Forgotten Realms Campaign Setting

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Contents

[edit] 1st Edition

First published in 1987, this boxed set included two 96 page books. One describing how to run a campaign in the Forgotten Realms and another describing everything about the known places, people, and events in Forgotten Realms.

TSR Item Code: #1031

[edit] Contents

  • 2 96 page books detailing the Forgotten Realms
  • 4 fold out maps
  • 2 transparent hex-grid overlays for use with the maps

[edit] 2nd Edition

Published in 1993 then again in 1996; again in the popular boxed set format, this version upgraded the previous to the AD&D 2nd Edition game rules.

TSR Item Code: #1085

[edit] Contents

  • 128 page perfect-bound book describing the geographical regions of Faerûn
  • 96 page book on the town of Shadowdale including the adventure "Beneath the Twisted Tower".
  • 64 page book describing suggesting ideas for running a campaign in the Realms
  • 8 Monstrous Compendium pages
  • 6 card-stock accessory sheets
  • 4 fold out maps
  • 2 transparent hex-grid overlays for use with the maps

[edit] 3rd Edition

Book cover

In 2001, Wizards of the Coast, Inc. published the Forgotten Realms Campaign Setting, a Forgotten Realms campaign source book for use with the 3rd Edition of the Dungeons & Dragons role-playing game. The book was written by Ed Greenwood, Sean K. Reynolds, Skip Williams, and Rob Heinsoo, with the contributions of members of the Wizard company's staff. The book is 320 pages in length; illustrated in color, and hardbound.

In 2002, the Forgotten Realms Campaign Setting won the Origins Award for Best Role-Playing Game Supplement of 2001.

Item Code: #11836

[edit] Contents

This is only the latest release of the Forgotten Realms campaign setting for Dungeons & Dragons, and a number of changes have been made since the previous books were published by the former TSR, Inc. The most important update was to incorporate the significant revisions to the game system with the 3rd edition update. Various regional feats, character attributes, prestige classes, spells, and NPC statistics all use the new rule set.

The work has also made some notable updates to the campaign setting, including the widespread presence of Red Wizard enclaves in various cities, the presence of a mysterious group called the Shades in the southern Anauroch desert, and the increasing surface presence of Dark Elves in the Dalelands. The setting history has been updated to reflect the various major events, such as the changes to the Faerûn pantheon since the Time of Troubles, and the defeat of the Tuigan Horde.

The book is organized into nine chapters, covering in broad detail the campaign setting. The primary emphasis is on the continent of Faerûn, and the other continents are only briefly mentioned. The chapters are arranged as follows:

  1. Characters — How to create a player character for the setting, including races, classes, regional feats, religions, and setting-specific prestige classes. (Many of these later have been merged into the version 3.5 release of Dungeons & Dragons Dungeon Master's Guide.)
  2. Magic — An explanation of how magic operates in this setting, and a number of unique aspects of magic. A few additional spells are provided, primarily to support the new Domains.
  3. Life in Faerûn — A general overview of life, lore, culture and commerce in this setting.
  4. Geography — Each of the significant regions of the continent are explored, along with places of interest, cities, politics, and significant individuals.
  5. Deities — Only the major deities are described in this edition, with the remainder of the pantheon detailed in Faiths & Pantheons. Several new Domains are introduced, with the incumbent spells listed in the Magic chapter.
  6. History — This is an overview of the detailed history of this setting, with a lengthy time line at the end of the chapter.
  7. Organizations — Groups, cults, and other organizations play an important role in the realms, and several of the most significant are detailed herein.
  8. Running the Realms — This chapter provides useful advice for the Dungeon Master trying to run an adventure or campaign in this setting. A pair of brief sample adventures are included.
  9. Monsters — A brief list of monsters unique to this continent are introduced, with a more extensive selection published later in other books.

This work contains a number of quality maps, and a fold-out map of the continent of Faerûn. There are also many sidebar topics and tables.

[edit] Source books

The following books have been published by Wizards of the Coast as 3rd edition D&D supplements to this setting.

These works provide additional geographic details on the various regions, as well as new prestige classes, creatures, and magic.


Dungeons & Dragons Core Rule Books
Player's Handbook | Dungeon Master's Guide | Monster Manual
3.5 Dungeons & Dragons Supplemental Source Books
Book of Exalted Deeds | Cityscape | Complete Adventurer | Complete Arcane | Complete Divine | Complete Mage | Complete Psionic | Complete Warrior | Dragon Magic | Dungeon Master's Guide II | Expanded Psionics Handbook | Fiendish Codex I II | Frostburn | Heroes of Battle | Heroes of Horror | Libris Mortis | Lords of Madness | Magic of Incarnum | Monster Manual III IV | Planar Handbook | Player's Handbook II | Races of Destiny | Races of the Dragon | Races of Stone | Races of the Wild | Sandstorm | Spell Compendium | Stormwrack | Tome of Battle | Tome of Magic | Unearthed Arcana | Weapons of Legacy
3.0 Dungeons & Dragons Supplemental Source Books
Arms and Equipment Guide | Book of Challenges | Book of Vile Darkness | Defenders of the Faith | Deities and Demigods | Draconomicon | Enemies and Allies | Epic Level Handbook | Fiend Folio | Hero Builders Guidebook | Manual of the Planes | Masters of the Wild | Miniatures Handbook | Monster Manual II | Psionics Handbook | Savage Species | Song and Silence | Stronghold Builders Guidebook | Sword and Fist | Tome and Blood
3.0/3.5 Dungeons & Dragons Campaign Setting-Specific Source Books
Dragonlance: Dragonlance Campaign Setting • Eberron: Dragonmarked | Eberron Campaign Setting | Explorer's Handbook | Faiths of Eberron | Five Nations | Magic of Eberron | Player's Guide to Eberron | Races of Eberron | Secrets of Xen'drik | SharnForgotten Realms: Champions of Ruin | Champions of Valor | City of Splendors | Dragons of Faerûn | Faiths and Pantheons | Forgotten Realms Campaign Setting | Lords of Darkness | Lost Empires of Faerûn | Magic of Faerûn |Mysteries of the Moonsea | Player's Guide to Faerûn | Power of Faerûn | Races of Faerûn | Serpent Kingdoms | Shining South | Silver Marches | Unapproachable East | UnderdarkGhostwalk: GhostwalkGreyhawk: D&D Gazetteer | Living Greyhawk GazetteerOriental Adventures: Oriental Adventures
Other 3.0/3.5 Dungeons & Dragons Material
Dragon Compendium Vol. 1 | Dragon Magazine | Dungeon Magazine | 3E/3.5 adventure modules
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