wood, copper whatever), whereas graphic design relates more to the production of the initial image. The best way I can describe it is through photography, which is a similar 2 stage process. First take a picture. This is synonymous with designing an image to print. Then print it. Now if you do the printing manually - using wet chemicals - as a print maker using a wood block or engraver does, you have complete control over how the finished print will look. Is that tree too dark? shall I increase the highlights in the water? Is the sky too blue, or whatever. By applying ink carefully to a wood block, or copper engraving a printmaker can charge the mood of the whole image.

Personnally I think the problem with this page is that graphic design is a process, rather than a thing. To produce graphic art you go through the process of graphic design. To produce a graphic print, poster, magazine advert, web page, TV station ident or whatever you go through the same process. Examine what needs (or you want) to be produced, examine the limitations/strengths of the medium it is to be produced in (A wood block printer would not be able to produce a moving image, a web designer would not use an image that was 50 feet long, a logo designer would need to know if the image was to be used in grey scale, or faxed and so on). A client does not need to be involved, though it is true that many graphic images are now produced for clients. Fine art is distinct from graphic art only because someone has said so. The work that goes into a comic book can exceed that which goes into a modern painting yet the comic is classed as graphic art and the painting fine art. Was Andy Warhol a graphic artist or a fine artist? Rembrant's work is classed as fine art, yet he also produced prints. I don't think it actually matters what you use to produce the image, computer, pen, paper, woodblock or whatever. If you produce a graphic image then you do so using the process of graphic design. Trying to define exactly what a graphic image is though is much much harder. John.--Cogvos 14:06, 24 July 2006 (UTC)

In how I see the terms used, graphic design is about producing an image in order to get a message across. Graphic artists, like most artists, do not aim to deliver a message. --LambiamTalk 21:42, 24 July 2006 (UTC)

A lot of the terms in this discussion have become very confusing over time.

When I started laying out type and images in the early 1970s, I was called a "commercial artist" (or, even less prestigiously, a 'layout artist'), and I was working in the "graphic arts" field. Historically 'graphic arts' referred to the printing trade -- and did not include fine arts. But then again, a lot of works we now call 'fine arts' were commissioned (esp. by the church) to communicate a client's message and therefore don't fit our current idea that fine arts are works of self-expression -- in fact, they were more like our illustrations.

'Commercial artist' was a confusing title -- a lot of people assumed it was synonymous with 'Professional artist'. Since we were working in the field of 'graphic arts' (i.e., the printing trade), it seemed to make sense to start calling ourselves 'graphic artists'.

That was still confusing and misleading. We didn't create art, we were combining graphic elements to communicate a client's message -- we were using graphic elements to 'construct' messages on 2-D surfaces.

In addition, because fine artists started pushing borders by using printing techniques that had historically been unique to commercial arts, the term 'graphic arts' started applying to any work on 2-D surfaces.

The term 'design' then started to make more sense to those of us constructing messages with graphic elements: designers (e.g., architects, industrial designers, fashion designers) give form to objects. We were giving a special sort of form to ideas using type, images, and color -- a graphic form. We started to call ourselves 'graphic designers'.

But design is both a verb and a noun. The process we use is communication problem-solving, which we unfortunately call "graphic design", and its result is a form that we also call "graphic design".

SO, I think 'graphic artist' is an anachronistic and confusing term that should be abandoned. Artists expressing themselves using techniques and media borrowed from graphic design, are not graphic artists, rather I argue that they are fine artists who are printmakers.

Graphic designers are design specialists whose specialty is using graphic elements to convey messages that are essentially in 2-D -- even though they might be used on 3-D objects and 4-D media.

Therefore, Graphic Design is now a subset of graphic arts, and the 2 pages should not be merged. The Graphic arts page should be expanded as an overview of graphic media. Printmaking is a technique of the graphic arts, and so those 2 pages should not be merged.

However, with the advent of interactive media, 'graphic design' is quickly becoming an anachronistic term, hence the more encompassing 'Visual communication'. I think merging the articles on Graphic Design with Visual Communication makes the most sense. And, since I think the term that is losing ground is 'graphic design', I think the Graphic design article should redirect to the Visual Communication article, expanding that one to include hyper-media.

Or alternatively, keep graphic design restricted to 2-D and make it a subset of Visual Communication, which would also include hyper-media on the same level as graphic design. In this case, a graphic designer designs for print, a hyper-media designer designs for electronic media such as web, CD, etc.

--Renice 00:27, 29 July 2006 (UTC)

The fact is that the term "graphic artist" is used with several meanings, one of which is: an artist who uses graphic techniques as a means of expression. (I would not say "borrowed from graphic design", since there were graphic artists in this sense – e.g. Rembrandt – long before there was any notion of graphic design.) So the term is indeed confusing, but it is not the task of Wikipedia to prescribe what terms should be used, and which should be abolished. If a term is used with several meanings, we typically use a disambiguation page. --LambiamTalk 00:54, 29 July 2006 (UTC)

"long before there was any notion of graphic design"
exactly -- he was a fine artist using printmaking techniques.

Graphic arts as a disambiguation page makes sense.

--Renice 01:07, 29 July 2006 (UTC)


"it is not the task of Wikipedia to prescribe what terms should be used"
What does Wikipedia do with incorrectly used terms? It's telling that the American Heritage Dictionary contains the noun graphic designer under graphic design, but it does not have graphic artist under graphic arts. In fact it doesn't contain graphic artist at all.

As a title or classification for artists working in 2-D, graphic artist is simply incorrect. It is not used for intaglio masters such as Rembrandt, or even for artists such as Lautrec or Morris.

If anything, graphic artist could be given a brief mention as a past name for graphic designer, but I don't know what source could be cited. I'll keep looking though.

--Renice 12:28, 29 July 2006 (UTC)

Maybe you don't use "graphic artist" for people like Rembrandt and Lautrec, but others do: [1], [2]. --LambiamTalk 21:00, 4 August 2006 (UTC)
Moreover, this "incorrectly used term" is rampant in Wikipedia: Elene Akhvlediani, Alexander Archipenko, István Árkossy, Leonard Baskin, Joseph Bau, Vasili Bazhenov, Max Beckmann, Gustavo Adolfo Bécquer, Isabel Bishop, Friedrich von Bömches, Angel Botello, Konstanty Brandel, Günter Brus, Daniel Chodowiecki, Boris Chorikov, Camille Claudel, Carlos Cortez, Alexander Deyneka, Mstislav Dobuzhinsky, Eugen Drăguţescu, M. C. Escher, Nina Genke-Meller, Boris Grigoriev, Peter Hammerschlag, Karl Erik Harr, Iosif Iser, Sergei Ivanov, Shalva Kikodze, Pavel Kuznetsov, Eugene Lanceray, Gisèle Lestrange, Johan Lundbye, Christoph Meckel, Samuel Jessurun de Mesquita, Ioan Mirea, Solomon Nikritin, Józef Pankiewicz, Veno Pilon, Max Pechstein, Robert Rauschenberg, Kliment Red'ko, Hans Richter, Jan Rubczak, Wawrzyniec Samp, Eva Schulze-Knabe, André Segonzac, Volodymyr Sichynskyi, Hugo Simberg, Koloman Sokol, Jindřich Štyrský, Rini Templeton, Francisco Toledo, Simon Ushakov, Victor Vasarely, Apollinary Vasnetsov, Aloys Wach, Alfons Walde, Mihály Zichy. --LambiamTalk 01:00, 5 August 2006 (UTC)

First of all, this is my first in a "discuss" section on wikipedia, so I hope I am doing things right (technically and socially). Merging graphic design and graphic arts, IMHO, is a really bad idea. Graphic design is an applied "art": a professional pursuit. Graphic arts encompasses the production of printed materials (for instance, commercial printers are considered to be part of the graphic arts industry), as well as aspects of fine art. At the risk of sounding arrogant, I am a vice-president of the world body for graphic design, Icograda, and one of the issues we fight passionately for is education of the public as to the distinction between graphic design and fine art. I could get into way more detail about this if it would prove constructive, as well as bring in people who have spent months thinking about this.

—The preceding unsigned comment was added by David Berman (talkcontribs) 04:32, August 4, 2006 (UTC).

It's been a few months since the last post, and there's no clear consensus to merge, so I'm removing the tags. Sbwoodside 05:32, 26 September 2006 (UTC)

[edit] Software image

I am changing the screenshot from Adobe Photoshop to GIMP The reason is twofold:

Firstly, under the fair use licensing tag of the Adobe image, it states that the image may be used for identification of and critical commentary on the software in question. Using the image to illustrate and example of a type of software does not meet the stated requirement.

Secondly, according to Wikipedia's fair use policy, fair use images shouldn't be used where free alternatives are available.

-Seidenstud 03:03, 27 July 2006 (UTC)

But the new image does not illustrate the use of computers in doing graphic design at all! It is just a random screen shot of a GUI. Where do you find "the fair use licensing tag of the Adobe image"? Should that be apparent from Image:Flowxvi.png? Or is it something on an "About this software" or startup splash page when you run Photoshop? What is the exact wording? --LambiamTalk 20:28, 4 September 2006 (UTC)

Seidenstud, How many professinals use the GIMP vs. Photoshop, Indesign and Illustrator? If you can show me that puting a picture of the GIMP up there is -more- representational of the industry as a whole i think you should be able to keep it. Otherwise let's keep photoshop screenshots (since we already have a photoshop screenshot in the photoshop article)

71.212.220.135 20:30, 6 October 2006 (UTC)

[edit] Move "Graphic Arts" page

It appears the information on the Graphic Arts entry is best applied as a sub entry into the Printmaking page. It would serve best as an addition or an eastern history of the medium but is not exactly relevant for a Graphic Design entry. —The preceding unsigned comment was added by Ga1lyons (talkcontribs) 03:09, September 2, 2006 (UTC).

These are completely different things. I oppose moving it into Graphic Design. --62.105.186.82 16:55, 11 September 2006 (UTC)

[edit] State of the article

This page still needs a ton of work. I just tweaked the intro, and I will continue to work on various sections as I have time. Feel free to discuss/change anything I add. Rasi2290 16:25, 9 September 2006 (UTC)

Your last edit was a real improvement. Keep up the good work. When you introduced the word "devices", you may have missed the fact that the next sentence in the text also uses that word; the juxtaposition is a bit bumpy, stylistically speaking. --LambiamTalk 20:58, 9 September 2006 (UTC)
Thanks! I just removed BOTH instances of "devices", and also consolidated the "examples" section, which I felt was difficult to read. Next I'll try to reorganize the current info before any further changes.Rasi2290

Going forward, I will work on the Wikiproject page for this article. Rasi2290

I assume you mean the newly created Wikipedia:WikiProject Graphic design. The scope is a bit wider than just this article. --LambiamTalk 12:08, 14 September 2006 (UTC)
Yes, exactly. But I personally intend to mostly work on the part of the project that is the graphic design article. Wow, that sentence was quite the bastardization of grammar.Rasi2290

[edit] the Purpose of Design

Everybody's talking about method, but I'd like to propose that we address the actual purpose of graphic design.

In my mind, we design for two reasons: 1) To Organize, and 2) To Compel. Although they often merge, the social ramifications of the latter, and its inherent complexity, are what I'd like to see addressed.

Organizational design takes informative material and presents it in a way that the reader can learn/experience it the way the author would like them to. For example, a physics text will contain all the information on a given topic, but a good graphic designer assists the reader in learning the most important parts that facilitate as complete an understanding of the topic as possible.

Compelling design presents an idea and compels the reader to action. This area is dominated by advertising of one form or another. Advertising’s goal is to create a need perception and provide an apparent solution to that need, in the form of a product or an idea. For example, much of my design work is related to environmental protection. My goal in an environmental action advertisement is to create reader empathy that evokes a protective emotional response.

One area I’m involved in, the Valle Vidal, is a beautiful, mountainous region in northern New Mexico that is being threatened by coal bed methane drilling. The crux of the issue is that, if drilled, this area would feed America’s natural gas needs for one day…two at best, but to get that gas, you’d basically have to ruin 40,000 acres forever.

Believe it or not, this is a heated debate in the current political climate. Everything I do as designer for this cause must evoke anger and outrage in a very large and politically varied demographic -so much so, that they will call a senator or write a congressperson. This is not an easy task, and is nothing short of psychological warfare… albeit for a good cause.

BUT, many causes that designers perform their magic for are not so altruistic.

Many of you might think that this is an advertising issue -something that doesn't apply to you. That's all fine and good, but how many of your clients can afford to hire a separate ad agency? How many of you just provide design and don't influence content?

Is your client really good at what they do? Are your talents leading the consumer to the right person or product for their needs, or are you "painting a pig?" We've all looked the other way at some time or another, or avoided such thoughts altogether, but let's face the reality of the issue: we psychologically compel people to do things they might not have done, unless our talents successfully interceded.

That is why I feel that this topic, the societal impact of graphic design, needs to be addressed. I’m glad to help contribute towards the effort, but by nature it requires a multilateral approach – perhaps even including a point of view from someone whose moral foundations are, shall I say…ambiguous.

Any thoughts?


Joeadair 08:18, 16 September 2006 (UTC)


Disagree. The purpose of design is explained in the design page. More specifically, the purpose of graphic design is explained in the communication design page. I know that page needs expanding, but that's where the broader scope should be explained. Graphic design is just a method of communication. The purpose(s) (strong emphasis on the plural) of graphic design is the same thing as the purposes of communication or what is being communicated. The number of purposes for communicating is infinite. Oicumayberight 21:02, 16 September 2006 (UTC)
I have to disagree with your assessment as both clinical and simplistic. Claming that graphic design is merely methodology is comparable to claiming that the military is strictly an organization dedicated to physical training. I also disagree with your interpretation of purpose(s) and say that it is intentions and not purposes which are infinite. The purpose is to sell. I stand by my initial statement that there are social implications to graphic design, specifically. Joeadair 16:16, 17 September 2006 (UTC)
"Intentions not purposes?" What's the difference?
"The purpose is to sell?" Communication design serves more purpose than to sell. And you're accusing me of being simplistic?
I don't know how you interpret that "the military is only training" from my statement about design. The military is methodology, but the method is much broader than training. The military is a method of defense and protecting interest abroad. But the military has no interest aside from the interest of the government it serves. If you want to compare the military to graphic design: the military is to governments, what graphic design is to communication. The military is a subset of government.. A government could theoretically exist without a military, but a military cannot exist without a government. Graphic design is a subset of communication. Communication can exist without graphic design, but graphic design would not exist without communication. Even graphic notes to oneself is a form of communication. Communication serves more purposes than selling. Communication utilizes more than graphic design. Selling is a form of communication, but is not the only purpose of communication. There's education, entertainment, collaboration, etc. What does graphic design do other than communicate? What is graphic design other than a method of communicating? Oicumayberight 18:12, 17 September 2006 (UTC)
Design is a process. The purpose can be extremely malleable. I can't accept any narrow scope of purpose, I have seen the process applied to such a staggerig variety of opportunities and problems. "The purpose is to sell" is flat out WRONG. For instance, what is the purpose of designing an animated typography sequence which the director wants to convey a characters internal turmoil and pull the heart strings of the viewer who watches this motion picture. This is graphic design, communicating a sentiment or feeling. One problem I have with the term graphic design in general is that the solutions I come up with for my clients often contain more than just graphics, and sometimes contain no visual elements at all. The only consistency of purpose I can say is that graphic design should really be called communication design, since this is what it is about. I realize it seems contradictory, but the term graphic design as we use it is not even about visual communication, JUST communication. Adam Christopher 18:46, 17 September 2006 (UTC)Adam

I apologize for becoming ad homonym in my remarks.

Just to clarify, I'm talking about my segment of design, not all segments. Especially the sales remark. Don't think you guys dabble in my kind of stuff. No time to explain now, but will post a REALLY long-winded description. Right now, I gotta deal with politics via direct mail. At least it's for someone I believe in.

Perhaps reading my original post would help? Joeadair 04:26, 19 September 2006 (UTC)

If the original post you are referring to is the one on this talk page, I just re-read it, and I still don't see why "purpose" beyond design or communication in general is relevant to graphic design. To organize and compel are possible goals of graphic design, but not exclusive or required goals. Graphic designs may intentionally use chaos rather than organization to convey a message or stimulate an emotion, depending on the goal. "Compel" [3] is a strong word. Some graphic designs may aim to mildly persuade instead of strongly or forcefully compel. In addition to compel and persuade there are graphic designs that are meant to inform, educate and train aside from stimulating the emotions.
It sounds as though you are concerned with social, political or personal convictions of the designers more than the designs. I don't deny that designers should understand the potential level of impact and take responsibility for the consequences of their designs. But I believe that's a matter of media studies or political science more than a matter of graphic design. Graphic design is a method of delivering any message, not necessarily impeded by the moral, political, social, environmental, or personal consequences of that message. Oicumayberight 06:58, 19 September 2006 (UTC)
The consequences of delivering a message might not fall under graphic design as a profession, but the political and social aspects of design are legitimate, essential concerns for graphic design as a discipline. (By discipline, I mean a department of learning and knowledge, particularly in an academic setting.) Courses in design schools cover these issues — and great number of practicing designers, including most contemporary design writers, care about them as well.
As this discussion demonstrates, there are a great many notions of what graphic design is, or is not. I find these kinds of debates exciting, but ultimately, they are unresolvable. The purposes of writing an encyclopedia article are best served by enumerating the different points of view. Chelt 19:37, 19 September 2006 (UTC)

Perhaps what began my line of thought, are the type of entries I have seen so far. They seek to break down the profession into a formulaic set of processes, when design in fact is a multi-disciplined art form, which has artistic, aesthetic, psychological and sociological nuances.

I think graphic design has impact.

As a freelance designer, graphic design is not just the tasteful arrangement of objects on a grid for presentation. Graphic design is lots of things... I was trying to describe one aspect of the profession, one which consumes much more of my time than typography or image editing (when that is the type of job I'm working on.)

I get to spend lots of time making beautiful things that are absolutely meaningless in the scheme of life – and I derive a ton of satisfaction from it. But I think the other part of my job is just as important within the field of graphic design… and it does in fact mean something more than a grid does. Joeadair 23:19, 19 September 2006 (UTC)

The part of your job that you described, the part you like the most, sounds a lot like communication design. I can see explaining principles of communication design in the graphic design page, but only as communication design pertains to graphic design. Communication design is applied to graphic design, in the same way that family values are applied to parenting. If you were to make a page about parenting, you wouldn't go too deep into family values for a couple of important reasons. First, family values are not all there is to parenting. You'd want to leave room to write about the other aspects of parenting, respectful of the likelihood that some readers may not care much about the other parts of family values aside from parenting. Secondly, parenting is not all there is to family values. Issues of spouse-hood, personal health, and balancing career would be discussed on the family values page, but not the parenting page.
It's a good idea to explain how communication design ties into graphic design. There just needs to be restraint from going too deep into the principles of communication design aside from how they are applied to graphic design. I can see using one or two examples of how graphic design was used to deliver a message or solve a communication problem. However, the message used in the example should be apolitical or at least a message that few, if any, people would disagree with, like a conflict that was resolved decades ago. Using a message that is politically charged today, would only hurt participation to this page. It would draw more attention to the agenda of the messenger than it would the graphic design part which is the handling of the message. Graphic design is a powerful tool for communicating. We need to present that power as neutral. Oicumayberight 03:37, 20 September 2006 (UTC)

Sounds reasonable, and I like your take. I'll make a suggested entry and post it here for review and editing sometime next week. Joeadair 14:45, 20 September 2006 (UTC)

[edit] Art versus design

The current section in the article is basically an unstructured enumeration of various possible points of view regarding the relationship between art and design, somewhat inconsistently beginning with one particular pov presented as if an apodictic fact ("Design is art with a purpose"), followed by other pov's hedged by weasel words ("Some argue ...", "Others argue ...", "The argument could be put forward ..."). None of these opinions are attributed to verifiable sources, and so this section has no more value than a random reverie. I propose to remove the whole section until it can be replaced by a properly researched and cited exposition. --LambiamTalk 08:51, 22 September 2006 (UTC)

I agree. The section should be removed until it is rewritten and references objective sources. It's not very professional. I don't think there should be reference to "design" without specifying "graphic design". There are pages that discuss both the meaning of art and the meaning of design. This page should be exclusively for discussing graphic design. This is not the page to discuss differences between commercial art, pop art, folk art, and fine art. They all use graphic design. Oicumayberight 17:16, 22 September 2006 (UTC)
I added the original art v design text (the second paragraph) which, I agree, was short and incomplete, but was at least an attempt at impartiallity. I would, however, delete the whole first paragraph.
I would not remove the whole section as the short paragraph at least gives the introduction to a subject that is debated regularly in the industry. It is a subject that is intrinsic to the discipline. Even the first paragraph of the page has the subjective; "Unlike fine art, it is normally used for commercial purposes". It may be a far from perfect piece of writing, but removing all reference to the subject does the user a disservice IMHO. I have ammended the paragraph slightly and I will research some sources and add them as time allows. I am new to this BTW. —The preceding unsigned comment was added by Bonzobonce (talk • contribs) 04:09, September 23, 2006 (UTC).
It looks like a commentary on the culture of graphic design. The cultural difference extends beyond graphic design vs fine art. This could become a political debate forum instead of an educational tool. There is a place for it, just not here. I think it should be left out unless someone can prove indisputable differences between art and graphic design. We could just be talking about simple differences of terminology here. If there is any difference, it's probably along the lines of art as "expression" vs art as a "problem-solving" tool. Oicumayberight 06:05, 23 September 2006 (UTC)

The newest edits introduce more problems than they solve. The Elimeliah essay, independently of its merits, has no status as a "reliable source" and is also otherwise "non-notable". It should not be linked to. Is it proper to classify Art as a discipline? Now it is stated as if incontrovertible that art and graphic design are distinct. Well, if that is so obvious, then why is there much debate about it? Is it really necessarily true that "art is created for its own sake"? Much art is commissioned. Or aren't Michelangelo's paintings of the Sistine chapel art? What about applied arts? Does it follow that we need to be privy to the maker's intentions while creating the work in order to assess whether it qualifies as art? There is a reason that "however" is listed as one of the "words to avoid". Very roughly, the tenor of the section is now: "Art is distinct from design. However, design is art." All together, it is not particularly encyclopedic and informative; in any case, it has the characteristics of "original research". --LambiamTalk 10:33, 23 September 2006 (UTC)

I've removed the section. --LambiamTalk 21:43, 24 September 2006 (UTC)

Well, I'll bow to the longer term editors here but proving... "indisputable differences between art and graphic design"? If we are looking for that kind of empirical data for everything to do with this subject, then we are on to a loser before we start. Using that criteria, I could pull apart pretty much everything written on the graphic design page. For example, I am still trying to understand what the "classic theory of design" means and quite why it is still on this page. Bonzobonce 12:35, 26 September 2006 (UTC)

What we as editors need to prove, in including a paragraph on "art versus design", is that there are reliable sources backing what we write, for instance showing such a distinction being considered indisputable (or the converse). Something like: "Tschichold (Typografische Entwurfstechnik, p. 101ff) stated that design is not an art form, but that techniques from design can be used in creating art. The viewpoint that design is a new form of art was put forward by David Carson (2nd Sight: Grafik Design After the End of Print, Chapter 1)." See WP:NOR, WP:V and WP:RS. If we do such a thing at all, we must make sure all notable viewpoints are fairly represented and presented. See WP:NPOV. It may be true that not everything we have is properly backed by citable sources, but that can not be used as an argument defending challenged sections. --LambiamTalk 16:19, 26 September 2006 (UTC)
What you suggest may be impossible and might not serve to supply an accurate explanation of graphic design today. Graphic design's place in this world has changed radically in recent years, and what it can be changes more rapidly than "reliable sources" can keep up with.
I doubt that graphic design is even vaguely the animal it was when discussed by experts of the past; not just because of changing technology per se, but because of the freedom that technology provides. Art is now a facet of graphic design, where before it was impractical.
Graphic design was more of a craft and a process prior to the desktop revolution, but sorry Tschichold, that’s all in der Vergangenheit now.
Oh and the (now deleted) notion mentioned above, that art and compensation are mutually exclusive ideas... wow. Joeadair 23:51, 26 September 2006 (UTC)
The essays collected in the Looking Closer series will provide good sources for these kinds of philosophical questions. Looking Closer 3 contains a passel of historical essays, while Looking Closer 4 deals with contemporary issues like social responsibility. All my books are in storage right now, or I'd look myself. Chelt 01:18, 27 September 2006 (UTC)

[edit] Use of Computers

I think the jury is still out as to whether or not computers help the creative aspect of graphic design with expanded options more than it hinders creativity with overwhelming options, limitations in configurations or limits of technical knowledge. One example of where the computer may hinder creativity is the convenience of using installed fonts before considering fonts not installed or typefaces that haven't been converted to fonts. Another example is how learning the technology in the design process can sidetrack the creative train of thought. This is why many professional designers use thumbnail sketches before going to the computer. There's no doubt that computers help graphic production. However, design involves an element of creativity that can be hindered by the technical learning curve of the computer perhaps as easily as it is enhanced by the ease of trial. Oicumayberight 01:33, 29 September 2006 (UTC)

I'm sorry, but the jury is still out?! Incredibly preposterous Luddite-speak. Joeadair 04:17, 30 September 2006 (UTC)
Are you making a point here? If you are, It was lost in the snide remark. If I were a luddite, I wouldn't be using wikipedia. I know there isn't much reference to prove the effects on creativity from the technology either way. We are not talking about production here.
It's obvious to more experienced professionals that production and technical skills are not the same as creativity just by the increased amount of unoriginal work, passed off as professional, proportionate to the growth of the so-called creative software. Software is not creative. People are creative. Software is just a tool. Creativity doesn't come from access to cool tools. Creativity comes from thinking outside the box that the tools often put people in. I'm not making a case for low tech. I'm just stating that when it comes to creativity (not productivity), there's no proof that new tools are more of a source of new ideas than they are a creative mental block. Creativity is different from productivity. Software doesn't' makes a person creative any more than a scalpel makes a person a surgeon. Oicumayberight 08:04, 30 September 2006 (UTC)
This points toward several issues. One is the decline of supporting trades; graphic designers must now perform work previously carried out by stat-camera operators, pasteup artists, typesetters, and prepress men. Another is the debate about what should constitute design education, and where the balance between technology and principles falls. Then there's the question of what constitutes graphic design, as a profession, and whether desktop publishing fits in; this is the real driving force behind the mid-late-90s push for certification of graphic designers.
My overall impression is that the leaders of the graphic design profession - the people who write books, who give lectures, who get books written about them, who teach in the most prominent design schools - agree that computers are just tools. Oicumayberight makes an important point. I'd love to write this section, but - gah - I can't get my books for a few months. Chelt 13:52, 30 September 2006 (UTC)
Sorry, you seem to bring that out in me …maybe it’s because you imply that only computer users who struggle with technology are REAL designers; anyone else is just a techno-hack.
I often sketch out my ideas when I’m talking with clients, or when I’m thinking over a cup of coffee somewhere. Most of the time though, we just talk about thoughts, feelings and goals and the design comes later. But sketching is often part of my own creative process. My creativity is -less hindered- though, when using the tools provided in computers. I'm 47, but computers are a natural and easy extension of myself. I adapt to new features without hesitation; they're usually on my wish list, or something truly powerful that I never thought of, or provide me with more power to complete my task quickly and easily. I ignore things that don't apply to my job, or that I find frivolous (and other designers might not share my opinion.) With many young designers this ability is even more evident... they are swimming in waters that are strange to us older folk.
Computers don't enhance creativity per se, but in skilled hands they definitely enhance the creative process, by making it possible to rapidly compose and experiment with refined, print-ready images, type and illustration. A skilled operator can accomplish tasks much faster than is possible by hand. In effect, your creativity is enabled by being able to see a high-quality facsimile of your idea quickly and easily.
At the same time, when any creative experiment goes awry, you may undo your experiment many, many steps, where in the analog world you'd have to start over from scratch. That's creative enhancement. Going through that exercise manually is just as valid a method, (you only have to watch how Frank Gehry design buildings to know that) but only for those who are more analog-oriented than digital. That next attempt will likely be a better product, but on a computer you could've already tried a dozen more ideas. That’s enhanced creativity.
For the digital-oriented person, the primary duties performed as a graphic designer almost always move faster (are enhanced) by having a computer involved. As a freelance designer, my livelihood relies on that speed, and the ease and continuity with which the creative process moves. I speak only for my situation, but it's a fairly common one.
You can pretend that the only designers whose opinion matter are writers or the subjects of books, or are part of a big ad agency that's getting a mil to do that next big print promotion for Pepsi. But the vast majority of us are freelancers plugging away at $100 an hour, with clients who don't have to pay our bills and freak out that we even charge that much, or that it takes so long to turn their garbage into gold.
Sure, computers are “just” tools, but they enhance the creative experience for me, even more than an HB lead may enhance my sketch artistry over a 2H, because I'm in an HB kind of mood. (Personally) I have to have the speedy creative flow that only a computer can provide, so that I can produce quality, originality and creativity to the client at a price that the market will bear. That's my reality. Joeadair 22:07, 1 October 2006 (UTC)
Don't know about you, but my point is that there are notable graphic designers who harbor reservations about computers. Maybe they're snobs; maybe they're leaders. Whether you or I agree with them doesn't particularly matter for the purposes of an encyclopedia. What matters is that such people exist, and express their opinions in verifiable sources. Chelt 03:55, 5 October 2006 (UTC)
Books and "verifiable" sources like you speak of are just opinions, like yours or mine, especially topics involving the usefulness of anything. Their legitimacy is strictly for the reader to decide.
To me, (and unlike some, I stress that this is my opinion and not fact) saying that computers don't help in the design process have a problem with computers. Regardless of their standing within the industry (whatever that means) they and their opinions aren't any more legitimate to me than illiterate people who criticize the printed word.
My biggest gripe, is that other's opinions are being asserted against my own as overriding fact and NOBODY (including me) has presented any credentials here. At the same time, some here feel as though their opinion dictates authority when for all I know, they could be a 12-year-old that reads a lot of books. Joeadair
The article does not suggest that computers don't help in the design process. The article points out that computers may hinder the design process in addition to helping the design process. This is not a case of one opinion versus another. This is a case of presenting all the facts. It is a fact that some people find the computer a hinderance to the design process. It is also a fact that some people find the computer as an aid to the design process. If you want to say that computers help more people's creativity than it hinders, and that the ones who don't are just luddites, you need to point to a research study.
If you can state what you know without making it sound opinionated, it will most-likely be received better. The wikipedia is a medium for presenting facts. It points to books and authors that have opinions. If you want to point to your opinion as an author, start a wikipedia page on the books you have written, and then quote that opinion on this page with the reference to your works. Oicumayberight 02:30, 14 October 2006 (UTC)
Me - I'm not interested in arguing about the role of computers in graphic design. I've had that discussion too many times, and it never really gets anywhere because the question depends on artificial divisions. I've backed both sides (depending on the company present) because my opinion falls somewhere in the middle.
I'd like to return to the original post, where Oicumayberight said that that the jury is still out. That's the key point. Based on the discussion above, I think we agree that there is room for debate here. Can we also agree that the article needs to present both positions? We might call people on the extremes Mac-monkeys or Luddites, but they still exist.
You're right, Joeadair, we don't know anything about the credentials of anyone here. That's why I even talk about verifiable sources. If the article cites its sources then an editor's background doesn't matter quite as much. Thank you for the comment about bookish 12-year-olds, though. I'm glad that you're not taking this personally.
I've offered to write up a case against computers. I'm not sure if Oicumayberight would like to take a first shot, though. Eh? I would be equally happy to write a case for computers, but I suspect that others might want that task. Chelt 03:32, 14 October 2006 (UTC)
I already wrote a little bit defending both sides. Oicumayberight 06:18, 14 October 2006 (UTC)

If I may chip in here – what we need to do, if that discussion is presented at all, is report on what others have to say about it, backed up by reliable sources. See WP:NOR, WP:V and WP:RS. In the process we must make sure that all notable viewpoints get a fair representation; see WP:NPOV.  --LambiamTalk 11:02, 14 October 2006 (UTC)

The computer section devotes more than half its content to why computers are secondary tools that real designers don't use. The more I read it, the more condescending it sounds. I've tried to see it from both sides, but the section is a critique of computers, not an explanation of their current role in design. It repeatedly refers to computer users as second-class designers (i.e. "computer-savvy production artists".)
This section should be edited by a professional who uses computers successfully, not by someone who views them with equal measures of resigned necessity and belittling disdain. The section does not properly present the computer's role as a tool used by the vast majority of professional designers.
Perhaps a whole section titled something like "The Hated, Dreaded Silicon Monster" (I'm being funny, don't raise the hackles) following the computer section? That presents things more honestly than the current iteration, which is an entire section of semi-disdain and snide, belittling remarks. The issues need to be separated.
I will gladly present something different from the positive team, when the elections are over. Joeadair
If you think that the section is lacking description about what makes computers useful, feel free to write more about it. Just keep it factual and remember that graphic design is not a technology. You wouldn't want to reduce your own job to technology, would you? Otherwise people get replaced by machines. Oicumayberight 20:00, 19 October 2006 (UTC)

[edit] Lead section is becoming unbalanced

The lead section is becoming unbalanced. The first sentence in the lead section should be a concise definition of the topic. It need not (and should not) contain everything that can be said about it. That is what the rest of the article is for. Imagine a reader coming to the article who has only a vague idea what people mean by "graphic design". The purpose is to enlighten that reader, not to deliver a knock-out punch.

The whole lead section should function as a summary of the rest of the article. Something not dealt with in the rest of the article should not be mentioned in the lead section.

 --LambiamTalk 04:47, 8 October 2006 (UTC)

I agree. I think what has happened here is that everyone has different ideas of what graphic design involves and which examples are most important. I noticed that many of the examples were too specific and inconsistent with the context which they were mentioned in. My edits were in response to the user "Lz Li" who added the specifics to "take emphasis off just what Mac-monkeys do" as quoted. I didn't want to be rude an removed them. So I attempted to categorize them with broader examples while maintaining some of the specific examples in the parentheses "(e.g. ect., ect.) ".
I'm afraid that if we use just a few specifics, it may start an edit war over which specific examples people think are important enough to mention in the lead section. We might get another logo designer thinking that logos need emphasis aside from the broader category of branding or marketing. I suggest we either stay within broader examples without the specifics, or not mention examples in the lead section at all.
Maybe we need a "Uses" section where specific examples are categorized neatly. But there's so many uses, that might get messy too. Oicumayberight 05:49, 8 October 2006 (UTC)

So instead of having an edit war, let us have a discussion on the talk page, hopefully resulting in consensus. I see some minor issues with the formulations used, but largely I have no problems with the content, only with the overladen presentation. Almost everything being said is worth having a place somewhere in the article, but that place need not be the lead section. To facilitate comparison I am putting the last three versions below. (The background colours are not meant to convey a semantic message beyond increasing recentness.)  --LambiamTalk 14:42, 8 October 2006 (UTC)

I'm all for keeping it simple in the lead section and expanding in the other sections. Looking at all three versions, I have issues with all of them, including my own. My comments are listed underneath: Oicumayberight 20:58, 8 October 2006 (UTC)

Revision as of 20:23, October 6, 2006:

Graphic design is a form of communication in which visual information is used to convey a message. Unlike fine art, it is normally used for commercial purposes, to convey a specific and persuasive message to a large audience. Graphic design often incorporates typography, page layout, image development, and branding, but it is not limited to these elements.

Like many forms of communication, graphic design often refers to both the process by which the communication is created, and the final form that it takes. For example:

  • Print Design – magazine & newspaper layout, posters, corporate logo/letterhead/business card design, book & album cover design, package/label design.
  • Interactive/Motion Design – Web page layout, Web animation, film/video title design, software interface design.

As a process, graphic design is complex and multi-faceted.

This version is neatest with the list format.
My issue with this is that there is too much emphasis on design of the medium and not of the graphics used in the medium. The medium involves many other considerations that don't fall within the realm of graphic design. This is especially true with electronic media. There is already a territory battle between information technologists and graphic designers in electronic media, especially when you talk about interactivity. I don't want that territory battle to find it's way on to the graphic design page. It would only dilute the meaning of graphic design. If you read the web design page, you will see what I'm talking about.
Graphic design is mainly "form", where as interactivity is "function." Information technology people swear that function is their domain. There is some function that comes from form such as in the case of interface design. I would use the word "interface design" instead of interactivity whenever graphic design is discussed in the context of electronic media.
I would also avoid saying too much about animation, film or video. This would tempt the 3d Modelers, Film Editors, and other technical types from diluting the page with technobabble. Just a simple mention of graphic design used in multimedia would suffice. If we can save the technical considerations for the multimedia, electronic media, and art software pages, that would be better.
As for print media, this isn't as much of a problem as with electronic media, but still needs consideration. We do need to avoid competition from copywriters, instructional designers, and marketers on this page. We should avoid making it sound like graphic design is the whole of a medium. Instead we should write about the graphics used within any particular medium or a whole campaign. Instead of saying "print design," I would say "graphic design in print." Showing graphics as not exclusive to any one particular medium, also shows how versatile graphic design is with the ability to enhance most any medium. The best graphic designs are for whole campaigns more than any one particular medium within a campaign. Oicumayberight 20:58, 8 October 2006 (UTC)

Revision as of 16:27, October 7, 2006 by Lz Li:

Graphic design is a form of communication using text and/or images to present information. The art of graphic design embraces a range of skills and crafts including imagination, typography, calligraphy, lettering, page layout, image development -- photography or illustration -- and corporate identity development and branding. Like many forms of communication, graphic design often refers to both the process by which the communication is created, and the final form that it takes--namely signs, symbols and print designs (magazine & newspaper layout, posters, logo/letterhead/business card design, book design, package design) as well as interactive/motion designs (electronic media graphics, internet page layout, web animation, film/video title design, software interface design).

Although the term 'graphic designer' was first coined in the 20th century[1], the story of graphic design spans the history of marks of humankind from the magic of the caves of Lascaux to the dazzling neons of Ginza. In both this lengthy history and in the relatively recent explosion of imaging in the 20th and 21st centuries, there is sometimes a blurring distinction and over-lapping of advertising art, graphic design and fine art. After all, they share the same elements, theories, principles, practices and languages, and sometimes the same benefactor or client. In advertising art the ultimate objective is the sale of goods and services. In graphic design, "the essence is to give order to information, form to ideas, expression and feeling to artifacts that document human experience."[2] "Fine art refers to arts that are 'concerned with beauty'..."[3]

This version is the least organized. It talks about sub categories within the context of broader categories with no distinctions made.
Calligraphy is more illustration or typography than it is its own discipline. "Lettering" is too vague. There isn't even a page for it. Showing all three in the front of the sentence puts more emphasis on letters than other forms of graphics in that entire sentence.
The double dash "--" separator is not consistent with most wikipedia pages that used parentheses for showing examples.
Graphic image development is the new term to describe the discipline of creating images. "Graphic image development" emphasizes the emerging countless ways that images are designed and produced with modern technology. I would avoid mentioning just illustration and photography without mentioning all the other methods, 3d-modeling, photo manipulation, applying filters and effects, combining photos with illustrations, computer generated imagery like fractals, handicraft, etc. Photography is seen by many as just snapping photos. Illustration is viewed by many as hand rendering. These misconceptions need to be overcome with newer terminology like graphic image development.
Corporation identity and branding involve much more than graphic design. I don't think it should be mentioned in the same sentence as typography, page layout, or image development. I know people want to emphasize the used of graphic design within branding by mentioning logo design. But even logo design involves more than graphic design. Logo design is a combination of communication design and illustration, to separate disciplines. In cases where there is much overlap between disciplines, we should emphasize the graphics part and avoid attracting competition from other disciplines to this page. Some people think logo design involves choosing clip art. That's why it's important to discuss the illustration aspect of logo design more than corporate identity or branding. In communication design, there's also a difference between graphic design and art direction that many graphics designer are unaware of. Most people should know that corporate identity or branding is the goal. What they want to learn about is the part of the process that involves graphic design. Oicumayberight 20:58, 8 October 2006 (UTC)

Revision as of 22:49, October 7, 2006 by Oicumayberight:

Graphic design is a form of communication using text and/or images to present information. The art of graphic design embraces a range of mental skills (e.g. imagination, creativity, visualization) and crafts including lettering (e.g. typography, calligraphy), image development (e.g. photography, illustrating) and page layout. Graphic design is applied in communication design (e.g. advertising, presentation, education) and fine art. Like many forms of communication, graphic design often refers to both the process (designing) by which the communication is created, and the products (designs) such as creative solutions (e.g. visual metaphors, styles, compositions), imagery (e.g. logos, symbols, illustrations, photo compositions) and multimedia compositions. The designs are applied to static media (e.g. print media, paintings, out-of-home advertising, handicraft) as well as electronic media (e.g. web pages, motion pictures, video games, virtual reality), not always in the completed form. In commercial art, client edits, technical preparation and mass production are usually required, but usually not considered to be within the scope of graphic design.

Although the term 'graphic designer' was first coined in the 20th century[4], the story of graphic design spans the history of marks of humankind from the magic of the caves of Lascaux to the dazzling neons of Ginza. In both this lengthy history and in the relatively recent explosion of imaging in the 20th and 21st centuries, there is sometimes a blurring distinction and over-lapping of advertising art, graphic design and fine art. After all, they share the same elements, theories, principles, practices and languages, and sometimes the same benefactor or client. In advertising art the ultimate objective is the sale of goods and services. In graphic design, "the essence is to give order to information, form to ideas, expression and feeling to artifacts that document human experience."[5] "Fine art refers to arts that are 'concerned with beauty'..."[6]

This version was my struggling attempt to fix the problems with the last two versions. The result is the sentences are two long and choppy. I was trying not to exclude what others thought was worth mentioning while making distinctions. If I were to change it, I would remove the subcategories like this:

Reccomended changes by Oicumayberight:

Graphic design is a form of communication using text and/or images to present information. The art of graphic design embraces a range of mental skills and crafts including typography, image development and page layout. Graphic design is applied in communication design and fine art. Like many forms of communication, graphic design often refers to both the process (designing) by which the communication is created, and the products (designs) such as creative solutions, imagery and multimedia compositions. The designs are applied to static media as well as electronic media, not always in the completed form. In commercial art, client edits, technical preparation and mass production are usually required, but usually not considered to be within the scope of graphic design.

... or I would just revert to an older version before the above three and expand in the lower sections of the page.
As for the second paragraph:

Although the term 'graphic designer' was first coined in the 20th century[7], the story of graphic design spans the history of marks of humankind from the magic of the caves of Lascaux to the dazzling neons of Ginza. In both this lengthy history and in the relatively recent explosion of imaging in the 20th and 21st centuries, there is sometimes a blurring distinction and over-lapping of advertising art, graphic design and fine art. After all, they share the same elements, theories, principles, practices and languages, and sometimes the same benefactor or client. In advertising art the ultimate objective is the sale of goods and services. In graphic design, "the essence is to give order to information, form to ideas, expression and feeling to artifacts that document human experience."[8] "Fine art refers to arts that are 'concerned with beauty'..."[9]

...I have no problem with it. Oicumayberight 20:58, 8 October 2006 (UTC)

If you have the time and energy for continuing to improve the section, I'd say, just follow the approach you feel will eventually be the most comfortable on the way to a nice article. That may indeed be the option of reverting to an older version and taking it from there. If we want more depth – and I think we do – this means we will need to expand the lower sections anyway.  --LambiamTalk 20:44, 9 October 2006 (UTC)

Nice job Oicumayberight. (current iteration is best) Joeadair

[edit] History section

I have tinkered with this - I hope treading on nobody's toes! I skimmed the topics here but there did not seem to be much on that section. Frankly it is still pretty weak & there is a lot to be said in the leap from Manutius to Morris (by someone who knows more about it than I do). I don't think Morris made much money out of the books btw - I thought he went bust in the end & the main turnover was in wallpaper & fabrics.

I really came to this page because I am concerned about the lack of coverage of graphic arts - prints and drawings - in Wikipedia. I am thinking of doing an article on old master prints & I think there should be an explanatory definition thing at the top with a link - this would be to the current "printmaking" article, and something for drawing. Johnbod 15:52, 24 October 2006 (UTC)

[edit] Use ... CAD/CADD/CAM

The recent edit regarding the ambiguation with CAD/CADD and CAM seems to get farther and farther off-topic as you go deeper into the paragraph. Maybe consider a rewrite or elimination of that section?--Htmlism 01:55, 21 November 2006 (UTC)

Fine if you want to delete the paragraph altogether. I just added those notes so that full understanding of what that term means and how it's commonly used was in the article. I would rather the term not be used to describe graphic design because of the ambiguity associated with the term. It just waters down what's unique about graphic design. Had they came up with the term computer aided graphic design CAGD, it would have been better. But it's a little to late now since "DTP" has caught on. Oicumayberight 02:08, 21 November 2006 (UTC)

I moved the paragraph to the bottom and reworded the first sentence. Hope that helps. If not the paragraph should just be deleted. Oicumayberight 02:46, 21 November 2006 (UTC)

I have a bit of the problem with the wording. Outside the context of graphic design the terms "CAD" and "computer-aided design" are widely understood to mean the use of geometric modelling tools for the design and development of 3D objects as a preliminary process to manufacture, and as such predates the widespread use of computers for graphic design by decades. So where the text states that this is "often misunderstood to mean CADD (computer aided design & drafting) which is the use of computers in engineering designs for mechanical products and production of these products known as CAM (computer aided manufacturing)", this comes across to me as a slanted point of view.  --LambiamTalk 15:55, 21 November 2006 (UTC)
I reworded it again. Let me know how it works. I'm not against deleting the paragraph altogether. It's a little to late to make the term "CAD" work for graphic design. Oicumayberight 20:29, 21 November 2006 (UTC)
The issue I raised has been satisfactorily addressed. I am not sure about the "added value" of the paragraph, but have no specific objections.  --LambiamTalk 20:01, 22 November 2006 (UTC)
I'm not sure why CAD was added to the article. But since someone felt that it was important to mention, I felt that it was equally important to mention the reason why it's not often used in graphic design. CAD is simply inadequate to distinguish what is unique about graphic design from other uses of the term. If there is any added value, it serves as a caution for those on that path of relying on one of many obsolete terms. Again, if anyone want's to delete the paragraph altogether, feel free. Oicumayberight 20:50, 22 November 2006 (UTC)

[edit] Philip B. Meggs

I don't know who Philip B. Meggs is but I just created an article about him. Please edit. MPS 03:30, 30 November 2006 (UTC)