Game engine recreations

From Wikipedia, the free encyclopedia

Game engine recreations are engine interpreters for video games that replace the original engine binary that came with the original game. Game engine recreations are primarily made to allow support for the game on other operating systems. In many cases, these are made by reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM, the original developers have helped the projects by supplying the original source code.

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Contents: Top - 0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


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  • REWiki - A centralized reverse-engineering documentation project