Gates of Discord

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EverQuest: Gates of Discord
EverQuest: Gates of Discord box set
Developer(s) Sony Online Entertainment
Publisher(s) Sony Online Entertainment
Release date(s) February 10, 2004
Genre(s) MMORPG
Mode(s) Online
Platform(s) PC

Gates of Discord (GoD, GOD, Gates, or simply the Gates expansion) is the seventh expansion released for EverQuest — a massively multiplayer online role-playing game (MMORPG). The expansion focused on high-level content, providing a number of zones meant to be used by large groups of players, and many extremely powerful monsters to fight.

Contents

[edit] General information

The GoD expansion takes place on the continent of Taelosia and expands upon the storyline introduced in Lost Dungeons of Norrath. In GoD, the Wayfarers Brotherhood discovers a new continent across the seas from Norrath and sets up a base in the new lands of Taelosia, as well as providing the transportation system that allows players to teleport to the new continent quickly. As players explore the storyline, they find that the former inhabitants of Taelosia have practically disappeared, and evil creatures are roaming abroad. Players are challenged by the Wayfarer Brotherhood to find out who or what is behind this new evil that now inhabits Taelosia.

The expansion features 20 new NPC models, and 18 new zones. There are 10 single-group instanced trials, 8 uninstanced exp zones, and 9 raid zones/instances. All of the zones in GoD are designed for higher level (50+) characters, and many of the raid zones require level 65 before they can zone in.

In GoD, the Berserker character class is also introduced. Berserkers are a melee class that use 2-handed weapons along with special class abilities to double attack and intimidate their opponents, as well as going into attack frenzies. Beserkers can both take and dish out a good amount of damage. They start off with the Corroded Axe combat skill for creating throwing axes and a 2-handed Axe, so new players can get right into combat at level 1 without delay. They also have spell-like conventional combat abilities, such as striking a target's leg to slow him down (like a snare spell), striking his head to stun him, or cutting him to make him bleed (like a Damage over Time spell).

An In-Game Casino was introduced in GoD. At the casino, tokens are purchased from a bar maid in Shadow Haven and turned in for prizes. Prizes are typically meager stat foods or gems. Lucky players could win a golden ticket, which can be turned in for an especially rare magic items.

Players who enjoy tradeskills found an updated tradeskill interface with tons of new recipies. Tradeskill combine containers have been upgraded to include recipe lists (which can be searched, by resulting item name or tradeskill difficulty range). The new interface also allow players to combine items without opening up inventory bags to find the components. This allows players to easily make several tradeskill combines in a short amount of time with almost no effort. The new tradeskill containers are available whether you have GoD or not, but items for the new recipes can only be found in GoD zones. The Abysmal Sea zone is a tradeskill paradise complete with vendors and merchants to procure new GoD items from.

GoD introduced the tribute system, an alternate the developers created to take cash out of the game system. Scattered throughout the home cities of all characer races are Tribute Masters who act as vendors. Players can donate items or coin to the Tribute Masters and earn "tribute points". Tribute points can then be used to increase stats, increase resists, increase HP / mana pools or regen, or gain spell-like focus effects (water breathing, increased damage foci, improved healing foci, etc.). The abilities gained through Tribute Points are all on a timer; once activated points get deducted at a certain rate depending on what tribute effects were selected. A later expansion introduced guild Tribute points, which stack with personal Tribute Points.

Leadership Alternate Abilities (LAA) are also a new feature introduced in GoD. Similar to normal AA, Leadership AA is an Opt-In system. Once opted in, 20% of the group leaders XP will go to Leadership abilities that will enhance play when they are the leader of a group or raid. Leadership abilities include neat features like increased mana, increased hit points, increased HP regen, increased ATK, special targeting circles to help the group target the correct mob, marking a path to lost players, etc.

There are powerful new augments in Gates of Discord, new level 65 spells, new AA abilities, and of course, phat lewt to reward those players with the caliber to fight in these high-level, challenging zones.

[edit] Controversy

Many players and reviewers were dissatisfied by the Gates of Discord expansion; some claimed it was thus far the worst EverQuest expansion, or at least the worst since The Shadows of Luclin. Gamers perceived Gates of Discord as an unfinished product and criticized Sony Online Entertainment (SOE). The main issues were with the rushed release that had some unbeatable content, and problems with the graphics engine which was updated at the same period.

It was later revealed that an error had been made in which the content was meant for the next tier of player levels. Sometime during expansion developments there was a "changing of the guard" in the staff and the content became nearly unplayable for most of the player base when the new developers came on the scene. Content meant for level 70 players were beating level 60-65 player groups for example. It was later fixed but by that time the Gates of Discord expansion had grown old.

Several "uberguilds" (highly powerful and influential groups of players), including Fires of Heaven, Afterlife, and Keepers of the Faith, departed from EverQuest around this time. Many of these players acted as beta testers for World of Warcraft, which was in development for release later in the year, although by spring of 2005 some returned, dissatisfied with WoW's gameplay.

In response to the overwhelming exile of players and the players' criticism towards the expansion, SOE organized a summit in the summer of 2004 to hear the main concerns of the playerbase towards Gates of Discord and EverQuest in general. The summit's guests included a handful of players from guild leaders and fan websites, among them Woody Hearn of GU Comics.

[edit] Zones

Main article: Zones of EverQuest
  • Abysmal Sea - location of The Queen of Thorns which serves as a city
  • Barindu - The Hanging Gardens
  • Ferubi - Forgotten Temple of Taelosia
  • Kod'Taz - Broken Trial Grounds
  • Natimbi - The Broken Shores
  • Nedaria's Landing
  • Qinimi - Court of Nihilia
  • Qvic - Prayer Grounds of Calling
  • Riwwi - Coliseum of Games
  • Txevu - Lair of the Elites
  • Yxtta - Pulpit of Exiles

Instanced zones

  • Ikkinz - Antechamber of Destruction
  • Inktu'ta, the Unmasked Chapel
  • Sewers of Nihilia - Emanating Crematory
  • Sewers of Nihilia - Lair of Trapped Ones
  • Sewers of Nihilia - Pool of Sludge
  • Sewers of Nihilia - Purifying Plant
  • Tacvi, Seat of the Slaver
  • Tipt - The Treacherous Crags
  • Uqua - the Ocean God Chantry
  • Vxed - The Crumbling Caverns

[edit] External links