Graham Nelson

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Graham A. Nelson (born 1968) is a mathematician, a poet, and the creator of the Inform design system for creating interactive fiction (IF) games. He has also authored several IF games, the most important ones being Curses (1993) and Jigsaw (1995).

Nelson is the author of the Inform Designer's Manual, which includes one of the first published works of interactive fiction theory, an essay titled "The Craft of Adventure". The Fourth Edition of the Manual is available without charge at the Inform homepage, and a print edition was published by The Interactive Fiction Library (ISBN 0-9713119-0-0). He has also written several important essays on interactive fiction in the field.

Nelson studied at Selwyn College, Cambridge and Magdalen College, Oxford, before becoming a fellow in pure mathematics at St Anne's College, Oxford. He co-edited Oxford Poetry and as of 2005 is managing editor of Legenda, the imprint of the Modern Humanities Research Association.

Contents

[edit] List of games

[edit] Written

  • Curses (1993, Z-code)
  • Deja Vu (1993, Z-code)
  • Balances (1994, Z-code)
  • Jigsaw (1995, Z-code)
  • The Meteor, The Stone And A Long Glass Of Sherbet (as "Angela M. Horns", 1996, Z-code), for IF Comp 1996 (1st place). Was a finalist for Best Individual Puzzle, Best Puzzles, Best Writing, and Best Game at the XYZZY Awards 1996
  • The Tempest (1997, Z-code), for IF Comp 1997 (25th place). Winner of Best Use of Medium at the XYZZY Awards 1997.
  • Time and Dwarves (1998, Inform source code). Demo code for Inform programmers.
  • The Reliques of Tolti-Aph (2006, Z-code)

[edit] Ported

[edit] External links