Full Auto

From Wikipedia, the free encyclopedia

Full Auto
Developer(s) Pseudo Interactive
Publisher(s) Sega
Release date(s) North America February 15, 2006
Europe February 10, 2006
Genre(s) Vehicular combat
Mode(s) Single player, multiplayer
Rating(s) ESRB: Teen
PEGI: 12+
Platform(s) Xbox 360
Media DVD

Full Auto is a video game for the Xbox 360 console published by Sega. Developed by Pseudo Interactive, it is a vehicular combat racing game. It features destructible environments and a mode called "Unwreck", which re-winds time if the player made a mistake, or if the player dies, however sometimes the feature is not available for some races.

A sequel, Full Auto 2: Battlelines, is in development exclusively for the PlayStation 3 and PlayStation Portable.

Contents

[edit] Vehicles

In Full Auto, there are four vehicle classes. Each has their own abilities, strengths and weaknesses. There is Class A, which are faster, but have less durability than their counterparts. Class B is the middle class of vehicles having a fair amount of speed, and decent durability. The slow, and highly durable class is Class C. A fourth class, Class S, is home to the is the "ultimate" class where its vehicles are very powerful, fast and durable.

  • Class A:
  • Enforcer- A good car for its class, with a high top speed, but lacks in acceleration and handling. It's durability does not protect Enforcer as it may easily get destroyed. Durability = 1, Handling = 5, Speed = 4.
  • Phantom- Although this car is weak on handling, it makes up for it with its high acceleration and is the toughest car in the class. Durability = 2, Handling = 3, Speed = 4.
  • Wraith- One of the fastest vehicles in this class and has good acceleration, yet the handlings are not as well performed. The durability may cause Wraith to explode easily, if heavily damaged. Durability = 1, Handling = 3, Speed = 5.
  • Streamline- Has good speed and power acceleration, along with the handlings. It's durability is not well performed as it may be vunerable to powerful weapons. Durability = 1, Handling = 5, Speed = 4.
  • Demon- Has good speed and acceleration, but is very terrible at handling, as well as the durability. Durability = 1, Handling = 2, Speed = 4.
  • Outlaw- One of the fastest vehicles in this class and has average handling, but the durability makes the Outlaw "a one hit wonder". Durability = 1, Handling = 4, Speed = 5.
  • Class B:
  • Vulcan- A good balanced car with good speed, handling, and decent durability. Durability = 2, Handling = 4, Speed = 4.
  • TEC S2- A tuner car that has good handling, speed and durability. Durability = 2, Handling = 3, Speed = 4.
  • Magnus- The only SUV in its class, but an overall good car, however has the lowest speed in this class. Durability = 3,
    Handling = 2, Speed = 2.
  • Opulent- A luxury sedan that has good speed and handling. Durability = 3, Handling = 3, Speed = 3.
  • Ardent- A small coupe that has good handling, decent speed, but low durability. Durability = 2, Handling = 4, Speed = 3.
  • Python- While good on durability, and speed, it lacks on handling. Durability = 3, Handling = 2, Speed = 4.
  • Kodiak- A Baja-style truck that is good in all categories, but is best suited for off-road driving. Durability = 3, Handling = 3, Speed = 3.
  • Class C:
  • Jupiter- A heavy car that affects handling and acceleration, but helps with durability. Durability = 4, Handling = 2, Speed = 3.
  • Honcho- An SUV with poor handling and acceleration but good durability. Durability = 4, Handling = 2, Speed = 2.
  • Guardian- One of the toughest in this class, however, it has poor speed and handling. Durability = 5, Handling = 2, Speed = 2.
  • Roughneck- A good durable jeep with poor handling, especially around corners. Durability = 4, Handling = 2, Speed = 2.
  • Hitman- Although slightly sluggish, this car has good durability, handling, and speed. Durability = 4, Handling = 2, Speed = 3.
  • Rampart- The plow on this truck is good for mowing through the opposition, but lacks in speed, which it is only capable in off-road. Durability = 4, Handling = 2, Speed = 2.
  • Hookzilla- This tow-truck is the slowest vehicle in the class, but has superior durability. Durability = 5, Handling = 2, Speed = 1.
  • Class S:
  • Warlord- The only car in its class, this is the "warlord" of all vehicles with its only weakness being handling. Durability = 5, Handling = 4, Speed = 5.

[edit] Weapons

The weapons of Full Auto are mounted on the vehicles, and have unlimited ammunition, but require a cooldown period if fired too quickly. Weapon presets come in three different varieties: front-mounted, rear-mounted, or variable (rear and front mounted). Weapons also have the ability to change levels which increase damage. Levels range from 1 through 3 with 3 being the highest. The only drawback to raising a weapons level, is that the other weapon is decreased in level. For example, rear-mounted grenades can be upgraded to level 3, but the front-mounted shotgun is dropped to a level 1. This helps balance your front and rear weapon strength, so no car can totally dominate another.

  • Forward Mounted Weapons:
  • Twin Machine Guns- At level 1, these guns are standard .30 cal weapons. At level 2, the caliber increases to .50, and the range and damage increases. At level 3, the caliber stays the same as level 2, but the damage significantly increases.
  • Mini-Rocket Pod- Level 1 includes a standard volley of 4 rockets with light damage. Level 2 rockets are aim enabled and cause a blast effect increasing damage. Level 3 hellfire rockets cause burn at the point of impact which increases damage.
  • Missiles- Larger and more powerful than rockets, initially cause splash damage at level 1. At level 2, missiles can now be aimed. Level 3 sees a homing ability for the missiles.
  • Tank Cannon- A single-shot gun that is very powerful, but slow to reload. At level 2, the blast affect increases damage. The blast radius, and force affect are applied at level 3.
  • Rear Mounted Weapons:
  • Mines- Level 1 mines are standard mines with splash and blast damage of a standard missile. A level 2 upgrade makes mines pack a bigger punch and have an increased blast radius. A mini-mine field is released causing a higher damage at level 3.
  • Smoke Screen- At level 1, a smoke screen is deployed to blind/block pursing drivers. Level 2 upgrade increases the radius and intensity of the smoke. Level 3 sees a further upgrade of radius and intensity. (Note: This weapon does not directly cause damage to a player).
  • Variable Mounted Weapons:
  • Shotgun- A standard double barrel shotgun with short, but wide range. At level 2, the shotgun becomes aim-enabled (if front mounted), and more powerful. Level 3 upgrades the range, and power.
  • Grenades- Standard explosives with a timed delay. Similar to mines, but have a wider range of effect due to the higher number deployed. Level 2 increases damage, and it becomes aim-enabled (if front mounted). Level 3 increases the number of grenades, as well as their damage.

[edit] Gallery

[edit] Trivia

[edit] External links

In other languages