Goh Hinogami

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Goh Hinogami
Game series Virtua Fighter series
First game Virtua Fighter 4: Evolution
Creator(s) Yu Suzuki
In-Universe Information
Nationality Japanese
Birthday Unknown
Hobby Collecting Silver Accessories
Height 176 cm (5' 9¼")
Weight 66 kg
Measurements 105 / 79 / 85
Blood type AB
Occupation Assassin
Fighting style Judo

Goh Hinogami is a fictional character in the Sega video game series Virtua Fighter. He was introduced in Virtua Fighter 4: Evolution, an update to Virtua Fighter 4. He was one of the two newcomers in the release, along with Brad Burns.

[edit] History

[edit] Virtua Fighter 4: Evolution

J6 is an evil organization, therefore, there have been times when an informant from within aims to expose them. But within J6 exists an arm whose speciality is exterminating such traitors. In there, orphaned young boys and girls are captured and trained as perfect assassins; moreover, multiple assassin forces have been built up in this fashion. Serving under his commanding officer is an Asian youth - Goh Hinogami. His father was a judo expert chosen to go to the Olympics, but, a jealous friend whose career aspirations were unsuccessful murdered him, and Goh became an orphan. Soon after, the Organization found him, and trained him in assassination arts. Orders have come down to him from above. His latest orders are to infiltrate the World fighting tournament.

[edit] Gameplay

Goh's fighting style from a general perspective is extremely realistic to how real Judo is executed. His playstyle revolves around slow and situational strikes and his ability to parry punches and grapple. He has the ability to use ground throws, as well as anti crouching ones, and has a grab move which can be turned into several throws. He is considered one of the most difficult characters to use in the game and will often turn someone new to his type of gameplay away from him, due to the slow pace he runs at and how difficult it can be to learn new moves for him without looking at some form of command list.

A legitimate example of this would be his Kumiteharai~Tsukami, a move in which he uses Kumiteharai to deflect a punch and then with exact timing, pressing the throw command will turn it into Tsukami. Many wouldn't guess it would be able to do this, considering it is the only way to go into Tsukami and it gives no hints it is capable of this, and it can't happen so easily through trial and error due to the exact timing requirement.

The recovery times for many of his moves last more frames than most of the other cast, and in turn, make it harder for a Goh player to cover up for mistakes because its harder to link into another move once a current one has missed or been guarded in some form.

This is further made harder by the fact most of his non juggle combo chains are not only few in number but in almost all cases made punishable due to their really poor recovery time and the lack of options he has in a striking game, further encouraging you to make use of his grapples and Tsukami in order to keep the playing field even. He has over thirty five different grapple themed techniques, obviously leaving little room for options to mindgame in a striking game.


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