Frogger II
From Wikipedia, the free encyclopedia
Frogger II: Three Deep | |
---|---|
Developer(s) | Parker Brothers |
Publisher(s) | SEGA |
Release date(s) | 1984 |
Genre(s) | Action|Platform |
Mode(s) | Single player, Multiplayer |
Platform(s) | PC, Apple II, Atari 2600, Atari 5200, Commodore 64, ColecoVision |
Frogger II: Three Deep is a console and computer game released in 1984. The game is a sequel to the original Frogger from 1982, and features similar gameplay.
The goal of Frogger II: Three Deep is to maneuver each frog to a berth at the top of the screen. Once all of the berths are filled the player progresses to the next level. Unlike its predecessor, the game features three consecutive screens for each level rather than one screen per level, with berths at the top of each of the three screens that need to be filled.
Contents |
[edit] Screens
[edit] Screen 1: Underwater
The first screen finds the frog underwater where he must find his way to the surface avoiding dangerous creatures and optionally collecting bonus air bubbles. To complete this screen the frog must either find a berth in a floating log or progress to the second screen representing the water's surface.
[edit] Screen 2: Surface
Play on the second screen takes place on the water's surface where more creatures will attempt to thwart the frog's journey. Here there are bonus lily pads and the berths take the form of life preservers. If the frog falls into the water on this screen he does not die but is transported back to the first screen. This screen may be completed by taking a berth or by advancing to the third screen.
[edit] Screen 3: Airborne
The third screen takes place in the sky. Flying creatures here will try to keep Frogger from reaching a berth in the clouds.