Talk:Gibs
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I'm re-editing the bad links. I accidentally hit save instead of preview. BlueNight 03:25, 23 Aug 2004 (UTC)
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[edit] Gibs in Action
Personally, I think this new image better represents the feeling of "being gibbed", especially with the blood trailing out behind the chunks. What do you think?PiccoloNamek 20:25, May 21, 2005 (UTC)
[edit] History
Blood splats on walls/floors. When was this first introduced? // Liftarn
- Tekwar, in mid-1995, using the Build engine. // CheapAlert
[edit] Gibs/Jibs
I know Duke Nukem 3D spelled it 'jibs'... but why does that make the pronunciation issue 'moot'? I'm still pretty sure it's a hard 'g' :P. The DN3D team were just trying to graphically point out how they *thought* it was pronounced. - Sajt 30 June 2005 09:11 (UTC)
- agreed - that bit strikes as POV -- Jon Dowland 3 July 2005 12:02 (UTC)
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- You're right, I didn't make it NPOV. Sorry. BlueNight 01:29, 19 July 2006 (UTC)
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Does the telefrag section really belong here? Also, RoTT's "Ludicrous Gibs!" portion could do well, I think, by cross-referencing the Bloody Mess trait from Fallout 1. Pseudo Intellectual 04:33, 28 October 2005 (UTC)
Dont forget nastylimbscheat from gta 3. also I was wondering if the definition of gibs could be extended to include non-living things. for example in the half life 2 editor Hammer, chunks of any destroyed thing are called gibs (chairs, rocks, antlions, etc). if these too are gibs, id say there was a game before the lithtech engine that had 3d modelled gibs based on the enemy polymodel, namely descent. Twelvethirteen 17:56, 27 June 2006 (UTC)
- It might be technically valid, and certainly the developer sees things that way, but the term as used in the gaming community generally refers to chunks of previously living things. If I remember correctly, Descent called those "debris", I think. There was a label for them on an Options slider. You are correct in remembering the debris being based on the object model. BlueNight 01:29, 19 July 2006 (UTC)
[edit] Halo Gibs
The list of gibing games seems to cut off at 1999. I don't know many other more modern gibbing games except Halo and Halo 2, the flood tend to come off in little chunks, arms and heads so maybe that should be added. TostitosAreGross 21:44, 27 July 2006 (UTC)
[edit] Ludicrous gibs
This article may need a section on ludicrous gibs as well. --The Yar 17:39, 8 September 2006 (UTC)
I reckon that the amount of Gibbing you can get in F.E.A.R. using the Type 7 particle rifle is pretty Over-the-Top. I'm not sure if it's randomly done or certain conditions cause it, but occasionally instead of just vapourising someone it makes them explode into a huge red tide that can quite literally paint a room red. If you watch it in reflex time, it's like a flower opening, but messier. --Mysticaloctopus
"...it's like a flower opening..."
Omg, that was SO poetic! ;-)