Geometry Wars
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Geometry Wars | |
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Developer(s) | Bizarre Creations |
Publisher(s) | Microsoft |
Designer(s) | Stephen "Cakey" Cakebread |
Release date(s) | November 17, 2003 |
Genre(s) | Multi-directional shooter |
Mode(s) | Single player |
Rating(s) | ESRB: Everyone (E) |
Platform(s) | Xbox, Xbox 360 |
Geometry Wars is a minigame that came included in Project Gotham Racing 2 on the Xbox that can be accessed through the in game garage. Geometry Wars: Retro Evolved is an updated version that is available through purchase over Xbox Live Arcade for the Xbox 360, with a partial demo included in Project Gotham Racing 3. It is the second most downloaded game on the Xbox Live Arcade.[1] The gameplay follows older multi-directional arcade type shooters. The gamer starts with three lives and gains more lives and weapons as they progress, but the game gradually becomes more difficult.[2] On 6th November 2006, a version of Geometry Wars: Retro Evolved was announced as in development for mobile phones. [3]
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[edit] Gameplay
Geometry Wars, created by Stephen "Cakey" Cakebread at Bizarre Creations, can be described as a mix between arcade classics Robotron: 2084, Asteroids, and Tempest. The player controls a simple "ship" with the left thumbstick and shoots with the right. The only other control offered is through the left or right triggers, which detonates a bomb that destroys everything in on the screen. Bombs should be used as a last resort, as they do not reward any points for any enemies they destroy. New bombs are awarded every 25,000 points. New lives are awarded every 20,000 points. The weapon system is upgradeable, but only through accumulating points, with a chance to upgrade every 10,000 points.
In Geometry Wars Evolved, the player is awarded new lives every 75,000 points and new bombs every 100,000 points. The number of weapons has been reduced to two, swapping randomly between them after the first 10,000 point upgrade.
The gameplay is very simple - stay alive as long as possible by avoiding crashing into geometric enemies. These enemies are as follows:
[edit] Enemies
[edit] Summary
Geometry Wars is an example of "classic" gameplay: few enemy types, simple graphics, and addictive gameplay. For this reason, it and its sequel have been extremely well received among those who have played it.
[edit] Geometry Wars: Retro Evolved
Geometry Wars: Retro Evolved | |
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Developer(s) | Bizarre Creations |
Publisher(s) | Microsoft |
Designer(s) | Stephen "Cakey" Cakebread |
Release date(s) | November 16, 2005 |
Genre(s) | Multi-directional shooter |
Mode(s) | Single player |
Rating(s) | ESRB: Everyone (E) |
Platform(s) | Xbox 360 |
An upgraded version of Geometry Wars, Geometry Wars: Retro Evolved, is offered on the Xbox Live Marketplace in the Xbox Live Arcade section. It costs 400 Microsoft Points (4.8€/£3.25/$5 USD approx.) and contains both Geometry Wars Retro (as seen in Project Gotham Racing 2) and Geometry Wars Evolved. The demo is free to download and offers the full game (with a four minute time limit on play) but it lacks the ability to see the player's highscore against other people's. In the Xbox 360 game Project Gotham Racing 3 made by the same developer, there is a playable demo of the game in the garage. This demo features the full Retro mode, unlike the Arcade demo, as well as the four-minute Evolved demo.
Evolved contains very similar gameplay compared to Retro, with improved graphics for the Xbox 360 console. There are, however, a number of differences between "Evolved" and its predecessor. Most notably, the player can only accumulate a maximum of nine ships and nine bombs (compared to the unlimited number possible in "Retro") and the playing area has been altered in size, such that the entire field cannot be viewed at once, with the game instead utilising a scrolling feature. On March 10, 2006, Microsoft announced that Geometry Wars: Retro Evolved was the best selling game on Xbox Live Arcade.[4]
[edit] Weapons
Like Retro, Evolved features an upgradeable weapon system. Weapons are usually upgraded every 10,000 points. There are three main weapon types in the game:
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- Straight-Line Auto -
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- This weapon is a basic gun that shoots in a straight line. It can only be used from 0 to 9,995 (scores between 9,996 and 9,999 are impossible with the scoring system) points, after which it is replaced with the Spread-Fire weapon and Blast-Cannon weapon.
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- Spread-Fire -
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- This weapon is awarded alternately to the Blast-Cannon weapon. It fires a very fast, automatic stream of three small projectiles, making it useful for destroying hordes of small enemies. An effective technique is to "hose" the battlefield with fire from the Spread-Fire weapon. However, its small projectiles are easily misdirected by gravity, making it ineffective against gravitron enemies.
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- Blast-Cannon -
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- This weapon is awarded alternately to the Spread-Fire weapon. It fires a slightly slower, automatic stream of five large, flaming projectiles, which cause noticeable disruptions to the space-grid background. It is useful for destroying gravitron enemies as its large projectiles are less affected by a gravitron's gravity field. However, since it warps the space-grid considerably and fills the air with many large projectiles, it can be distracting to players.
[edit] Achievements
Geometry Wars features an achievement system, as do all Xbox 360 games. The achievements can be obtained by scoring a certain amount of points, surviving to a certain amount of points, or other feats such as getting 9 lives at once.
[edit] See also
- Project Gotham Racing 2
- Project Gotham Racing 3
- Grid Wars, an unauthorized freeware clone of Geometry Wars
[edit] References
- ^ Carless, Simon. Q&A: Microsoft Discusses Xbox 360 Live Stats. Gamasutra. CMP.
- ^ BizarreOnline Geometry Wars. (URL accessed 12 March 2006).
- ^ "Geometry Wars: Retro Evolved Mobile." Pocket Gamer. 6 November 2006. Accessed 10 November 2006
- ^ Carless, Simon (March 10, 2006). "Q&A: Microsoft Discusses Xbox 360 Live Stats". Gamasutra.
Based on the game 'Spheres Of Chaos'