Go Go Stop

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Go Go Stop
Genre Childrens / Game
Running time 30 minutes per episode (inc. commercials)
Starring Jesse Tobin
Country of origin Australia
Original channel Seven Network
Original run 2004–current
No. of episodes 5 per week

Go Go Stop is a children's quiz show fronted by former The Big Arvo co-host Jesse Tobin. Each week, three schools compete to win a weekly prize. One student from each school appears on the show daily.

Contents

[edit] The Game

Thirty plasma screens make up the gamezone, arranged in a rectangle five screens wide and six screens high. The players have to answer questions with two multiple-choice answers with control pads attached to their wrists. They can take their time, and only the correct-answering players are allowed to move up the gamezone.

At one time in the 2004 season, the audience was allowed to yell out the answer, but this was soon cancelled as the players all ended up with the audience's answer. Players cannot lose points, and the correct-answering players score points. The first player to answer correctly is the first to have a turn. Before the round, the players take up a space at the top of the gamezone, and when they answer correctly, they can take a step onto a plasma screen. Their plasma screen lights up a command. The player must obey this command.

[edit] Game Zone commands

Name Command Appears in rounds
Go The player takes another step forward, diagonally forward, or to the side 1,2,3
Stop The player stops on that screen, ending their turn 1,2,3
Bonus Screens Award 10 or 15 points, depending on which round it is, then act as a stop screen 1,2
Miss A Turn The player cannot answer the next question, and also must end their run 1,2,3
Arrows The player must go to the screen the arrow is pointing at 1,2,3
Back Two The player must go back two screens (directly back, not the last two screens the player was on) 2
No Entry The player cannot enter the game zone at that screen, and must select a new entry position (only on the top row of screens) 1,2,3
Start Again The player must step off the game zone and start the game again (without losing points) 3
Swap Places The two players on the game zone must switch places. In the 2004/2005 seasons, the players took each other's turns and this screen acted as a stop, but in 2006 this screen meant nothing but to swap places, so runs were continued. 3

[edit] Rounds

[edit] Round 1

Round 1 is called Three Way Scramble, because there are three players. Answering a question correctly scores 10 points, and stepping off the game zone scores 25 points.

[edit] Round 2

Round 2 is similar to round 1, except correct answers are worth 15 points. In round 2, there are more hazards on the game zone, which makes it harder to get to the end of the gamezone. This is the first elimination round of the game, and the player with the lowest score leaves.

[edit] Round 3

Round 3 is called Head to Head. There are only two players in this round, as one was eliminated in round 2. Answering a question correctly is worth 20 points, and stepping off the game zone is worth 50 points. The player with the lowest score is eliminated. In the event of a tie, two different games have been played. In 2004/2005 the tied players stand facing away from each other, with the host between. He asks a true or false question, and the players put thumbs up for true, and thumbs down for false. When one player gets the question correct, they win, hence they move on. In 2006 the host would read a series of clues for a famous person or thing. If a contestant thinks that they know the answer, they yell the name of their school, to get the host's attention, and then they will have the chance to answer. A correct answer results in the player winning the tiebreaker.

[edit] Round 4

Round 4 is called Run for Fun. The top scoring player goes to Round 4. This round is for the winner to win prizes for themself. There are five questions in five categories to choose from, which are true or false questions. Five prizes are hidden in the game zone, and before the round begins are revealed for a few seconds.

The round lasts for 60 seconds. The player stands on a category, which are on the five plasma screens at the front of the game zone. They then must yell out the name of the category, and the host reads the question to them. Once the question has been read out, the player must run to the other end of the game zone and jump on a screen that says "true" or "false" and yell out the word.

If they are correct, the player can jump on screen they think has a prize. The player must yell "STOP" to reveal the screen. If it has a prize, the player wins it. If not, the category cannot be used again, and the contestant, if time permits, whether they have won a prize or not, can choose another category. The round ends when time runs out, when the player has won all five prizes, or when all categories have been used.