Forgotten Realms
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The Forgotten Realms is a fictional setting for the Dungeons & Dragons (D&D) fantasy role-playing game, created by Canadian author and game designer Ed Greenwood. Commonly referred to as simply The Realms, it became the most popular setting with D&D gamers in the 1990s, boosted by the success of novels by authors such as R. A. Salvatore and numerous computer role-playing games such as Pool of Radiance and Baldur's Gate. The primary focus of the setting is the supercontinent of Faerûn, part of the world of Abeir-Toril, an Earth-like planet with many real world influences.
It is a highly developed and comprehensive fantasy world, comprised of many characters, places and events, detailed in a long line of game products, novels and accesories published since the late 1980s. It is currently one of only two campaign settings, along with Eberron, that official Dungeons & Dragons publisher Wizards of the Coast is still creating new material for.
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[edit] History
[edit] Initial release
The Forgotten Realms were originally designed by Ed Greenwood as his own personal adventure campaign, from which he began publishing a series of short articles detailing the setting in Dragon magazine. Although The Realms were yet to be an official campaign world, the first module based on the setting, H1 Bloodstone Pass, was released in 1985 by TSR. The first fully official Forgotten Realms Campaign Set (often referred to as 'the old grey box' or just 'grey box') was later released in 1987 as a boxed set of two source books and four large maps, designed by Greenwood in collaboration with author Jeff Grubb.
It is contended that this was partially due to the departure of Gary Gygax from TSR, and a corresponding effort by the new management to minimize the royalties due him; the shift of emphasis to the Realms was intended to overshadow Gygax's Greyhawk campaign setting, and at around the same time work began on a second edition of Advanced Dungeons & Dragons so that Gygax would no longer receive royalties from sales of the first edition rulebooks.
However the commercial success and persistent popularity of the Realms and the 2nd edition game in the ensuing decade suggests that the decision to develop Dungeons and Dragons further was well received by many fans.
[edit] Late '80s-Mid '90s
After the initial popularity of the Forgotten Realms Campaign Set, the first novel based on the setting, Darkwalker on Moonshae, the first of The Moonshae Trilogy, by author Douglas Niles was published in May 1987. The following year saw the release of The Crystal Shard, the first novel to feature the highly successful character Drizzt Do'Urden, who has since appeared in more than seventeen subsequent novels, many of which have featured on the New York Times Best Seller list.[1] In 1988 the first in a line of Forgotten Realms computer role-playing games, Pool of Radiance was released by Strategic Simulations, Inc. The game was quite popular, winning the Origins Award for Best Fantasy or Science Fiction Computer Game of 1988, and in 1992, the game was ported to the Nintendo Entertainment System.
In 1989, DC Comics began publishing a series of Forgotten Realms comic books written by Jeff Grubb. Each issue contained twenty-six pages illustrated primarily by Rags Morales and Dave Simons. Twenty-five issues were published in total, with the last being released in 1991. A fifty-six page annual Forgotten Realms Comic Annual #1: Waterdhavian Nights, illustrated by various artists was also released in 1990.
The setting received a revision in 1993 to update it to the newer second edition Advanced Dungeons & Dragons (AD&D) rules system, with the release of Forgotten Realms Campaign Setting, containing three books and various 'monster supplements'. Additional material for the setting, as well as further novels by various authors, was released steadily throughout the 1990s.
[edit] Late '90s-Present
1998 saw the release of Baldur's Gate, the first in a line of popular computer role-playing games developed by Bioware for the PC. The game was followed up with a sequel, Baldur's Gate II: Shadows of Amn in 2000, as well as Icewind Dale a separate game that utilised the same game engine. Several popular Forgotten Realms characters such as Drizzt Do'Urden and Elminster made minor appearances in these games.
With the release of the revised Dungeons & Dragons rules system in 2000 by Wizards of the Coast, the Forgotten Realms campaign setting received its own revision, released in 2001, updating the official material and advancing the timeline of the game world. In 2002, the latest revision of the Forgotten Realms Campaign Setting won the Origins Award for Best Role-Playing Game Supplement of 2001.
- See also: Forgotten Realms Campaign Setting.
[edit] The World
[edit] Geography
- Main article: Faerûn Geography.
The planet of Abeir-Toril consists of several large continents, including Faerûn, the focus of the setting, which was first detailed in the original Forgotten Realms Campaign Set, published in 1987 by TSR. The other continents include Kara-Tur, Zakhara, Maztica, and other yet unspecified landmasses. Kara-Tur, roughly corresponding to ancient East Asia, was later the focus of its own source book Kara-Tur: The Eastern Realms, published in 1988.[2]
Various products detailing specific areas of Faerûn have been released, and as such much of the continent has been heavily detailed and documented to create a highly developed setting.
In early editions of the setting, The Realms shared a unified cosmology with various other campaign settings called the Great Wheel. In this way each of the Dungeons & Dragons campaign settings were linked together to form one interwoven world connected by various planes of existence. With the release of the 2001 Forgotten Realms Campaign Setting, the setting was given its own distinct and separate cosmological arrangement, with unique planes not explicitly connected to those of the other settings.[3][4]
[edit] Religion
Religion plays a large part in the Forgotten Realms, with deities and their followers being an integral part of the world. They do not have a passive role, but in fact interact directly in mortal affairs, answer prayers, and have their own personal agendas. All deities must have worshippers to survive, and all mortals must worship a patron deity to secure a good afterlife. A huge number of diverse deities exist within several polytheistic pantheons; a large number of supplements have documented many of them, some in more detail than others.[5][6]
Much of the history of the The Realms detailed in novels and source books is concerned with the actions of various deities or The Chosen, mortal representatives with a portion of their deities' power, such as Elminster, Midnight who later became the new embodiment of the goddess of magic, Mystra, and the Seven Sisters.
Above all other deities is Ao the Overlord. Ao does not sanction worshipers and distances himself from mortals. He is single-handedly responsible for the Time of Troubles, or Godswar, as seen in The Avatar Trilogy.
- See also: List of Forgotten Realms deities.
[edit] Characters
The setting is the home of several iconic characters popularized by authors, including Elminster the wizard, who has appeared in several series of novels created by Greenwood himself, and Drizzt Do'Urden the highly popular drow , or dark elf, ranger created by R. A. Salvatore.
[edit] Official material
[edit] Source materials
The Forgotten Realms Campaign Setting has seen three complete revisions of the core setting over four editions of Dungeons & Dragons rules:
- Forgotten Realms Campaign Set (1987)—called "The Old Gray Box", and including Cyclopedia of the Realms and DM's Sourcebook of the Realms, 4 poster maps and 2 hex grids—for 1st Edition AD&D.[7]
- Forgotten Realms Campaign Setting, 2nd edition (1993)—another boxed set, including A Grand Tour of the Realms, Running the Realms, Shadowdale, 4 poster maps, a Monster Compendium and 2 hex grids—for 2nd Edition AD&D and post-Time of Troubles.[8]
- Forgotten Realms Campaign Setting (2001)—a 320-page hardcover book with poster map—for Third Edition D&D.[3]
Various campaign accesories, including:
- Menzoberranzan (1992)—A 240 page boxed set detailing the drow city of Menzoberranzan, which featured heavily in The Dark Elf Trilogy.[9]
- City of Splendors (1994)—A 320 page boxed set detailing the city of Waterdeep.[10] A revised version for 3rd edition was released in 2005.[11]
- Sea of Fallen Stars (1999)—An relatively recent campaign expansion that covers the events and of The Threat from the Sea trilogy.[12]
- The Forgotten Realms Interactive Altas (1999)—A PC-based atlas with over 800 maps of the Realms in Campaign Cartographer format.
- Players' Guide to Faerûn (2004)—A recent supplement detailing the creation and play of characters within the Forgotten Realms setting.[4]
A website, realmslore made up of articles by Ed Greenwood, weekly updates.
[edit] Novels
- Main article: List of Forgotten Realms novels.
Numerous novels concerning the fictional events of the Forgotten Realms have been released by many authors, including:
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[edit] Video games
- Main article: List of Forgotten Realms computer games.
A large number of computer role-playing games have been released since the inception of the Forgotten Realms. Notable titles include:
- Pool of Radiance (1988) - The first Forgotten Realms based computer game released, also the first in a long series of Gold Box engine games.
- Neverwinter Nights (AOL game) (1991) - The first graphical Massively Multiplayer Online Role Playing Game (MMORPG).
- Baldur's Gate (1998) - The first game to utilise the Infinity Engine, it was highly popular and spawned the acclaimed sequel Baldur's Gate II: Shadows of Amn. Several other games based on the engine were also released, including the Icewind Dale series.
- Neverwinter Nights (2002) - a highly popular third-person perspective role-playing game set in the Forgotten Realms. The game features online play and a toolset allowing creation of new adventure modules.
- Demon Stone (2004) - a game released for PC, PS2 and Xbox. It is a 3D third person role-playing game, constructed using the popular The Two Towers game engine
- Neverwinter Nights 2 (2006) - the sequel to the 2002 game. Like its predecessor, it features online play and a toolset.
[edit] Footnotes
- ^ Biography of R. A. Salvatore. Retrieved on 2006-03-03.
- ^ Pondsmith, Mike, Jay Batista, Rick Swan (1988). Kara-Tur: The Eastern Realms. TSR. ISBN 0-88038-608-8.
- ^ a b Greenwood, Ed, Sean K Reynolds, Skip Williams, Rob Heinsoo (2001). Forgotten Realms Campaign Setting. Wizards of the Coast. ISBN 0-7869-1836-5.
- ^ a b Baker, Richard, James Wyatt (2004). Player's Guide To Faerûn. Wizards of the Coast. ISBN 0-7869-3134-5.
- ^ Boyd, Eric L. (1998). Demihuman Deities. TSR. ISBN 0-7869-1239-1.
- ^ Boyd, Eric L., Eric Mona (2002). Faiths and Pantheons. Wizards of the Coast. ISBN 0-7869-2759-3.
- ^ Greenwood, Ed, Jeff Grubb (1987). Forgotten Realms Campaign Set. TSR. ISBN 0-88038-472-7.
- ^ Greenwood, Ed, Jeff Grubb, Don Bingle (1993). Forgotten Realms Campaign Setting. TSR. ISBN 1-56076-617-4.
- ^ Greenwood, Ed, R. A. Salvatore (1992). Menzoberranzan. TSR. ISBN 1-56076-460-0.
- ^ Schend, Steven, Ed Greenwood (1994). City of Splendors. TSR. ISBN 1-56076-868-1.
- ^ Boyd, Eric L. (2005). City of Splendors: Waterdeep. Wizards of the Coast. ISBN 0-7869-3693-2.
- ^ Schend, Steven, Ed Greenwood (1999). Sea of Fallen Stars. TSR. ISBN 0-7869-1393-2.
[edit] External links
- Forgotten Realms at Wizards of the Coast official website
- Wikia has a wiki about: Forgotten Realms
- D&D Wiki has many Homebrew things made for the Forgotten Realms CS.
- Candlekeep(.com) - Forgotten Realms Lore Fansite
- Candlekeep(.co.uk) - The ever-growing library of realms-lore - Forgotten Realms Lore Fansite
- Forgotten Realms: The library Fansite about books, authors and artists
- Forgotten Realms Interactive Atlas page
- Forgotten Realms FAQ - A comprehensive FAQ regarding the Forgotten Realms with an extensive list of published products
- TSR Archive Forgotten Realms product list
Dungeons & Dragons Core Rule Books |
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Player's Handbook | Dungeon Master's Guide | Monster Manual |
3.5 Dungeons & Dragons Supplemental Source Books |
Book of Exalted Deeds | Cityscape | Complete Adventurer | Complete Arcane | Complete Divine | Complete Mage | Complete Psionic | Complete Warrior | Dragon Magic | Dungeon Master's Guide II | Expanded Psionics Handbook | Fiendish Codex I II | Frostburn | Heroes of Battle | Heroes of Horror | Libris Mortis | Lords of Madness | Magic of Incarnum | Monster Manual III IV | Planar Handbook | Player's Handbook II | Races of Destiny | Races of the Dragon | Races of Stone | Races of the Wild | Sandstorm | Spell Compendium | Stormwrack | Tome of Battle | Tome of Magic | Unearthed Arcana | Weapons of Legacy |
3.0 Dungeons & Dragons Supplemental Source Books |
Arms and Equipment Guide | Book of Challenges | Book of Vile Darkness | Defenders of the Faith | Deities and Demigods | Draconomicon | Enemies and Allies | Epic Level Handbook | Fiend Folio | Hero Builders Guidebook | Manual of the Planes | Masters of the Wild | Miniatures Handbook | Monster Manual II | Psionics Handbook | Savage Species | Song and Silence | Stronghold Builders Guidebook | Sword and Fist | Tome and Blood |
3.0/3.5 Dungeons & Dragons Campaign Setting-Specific Source Books |
Dragonlance: Dragonlance Campaign Setting • Eberron: Dragonmarked | Eberron Campaign Setting | Explorer's Handbook | Faiths of Eberron | Five Nations | Magic of Eberron | Player's Guide to Eberron | Races of Eberron | Secrets of Xen'drik | Sharn • Forgotten Realms: Champions of Ruin | Champions of Valor | City of Splendors | Dragons of Faerûn | Faiths and Pantheons | Forgotten Realms Campaign Setting | Lords of Darkness | Lost Empires of Faerûn | Magic of Faerûn |Mysteries of the Moonsea | Player's Guide to Faerûn | Power of Faerûn | Races of Faerûn | Serpent Kingdoms | Shining South | Silver Marches | Unapproachable East | Underdark • Ghostwalk: Ghostwalk • Greyhawk: D&D Gazetteer | Living Greyhawk Gazetteer • Oriental Adventures: Oriental Adventures |
Other 3.0/3.5 Dungeons & Dragons Material |
Dragon Compendium Vol. 1 | Dragon Magazine | Dungeon Magazine | 3E/3.5 adventure modules |