Grasslands (Suikoden)

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A part of the Suikoden world; Suikoden III focuses on the Grasslands.


The Grasslands is a vast open stretch of plains that stretches between Holy Harmonia to the east, the Nameless Lands to the north, the Zexen Federation to the west, and the Tinto Republic to the south.

The Grasslands

The Grasslands is home to several different tribes of people, known as the Six Clans of Grassland. Alma Kinan, Chisha, Duck, Karaya, Lizard, and Safir. The government is very decentralized and confederated: The trives are allies and help each other; they interact on a daily basis, but there is no central government to rule them all; the Karayan tribe governs Karayan land, the Lizards govern Lizards, and et cetera.

Karaya, under chief Lucia, joined the Highland Army under Jowy Blight during the Dunan Unification War, to reclaim land that Greenhill had taken from Karaya. After Highland lost, the Karaya returned to their original land, but not before Mayor Teresa Wisemail investigated Lucia's claim that Gorudo and Alec Wisemail had murdered her father Kinua.

Karaya

Headed by Chief Lucia, the Karaya Clan is an aggressive warrior and hunter clan. Their children learn from an early age how to hunt. Most of the men use curved swords, while the women tend to use distance weapons such as bows. There is a very small structured hierarchy, in that the Chief is the most important person and that everyone else, men and women, are the same. The Karayan village, burned down by the Zexen Knights in the Second Fire Bringer War, was rebuilt at the end of the war, with the help of the new chief, Hugo.

Chisha

A peaceful clan that lives in the eastern section of Grassland. Headed by Chief Sana, Chisha is known for their clothing and for their cooking. They are much more pacifistic then the other peoples of Grassland.

Duck Clan

A tribe that lives near the middle of Grassland in a permanent settlement known as Duck Village, the Duck Clan is known for their cooking and that the clan is a group of walking, bipedal ducks. Oftentimes, Duck clansmen are hired as guides for parties traveling eastward. They are generally peaceful, but are known to be among the first to charge into battle when battle is necessary.

Lizard Clan

A strong warrior tribe of bipedal lizards. Headed by Chief Zepon, they have a close tie with the Karaya; the leader of the army: Dupa, and Chief Lucia, are known to have drinks together on occasion. The Lizard Clan often clashes with the Zexen Federation. The Lizards also have a permanent settlement in a large cave system known as the Great Hollow. The Lizards used their complex cave systems in the previous war to attack the Zexens.

Alma Kinan

A clan of all women, the not-often-seen beauties of Alma Kinan are spiritualists who commune with nature and often have powers of prophecy and foresight. The powers vary from woman to woman. Headed by the young Chief Yuiri, they have a permanent settlement deep in the forest that is protected by a magical barrier. Only an Alma Kinan can get outsiders through the barrier.

Safir Clan

The never-seen Safir Clan is one of the tribes of Grassland, but they were wiped out by Harmonia when the larger nation invaded.

Village of Werebeasts

A village inhabited by werebeasts which was destroyed by Windy.

Milit

A village located between Tinto, Kaleria, and Camaro. This village was preyed upon at one time by troops of the Allied Army of Dunan during the Dunan Unification War. Although these troops were acting against their own military code, the Allied Army's administration was not aware of the pillaging that went on in the Grasslands. Due to this fact, the people in this village are extremely skeptical of the goodness of the newly created nation of Dunan. However, due to the fact that they were rescued by bandits by the hands of Camus, Miklotov, and the Lampdragon Trio, they seem to have regained their trust in their new neighbors.

Amur Plains

A vast plain that lies between the Karaya Clan and Vinay del Zexay. Random rocks and bushes line the road, but otherwise there is very little to see.

Zexen Confederacy

A mercantilistic nation that used to be a part of Grassland, but seceded from Grassland to form a new nation 20 years prior to Suikoden III. Headed by an elected senate, trade and merchants are encouraged. Zexen has advanced further then the Grasslands, but they are regarded by Harmonia as little more then an offshoot of a Grassland tribe. The military forces of Zexen are separated into private teams managed by the Council, but the most well-known is the Knights of Zexen, headed by the majestic Six Knights.

Vinay del Zexay

The capital of the Zexen Federation. It is a seaport, and the Council and the Knights of Zexen are based here. It is a center of commerce and diplomacy.

Brass Castle

On the eastern border of Zexen; Brass Castle is the destination of many caravans before heading east to Grassland or south to Tinto. Brass Castle is the frontier defensive line against Grassland, but it is a generally open and accessible city.

Budehuc Castle

Owned by Master Thomas, the son of Durabum, one of the Zexen councilors, Budehec Castle is an old, run-down fort. Many castle masters have headed up this castle before, but they all ran away when they couldn't take the pressure. Budehec has a small population, but it is selected as the base of operations during the Second Fire Bringer War.


Sources from Suikosource (http://www.suikosource.com)