Global Gladiators
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Global Gladiators | |
---|---|
Developer(s) | Virgin Interactive |
Publisher(s) | Virgin Interactive |
Designer(s) | David Perry |
Release date(s) | 1992 |
Genre(s) | Platform game |
Mode(s) | Single player |
Platform(s) | Mega Drive/Genesis, Sega Master System, Sega Game Gear, Amiga |
Media | 4-megabit cartridge |
Input | Game controller |
Global Gladiators (a.k.a. Mick and Mack: Global Gladiators) is a platform game developed by Virgin Interactive and released in 1992 for the Sega Master System, Sega Game Gear, Mega Drive/Genesis and the Commodore Amiga. A Super Nintendo version was also in development but was never completed for undisclosed reasons (however ROMs of the beta SNES version can be found on some websites). The game is loosely based on the McDonald's fast food chain and has a strong environmentalist message.
In the single player game, the player controls Mick or Mack through four worlds; Slime World (swamp-like), Mystical Forest (forest), Toxi-town (urban) and Arctic World (snowy). Each world has several sub-stages where the character must collect a certain number of Goldern Arches to advance.
They are guided in their quest by Ronald McDonald, who appears at the beginning and the end of the game, and the characters are armed with a super-soaker type squirt gun that shoots unlimited gooey projectiles. The game engine is not dissimilar from that used in other Virgin Interactive 2D platform games such as Cool Spot and Disney's Aladdin.
[edit] Development
- Programming: David Perry
- Game design: David Bishop
- Level design: Bill Anderson
- Animation: Michael Francis Dietz, Shawn McLean, Edward Schofield
- Music : Tommy Talarico
- Background Art : Christian Laursen
- Additional Background Art : Stephen Crow, Mike Field
- Art : Shawn McLean, Clark Sorenson, Roger Hardy, Tomoharu Tanaka, John Weir, John Wong, René Boutin, Willis Wong, Bill Anderson
- Sprite Engineering : Timothy Williams, Doug Cope
- FX Technician : Steven S. Henifin