Gauntlet II
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Gauntlet II | |
---|---|
Developer(s) | Atari Games |
Publisher(s) | Atari Games |
Designer(s) | Ed Logg |
Release date(s) | 1986 |
Genre(s) | Hack and slash RPG/Run and gun |
Mode(s) | Up to 4 players simultaneously |
Platform(s) | Arcade, NES |
Input | Joystick (8-way); 2 buttons |
Arcade cabinet | Upright |
Arcade display | Raster, standard resolution, 19 inch, horizontal |
Gauntlet II is the 1986 sequel to the arcade game Gauntlet which was released the previous year.
The biggest difference from the original game is that each player can now choose his class, instead of being limited to a particular one for each joystick. Thus, instead of having a "warrior" or a "wizard" (for instance), in Gauntlet 2 there could be a "red wizard", a "blue wizard" and so on.
In addition to the new class system, new level designs were added, including the possibility of encountering them in altered ways by having the playfield turned in steps of 90°. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag.
New level elements were also added such as "all walls are invisible" adding much more variety to the game than the original. A new boss-like enemy was the dragon which upon defeat would leave behind a permanent power-up. This sequel was also the first to feature what is now known as the Gauntlet theme tune, which resembles a simplified Baroque fugue.
[edit] External links
- Gauntlet II entry on the Killer List of Videogames
- Gauntlet II at MobyGames
- Category at ODP
Categories: Atari arcade games | Arcade games | 1986 arcade games | 1988 computer and video games | Computer and video role-playing games | Atari ST games | Amstrad CPC games | Nintendo Entertainment System games | Game Boy games | ZX Spectrum games | Run and gun computer and video games | Computer and video games featuring cooperative gameplay | Computer role-playing game stubs